Been playing Powerplay since the beginning (though with the occasional break, such as DW2) but I’ve been primarily been involved in the BGS side of things for ALD, or helping brave freedom fighters resist the cruel Galactic Federation, and I mostly play in Open. One of the biggest ironies is that I support ALD for roleplaying reasons, and she is one of the worst Powers to pledge to if you’re a non-combat player.
Half the time, I haven’t been able to muster enough interest in either combat farming or ABA cargo runs to maintain even a tier two ranking, so I was really looking forward to Powerplay missions. It doesn’t look like it’ll happen anytime soon, though.
As for the idea that “Powerplay is designed for conflict”... there’s a difference between conflict and PvP combat. Powerplay was, IMO, designed (poorly) as a politics simulation, and the focus was on PvE conflict. You cannot push your Power’s agenda via PvP, by design, so the only thing you can do with PvP is hinder other Powers. I’ve played games with that exact make up before, which means that anyone who wants to advance their Power will do so by avoiding PvP.
I’ve seen it all: playing during off-peak hours, sending in alt-accounts to see if anyone’s there, Zerg rushes... and of course combat logging, and outright cheating. As a winning strategy these tactics make sense, but it rarely makes for good PvP, at least as far as I’m concerned. And these were games that had a client/server architecture.
Elite Dangerous’s peer-to-peer networking opens the door for other rather cheap tactics, as well as complicating the situation for non-Prime time players like me. I generally play during peak players, which corresponds to European Prime Time, but I live in the US, so I play well before my
local prime time. I rarely see players even in busy systems, due to the poor latency I get to European Players.
The thing is that the few Powerplay PvP encounters I’ve had, I’ve found enjoyable. Every single one of them took the time to at least send a message, which is a far cry from the normal so-called “PvP Pirate.” Furthermore, unlike other “Enhanced PvE” games I’ve played in the past, I’m actually
enjoying myself in Open. I attribute this to Frontier controlling the player-killer population not by heavily punishing the PvP, but allowing those who don’t enjoy PvP to opt out on a case by case basis. This means that player-killers don’t have a target “audience,” and the current Population in Open is tough enough to not be fun to try to kill. I, quite frankly, don’t want to tinker with a winning formula.
Back before I stopped running fortification Merits, the biggest threat to me wasn’t other pledged players, but unpledged player-killers. Not that they were much of a threat, but it does get old after a while. They stopped after a few weeks, primarily because they didn’t get a lot of kills from Open Powerplayers. I believe should PP go Open Only, they’ll return until they’ve driven off most of those kind of on the fence between PvP and PvE, get bored,and move on again.
I could be wrong. Heck, I hope I am wrong if Open Only Powerplay happens, but I’ve seen this happen with too many MMOs chasing the proverbial holy grail of MMOs not to be skeptical. History as shown that once a game loses customers, they rarely come back. I don’t want to see that happen to Powerplay. It has too much potential, even if it’s currently unrealized.
Ok finally some arguments.
First of all about the "Open Player Killers": honestly I think it's gonna be much easier for them to simply pledge to a Power. There's a lot of people that simply can't find a purpose in game, and Player vs Player interaction should be a relevant part of this game, at least in some part of it, and not just as a limited and self-sustaining part like CQC (which makes sense on its own as a game mechanic, but clearly it's not enough for the Open Play community, which isn't just "pvp"). Oh and by the way, you forget that not-pledged player killers would gain a great bounty by killing any pledged player, the real problem in all of this is, again, the lack of balancement: right now we've got a game where is ludicrously easy to do credits, and the very fact you can do bilions in a few hours in solo makes any wannabe seal-clubber basically untouchable. I know a couple of guys who do pvp-bounty hunting and they always lament the fact that's very hard to find actual targets, they usually find people roleplaying criminals which enjoy being chased anyway. I'll be honest: I'm a big fan of the two-galaxies solution, because I believe firmly that an Open Only Galaxy would regolate itself, because we already have game mechanics which would work the best in Open. But this is another matter, let's stick to Powerplay.
I've done my big part in Kumo's BGS, I am quite proud of the work I did in the last two years, even if I'm in a semi-pause-period from PP (I just keep my rating 5), and if Powerplay will change with Powerplay missions, I think that it should be completely disconnected from the BGS, or at least Powerplay shouldn't depend on BGS as it is right now.
If Powerplay is gonna evolve into "something else", it's gonna be something that mix the BGS mechanics with the actual Powerplay conflict-driven philosophy.
So yes, I'm not one of those guys that think that Open Play would be the panacea for botting, 5Cing etc, if you look at my last threads I proposed much more complicated mechanics to make the bots basically impossible to... well... bot, as a totally different system to calculate Command Capitals and in general administrate Powerplay to make 5C basically useless.
Powerplay must evolve. But it can't become "just a galaxy-wide-scale BGS" because... we've got already BGS for that.
You talked about roleplay before, and I'm totally ok with that, but there's a lot of other ways to roleplay (for example) a Kumo Crew member, or a Emperess supporter, we've got the BGS for example and it works as a local way to try some roleplaying or the game mechanics in general.
The crucial point in all of this situation is that right now this game is basically headbutting an invisible concrete wall, people are not satisfied with that and I had plenty of "not-so-PvP" experiences during many Powerplay operations: as I wrote many times before, running away can be fun, as cooperating with other people to avoid enemies' attention somewhere else.
There's a lot of potential in Open Only Powerplay and yeah, there's always gonna be people seal-clubbing, but Powerplay should become some kind of "end game" game mechanic.
Like Thargoids for example. Never read somebody crying about how Thargoids are hard to kill. Powerplay should be the same: a last step for people looking for very advanced gameplay, where cooperation is the key, PvP is a factor but not as crucial as going to PvpP-hubs and shooting people around without a real purpose.
You said it before: it's not easy to kill a CMDR that's enough experienced. That will change things, because we will see a lot of different builds, ships designed to the sole purpose of interdict and slow down other ships, other ships to kill those ships the faster they can, haulers, escorts, tanks, the human factor would make this game eally unpredictable and really engaging.
We'd have different roles, real roles, born by necessity to make your team win. This is the reason why I'd love to have Open Only powerplay. Not because bots, or 5C or cheats, that's another problem, even if it would help, of course. It's how the game would change for the better.
Much more dangerous? Hell yeah. Much more entertaining? I really believe so.
You don't believe me? Ask the hippies. I've been an for all week, jumping around from system to system, making them chase me, while my mates were undermining somewhere else. That's funny. That's something to play for. Not one milion merits in preparation done by bots probably for more than the 70%. That's bad, tedious and unfair. In my vision of a future Powerplay, the preparation wars should be more like blitzkriegs, with few CMDRs occupying the supercruise space while other CMDRs haul like crazy, protected by them. Even better? While those very same CMDRs do missions all around the bubble, and other Powers' CMDRs are waiting for them, to try and stop them from completing their tasks.
Isn't that a much more funny game than what we have today? All alone by ourselves?