This has nothing to do with politics. Merely that the implications of prioritizing bugs is not directly linked to game sales.That's right. I forgot... game development is about socialism and charity, not profit. Sorry bout that.
I rest my case.
This has nothing to do with politics. Merely that the implications of prioritizing bugs is not directly linked to game sales.That's right. I forgot... game development is about socialism and charity, not profit. Sorry bout that.
I rest my case.
So you're suggesting a Kickstarter to get a bug fixed. Lol.The more people that get behind the idea, the more money to be had?
Are we seriously even having this conversation?
This has nothing to do with politics. Merely that the implications of prioritizing bugs is not directly linked to game sales.
True, but back to the first point; the priority of a bug has no bearing on how quickly it can be fixed.You're right, it has nothing to do with politics... it's business. And business is about money.
During beta I found a bug in Powerplay where you could not hand in merits from combat at all. I reported it as quickly as I could, and FD had two weeks to sort it before release.
FD did not even acknowledge it, and within 5 minutes it was drowned by whingy explorers saying how crap the new mechanics were. In one hour it was two pages deep and in the underworld. One problem was not a problem but an opinion, the other game breaking for a minority.
FD did not sort the problem and the bug was apparent in the release product.
All voting will do is push opinions to the top, and really serious (but less travelled) bugs that actually need sorting will sink. What needs to be done (and may be happening now as I've not checked) is FD being more ruthless and weeding out opinion from actual problems.
True, but back to the first point; the priority of a bug has no bearing on how quickly it can be fixed.
It will still take a arbitrary amount of effort to fix; you can't just throw more people at it to fix it faster was my point.
The majority often have the last word, even if it is wrong.
It's legitimate, Frontier does not live with love and fresh water.I don't disagree with the assertion that "X" problem takes "Y" amount of time to solve- only that the incentive or motivation may be increased by throwing "Z" amount of money at it. You see, when Frontier sees more people rally behind an idea, they see money.... and the more money they see may indeed increase their motivation to solve one problem over others. If it's "popular" then it will gain more traction- that's reality.
Still, anyway, what is OP's issue with popular bugs getting attention? Isn't this a good thing? Surely popular bugs are things that many people want to see fixed.
Perhaps the real problem is in OPs use of the word "only", as though FD will ONLY fix things that get voted on. Its a hard one to fathom.
I get the feeling that the OP thinks fixing the bug where you get a floating rock in the hanger of a surface base is more important to him and the game than fixing the BGS bugs and they are frustrated the BGS bugs will get more votes.![]()
I don't disagree with the assertion that "X" problem takes "Y" amount of time to solve- only that the incentive or motivation may be increased by throwing "Z" amount of money at it. You see, when Frontier sees more people rally behind an idea, they see money.... and the more money they see may indeed increase their motivation to solve one problem over others. If it's "popular" then it will gain more traction- that's reality.
So you're agreeing that adding voting (as a proxy for money) makes sense. Excellent!
Have you never played a Bethesda game?![]()
No but it was heavily implied by other posters.
The point here is identifying what is 'severe' enough to warrant a fix. Quantifying the volume of users affected is one good measure I have used in the past. Do you have a better way?
Google Bethesda bugs, they are practically a meme...Do they have game crashing and feature breaking bugs?...
An example would go a long way, and I already posted "my way", repair in virtue of what a bug does, fixing something that doesn't affect the gameplay or balance of the player is IMO a waste of time.
Google Bethesda bugs, they are practically a meme
Of course Frontier will look at criticality as a factor, prioritization based on popularity is only one metric in a more complex decision making process.
Consider the scenario. There are three bugs, one would take 80% of the available time before the release deadline, another 20% and the last 50%
Some options are:
I am sure there are more options but I trust you get the idea that is it not a simple choice?
- Fix the 80% + 20% bugs first then the 50% on the next release
- Fix only the 80% bug, skipping the 20% simply because it is not as 'big'
- Fix all the bugs and push out the release date, causing people with the 80% to have to wait longer
Your quick glance was too quick. It's quite obvious that by looking at photos you'll mostly see aesthetics, since that's what photos usually are about.From a quick glance of some photos, they seem to be mostly aesthetic, I find KSP bugs to be better in that regard. I figured it wasn't an easy choice but honestly, what's the point of releasing something that doesn't work in the first place?
With the recent lack of Bugfixes (3.3.06 nowhere to be seen) I guess even bugfixing now runs on low priority.
Welcome back to Maintenance Mode, only difference being this time it's official.
Exactly, why would prioritizing speed things up.Why would prioritization affect the speed at which an issue can be fixed?