I am severely tempted to try out the Type-10 as an exploration ship. What are the Pros and Cons?

I am currently on my way back to the bubble after a short exploration trip out to a random point of interest. I am roughly 100 jumps away from home and this trip has shown me that while I do love the Anaconda's utility and jump range I am just not the biggest fans of its cockpit for exploration. It just seems confined and claustrophobic. So I was thinking about switching to another ship and obviously in my head I went straight for the Krait Phantom or the Asp because I love the Bubble style cockpits. But everyone uses those to explore and to be honest I find their designs to be a bit boring. And obviously taking cool screenshots of your ship in random places is like half the fun of exploring. So i decided I wanted to take a ship that not many people use. And the Type-10 fits the bill perfectly.


Pros

- Surprisingly despite the fact that the Battle Cow is a massive flying cathedral of steel and death normally it can get 45+ ly jump range with the help of an FSD booster once its stripped down

- Amazing cockpit view

- Unique exploration choice which would make the screenshots I take stand out a bit more than if I used a typical Exploration option like the Asp or Conda

- All the module space I would ever need for everything I would ever want

- I am told that it runs ice cold when engineered properly (If someone could confirm that for me and/or tell me how to achieve that I would appreciate it)


Cons

- 47ly is completely respectable, but is a massive step down from the same set-up on a Conda or a Asp

- It has the turning radius of a small moon while in Supercruise from what I can tell

- Landing it on planets will be.....not the greatest experience of my life.



So does anyone have any thoughts? Additional Pros or Cons that I missed? Have any of you personally tried the Type-10 as an exploration ship?
My wife explores in a T-10. She LOVES IT!!! No Cons! 50Ly Jump. Fully armed to the teeth. PVP ready. Even 4 srv's and fighters (30). She named it "Samas Aran"
 
My explorer T-10 is out at Colonia (it made a great explorer), so I will check on its loadout when I next log in (and remember !).

The supercruise slowness is not as bad as it seems, you get used to turning in gentle arcs. The fuel scooping is efficiently handled while you spiral around the star to your next generation. All very efficient ...I'll be back.
 
I had a T10 and went on a trip of exploration with it, it is a capable ship for it, but it does have some issues that one has to be mind off.
Jump range wasnt the issue that made me change after that trip, since i didnt even had gotten the guardian FSD and was cruising at 30+ Ly...
Was the handling...

I would say that the size of the ship and the way it moves, means that if u want a good experience with it, ull need to sacrifice some jump range to improve the ship itself, well worth it.
As normal is said, fly what u like and have fun with it, u seen decided on the ship so i think the question now should be what gear u should use on it to make it viable, since max jump range isnt the most important thing.

I ATM am exploring in a Federal Corvette! (see? doing it diferently then most pp)
I also like to go for the unusal and not what everybody is flying around...
 
I've seen a few T-10 Explorers whilst out with DW2 and ended up on Coriolis shortly after. My primary account now has a vibrant red T-10 with 16 fighters and two SRV's (perhaps I should go for four too.) It has a resting heat of 26.7% and a jump range of 47.5ly. As an all rounder its superb.

Frankly, I'm a little bored in my Phantom on DW2 and wish I had a few more toys to play with. Had I only known a few months ago just how good the T-10 can be out in the Black I think the Phantom would have remained in the Bubble.

Enjoy the Beast Of The Black:)
 
Here is the loadout of my ship as it sits out at Colonia. It was used for genuine exploration, not just travelling to Colonia which was a detour because I, ummm had an argument with a planetary mountain range.

The loadout at present with cargo was to undertake a Colonia CG which took place when I arrived. I've never completed a CG before with an exploration build !

Note that I would have had a Guardian FSD booster to give about +10 extra on the jump range for exploration, and a 7A fuel scoop.

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...with a Spoiler, for reasons that still elude me... :)

You mean the multispectral antenna housing?

It's common for the uneducated to mistake that for a "spoiler". :whistle:

Did they ever fix the problems with the T10?
Some people struggled to get it to land and, left to itself, it had a habit of not quite understanding where the surface of a planet was.
Sometimes it'd "land" 30ft up in the air and sometimes it'd sink into the surface so half the ship was buried.

If you've spent weeks/months exploring, you go out for a spin in your SRV, get back and you find you can't get back into your ship 'cos it's hovering or buried it can be quite upsetting.

Overall, exploration in the T10 is quite nice.
It's not the most agile ship but you stop noticing that after a while and, as a bonus, when you get back other ships will feel much more agile to fly.

