Only "popular" bugs will get attention?

Deleted member 38366

D
Lol. Bug fix releases for 3.3 have clearly finished - now we're waiting on 3.4, which will get more bugs rolled in. You've been around a while, you should know how things work by now :)

So .... you're declaring Maintenance mode? Want to be clear, the game of Bingo relies on accuracy 🤔

Yeah, seems like it. Not expecting a bugfix patch anymore on V3.3.

I thought this ( https://forums.frontier.co.uk/threads/important-community-update-01-03.479122/ ) made it sufficiently clear that the current incarnation of ELITE : Dangerous is running on significantly reduced power while the "Future content/ new era" is soaking in most of the available resources all the way until 2020.
Hence only the minimal expected Updates, I'd call that "official".
 
I thought this ( https://forums.frontier.co.uk/threads/important-community-update-01-03.479122/ ) made it sufficiently clear that the current incarnation of ELITE : Dangerous is running on significantly reduced power while the "Future content/ new era" is soaking in most of the available resources all the way until 2020.
Hence only the minimal expected Updates, I'd call that "official".

Ah, so a game with an announced 'largest update ever' coming is in maintenance mode until then- gotcha (y)
 

Deleted member 38366

D
Ah, so a game with an announced 'largest update ever' coming is in maintenance mode until then- gotcha (y)

Yes, as by their own words. Until that day in 2020, we'll see only minimal news & updates with reduced content in the meantime.
That qualifies as "Maintenance Mode", one that hopefully ends with that mentioned "largest ever update" to justify it.
 
I do agree with this feature to adress the issues that ppl want to see resolve most, by voting off course.
This way they have a good idea of what the ppl want adressed 1st and in that they keep costumers somewhat happy.
 
Yes, as by their own words. Until that day in 2020, we'll see only minimal news & updates with reduced content in the meantime.
That qualifies as "Maintenance Mode", one that hopefully ends with that mentioned "largest ever update" to justify it.
Nope, that's not what maintenance mode means. Until the next big thing gets released it might seem like maintenance mode (that depends on the size and quality of the intermediate updates), but in order to be maintenance mode they would need to stop actively working on new features. Following your definition every time between updates like the former usual 3-4 months would be maintenance mode, which just doesn't make sense and the term would become completely meaningless.
 
Exactly, why would prioritizing speed things up.
No word of extra people or resource being added to bug fixing is there?

I worked in IT for nearly 30 years and polishing up the front end doesn't change what happens in reality.

There are bugs in this game that have lasted years (dolphin overheat anyone, 2 years) and no sign of them getting sorted.
Cherry picking the voted issues still won't fix niggly less popular bugs unless fdev really are going to change their entire bug fixing approach.
At present polishing the front end hasn't provided a bug fix!

Don't know if the new system will be faster, but I am pretty sure that the new system is more efficient since the forums were far from ideal to report bugs. Tracking each thread probably required quite a lot of effort.
 
Hold. For some reason, unfathomable to me, explorers jumped on your thread to complain about powerplay? Why this particular demographic? Why not.. erm... miners? Why not onionhead smugglers? How did you determine it was only explorers disagreeing?

If the thread was jumped on by people, then that should bump the thread, but then you claim that it was burried. The only way it should have been burried if people jumping in would be if other threads were getting more activity. During beta, this is likely as people tend to post a lot of threads, so if anything the cough "explorers" were helping keep your thread visible.

I'm sorry, but overall this sounds like a pile of tosh and you are just looking to blame other players for a bug that was important to you not getting attention from FD.

Er no. When 3.3 hit every explorer bar none chimed in with why they did not like feature x and within hours it was impossible to see anything else but complaints. Real issues took a backseat and still do. Just because its popular does not make it important.
 
So you can answer my question?

Why release something that doesn't work in the first place was the question?

Don't know. On my end Elite works most of the time. In fact I didn't encounter any game breaking bugs in 4 years. I did encounter some minor issues but they have always been so easy to avoid that it didn't bother me. Getting my hands on new content has always been enjoyable though.
I do understand that this isn't true for everyone and that some people had really game breaking issues, but this is usually not the minor stuff that was identified during beta. I doubt that Frontier is trying to break your game deliberately, so I am not sure if there is an easy answer to your question.
 