Happy days.
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The type 10 for me is the ship I use to make money. I think it is really for transporting huge amounts of cargo on short hops and also holding its own when attacked. I wouldn't use it as an exploration ship because its very slow and difficult to land on planets. When coming out of jump you really have to pull hard to avoid hitting the star so if you times that by 100 jumps you would soon get fed up. So if you were doing long journeys it would take you twice has long to reach your destination. I am no novice when it comes to exploration, I've been to SAG A and back and then to Colonia and then back. No way would I do that in such a large ship like the type 10, that would drive me to another level of boredom.
 
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The type 10 for me is the ship I use to make money. I think it is really for transporting huge amounts of cargo on short hops and also holding its own when attacked.
You misspelled Cutter.
The T10 can either transport a "huge" amount of cargo or hold it's own when attacked, but sadly not both.
 

Just curious: why so many point defense slots and no shield booster? I mean, i see why somebody in a hybrid combat setup might use some point defense. But that would be in addition to some shield boosters. And it might be just me, but during exploration i find it quite unlikely to be attacked by missiles, while a bit more of shields might make all the difference when underestimating the 4G of the planet you want to land upon.
 
I beg to differ.
Thats totally your prerogative, but the T10 has both the smallest amount of cargo of the so-called big4 and the smallest amount of shield mj.
So it either can carry a decent amount of cargo or fit a large shield, but not both (a bit similar to the Anaconda).
It also has the slowest speed and maneuverability. It can dish out decent amounts of dakka sure, but it has limitations.
 
Just curious: why so many point defense slots and no shield booster? I mean, i see why somebody in a hybrid combat setup might use some point defense. But that would be in addition to some shield boosters. And it might be just me, but during exploration i find it quite unlikely to be attacked by missiles, while a bit more of shields might make all the difference when underestimating the 4G of the planet you want to land upon.
It's not the best build I could have created with hindsight, and yes a shield booster might have been sensible.

As it turns out, the point defense did turn out to be useful. Because of another error on my part, I was carrying some cargo (I picked up stray escape pods) and was intercepted by a pirate NPC a jump or two away from Colonia. The point defense actually fired off as the ship stripped me down further. (As an aside, the point defence sits on the spoiler, so it serves a purpose lol.)

I made it to Jacques (another mistake, I should have headed for one of the other stations) with about 7% hull having had a dispute with a couple of Belugas coming out of the slot ! I had forgotten about Belugas :rolleyes:
 
If you've spent weeks/months exploring, you go out for a spin in your SRV, get back and you find you can't get back into your ship 'cos it's hovering or buried it can be quite upsetting.

Hovering is not a problem, you can still board if you're below the SRV glowy thingy
 
(As an aside, the point defence sits on the spoiler, so it serves a purpose lol.)

That's indeed an observation i also made when my T-10 was set up for RES duty. It was configured as hybrid. Bi-weaves and plenty of HRPs, which means the enemy dropped plenty of ammo on the hull. Placing the point defense on the spoiler not only meant that it had a great field of view, it also took rather little damage compared to other utility slots. So there is some merit to the spoiler.
 
We received a Decal for taking part, or doing something in the Beta.

Was that one of those "type in a code on the Galnet site" things, or something?

I specifically got involved in the 2.4 beta cos FDev said there'd be "beta rewards" but it finished, I saw people asking about when the rewards would be offered and then didn't hear anything else about it so I just assumed it was something else that got lost in the mists of time.
 
Hovering is not a problem, you can still board if you're below the SRV glowy thingy

As long as it decides to hover over fairly flat ground.

Most of the time it does/did cos, after all, it thinks it's found somewhere to land.
While I was out and about in my T10 it did, on one occasion, attempt to "land" half way up the side of a canyon, though, which presented some problems.

I guess PC owners can always log into the non-Horizons game to get back to their ship or you could try driving a long distance in your SRV, dismiss your ship and then call it back again in the hope it'll pick a new landing site, and get it right, but if you're a console player in an SRV with minimal fuel remaining, the T10 could be deathtrap.

Course, this might all be fixed now.
After I got back, I put my T10 out to pasture for a year and then converted it into a mining ship so it's been a while since it's felt dirt under it's feet.
 
The T9/T10 ships reminds me the most of the Nostromo/Prometheus from the Alien movies. Landing a T10 is reminiscent of the precarious landing scene along with those big front canopy windows. As a big ship but with better fsd jump range than the cutter and corvette, it has that tradeoff of the worst supercruise turning and surveying (mitigiated somewhat with the FSS) , but still able to haul a bunch of modules quicker to outside destinations.
 
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