Why release something that doesn't work in the first place was the question?

Don't know. On my end Elite works most of the time. In fact I didn't encounter any game breaking bugs in 4 years. I did encounter some minor issues but they have always been so easy to avoid that it didn't bother me. Getting my hands on new content has always been enjoyable though.
I do understand that this isn't true for everyone and that some people had really game breaking issues, but this is usually not the minor stuff that was identified during beta. I doubt that Frontier is trying to break your game deliberately, so I am not sure if there is an easy answer to your question.

I meant the first one related to Bethesda.
 
Well now a real dev in a real team chipping in.

Field defects aka user reported bugs are always and always top of the queue. Why? Because a user found a bug. Next is ... well how severe is that bug?
"Is the user losing all data?"
"Is user able to use application?"
"Is user able to have a workaround?"

Now any decent business already has this questions laid out and it takes a merely 5 minutes to answer it. If the answer at the "workaround" is "i don't know" thats the highest priority since we don't know whats happening and it can be worse.
Regarding frequency, so that "votes means frequency" well bugzilla has a field called:"frequency". Which you guessed in how many cases that bug can be reproduced(10% 20%, 50%) it's a percentage nevertheless. QA will try to reproduce a bug and try to fill this one up. Most of the time, we already know about a bug but decide not to fix it on that release because of no time/money(see below)

Bugs and well if you want to fix it or not it's not on DEVS team but more on Product Management or Product Owners which say:"Well that bug... we don't care, go with the feature" there are cases where a field defect might not be fixed ever(user will never know ... it's always "next release") so that we do features which ... brings money.
For example if bug fixing == no money we rather spend those man hours/dev hours to a feature that we can sell/advertise.

There might be the case where Elite Dangerous is an "entry project" where juniors/mid level programmers are brought up to code for 6 months/1 year and then moved to another project which brings more money. And so this way you can train a new programmer and gain some money out of him while still learning(this happens way more than i like to admit). Which makes more sense to be honest.

Again i worked on 4 products, 1 of them is well matured enough and got overtaken by the next product. There were bugs we said we will fix them in 2012... It's 2019 and the bug will be there forever. The user always got :"next release, is more complicated, but there is this workaround". As long as there is a workaround PO/PM is happy.

What business cares, and what PO/PM higher ups care ... It's money. If people will drop the game or lets say... or a competitor will come suddenly bugs will be fixed OR the game will be dropped because they didn't want to put the hours to begin with.
 
The secret to getting bugs fixed is to turn them into an exploit - if you can figure out a way to earn more credits or jump further or dish out DPS using a bug, then that bug will be fixed within a week. Unfortunately, try as I might, I haven't been able to exploit the broken shadows on the PS4... Any ideas?
 
The secret to getting bugs fixed is to turn them into an exploit - if you can figure out a way to earn more credits or jump further or dish out DPS using a bug, then that bug will be fixed within a week. Unfortunately, try as I might, I haven't been able to exploit the broken shadows on the PS4... Any ideas?
Broken shadows are creating massive amounts of credits and HGEs?
 

Deleted member 38366

D
Nope, that's exactly what Maintenance Mode means.

Minimal content updates and bugfixes, performed with the minimized Staff still working on it - all while the vast bulk of resources are channeled into the 2020 content that'll play no role in the entire meantime.

Following your definition, Maintenance mode technically wouldn't even exist - if only for a single GALnet article, a single Server-side bugfix or a new Paintjob appearing for the Game once in a while.

Anyway, pointless discussion and white-knighting denial of facts straight from the source.
I'll leave it at that, since it's all OT to the original Thread purpose anyway.

Nope, that's not what maintenance mode means. Until the next big thing gets released it might seem like maintenance mode (that depends on the size and quality of the intermediate updates), but in order to be maintenance mode they would need to stop actively working on new features. Following your definition every time between updates like the former usual 3-4 months would be maintenance mode, which just doesn't make sense and the term would become completely meaningless.
 
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