The Star Citizen Thread V10

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And then Genuine Roberts will wave hands and say something along the lines of "If only backers had bought more Idrises we could have brought more of the Vision to this living, breathing 'Verse in the biggest gaming environment ever conceived. Meanwhile, enjoy your 0.2 of a system and buy an Idris!"
 
Hmmm...yeah FM are still messed up but far better then before....now you can feel inertia....here I recorded this small video bellow in atmospheric flight over Daymar with very aerodynamic ship I hope that you guys can notice the difference with new FM.....

No offense. But it seemed like the spacecraft flight dynamics in this video don't really jibe with Newtonian Mechanics well. For starters compared to ED, it hardly seems as though the spacecraft is moving relative to it's flight environment (i.e. genuinely flying through space v. the space environment moving past it.) It also seems you can rotate the frame of reference of the environment & objects within the vicinity of your spacecraft. Like the bizarre way at 04:28 in which the pilot hot keyed? that planetary rotation relative to his spacecraft? Instead of a roll/rotation of his spacecraft relative to that planet?



Also in the atmospheric flight of the space craft shown in this video, the spacecraft seemed to be stationary the whole time. While only the ground/terrain was moving relative to it. Flight mechanic is identical to how space environment flight worked in previous video. The low altitude, atmospheric flight above the city starts at 14:20 in the video. Flight dynamics seem to function a bit weird, especially at 17:35 where the spacecraft appears to come to a dead stop in mid air from subsonic flight above the city. With no apparent means of maintaining hover capability (like thrusters etc).


I guess I'm somewhat spoiled by ED's flight model which seems far more realistic based on Newtonian mechanics. lol.

Well at least this atmospheric flight demo wasn't sabotaged by overheating issues that has plagued other youtube live streamers like FTP. Or is that mechanic an exclusive QT space travel thing?
 
No offense. But it seemed like the spacecraft flight dynamics in this video don't really jibe with Newtonian Mechanics well. For starters compared to ED, it hardly seems as though the spacecraft is moving relative to it's flight environment (i.e. genuinely flying through space v. the space environment moving past it.) It also seems you can rotate the frame of reference of the environment & objects within the vicinity of your spacecraft. Like the bizarre way at 04:28 in which the pilot hot keyed? that planetary rotation relative to his spacecraft? Instead of a roll/rotation of his spacecraft relative to that planet?



Also in the atmospheric flight of the space craft shown in this video, the spacecraft seemed to be stationary the whole time. While only the ground/terrain was moving relative to it. Flight mechanic is identical to how space environment flight worked in previous video. The low altitude, atmospheric flight above the city starts at 14:20 in the video. Flight dynamics seem to function a bit weird, especially at 17:35 where the spacecraft appears to come to a dead stop in mid air from subsonic flight above the city. With no apparent means of maintaining hover capability (like thrusters etc).


I guess I'm somewhat spoiled by ED's flight model which seems far more realistic based on Newtonian mechanics. lol.

Well at least this atmospheric flight demo wasn't sabotaged by overheating issues that has plagued other youtube live streamers like FTP. Or is that mechanic an exclusive QT space travel thing?
Srry but I can not repeat every time all the BAD things in SC as also I personaly been pointing many of those you mention above.....So IF something change for the better(in my opinion)I will make sure to inform the public in here......FM was absolutely horrendous for years with few minor changes here&there and now when finally CIG make a bigger step in good direction I simply can not ignore this and for me it´s more important to talk about that atm instead of repeat old stories over&over again.....
 
Srry but I can not repeat every time all the BAD things in SC as also I personaly been pointing many of those you mention above.....So IF something change for the better(in my opinion)I will make sure to inform the public in here......FM was absolutely horrendous for years with few minor changes here&there and now when finally CIG make a bigger step in good direction I simply can not ignore this and for me it´s more important to talk about that atm instead of repeat old stories over&over again.....
The problem is, this shouldn't take seven years and multiple iterations. If this was, say, year two of development, this state of flight model might be acceptable as "it will get polished". But third (or fourth?) iteration after seven years being so crappy? How many more iterations does it need?
 
That's some amazing FPS you are getting in those JPGs :p

How about a video though?

Also, nice bit of hardware, i suspect Arccorp would turn my game into a slideshow. But we all know that optimization is only ever done at the very end of game production /s

I think its quite clear, that until i can get a better comp, no way will i be able to enjoy SC on release. Fortunately release is probably many years away.
When it is released we are all on neuron computers drawing power from the 4th dimention, all hail the creator!
 
The problem is, this shouldn't take seven years and multiple iterations. If this was, say, year two of development, this state of flight model might be acceptable as "it will get polished". But third (or fourth?) iteration after seven years being so crappy? How many more iterations does it need?
Totally Agree.....Flight and overall game mechanics should be PRIORITY but CIG instead choose to go for JPEG ship production and shiny graphics.....saying this 3.5 is going to be LIVE soon and beside improved FM there is also few more places to visit and IF some of you guys already have the game maybe it's time to give it a shot.....
 
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The whole QT mess (travel times and random disruptions) doesn't help to want to give SC a shot back yet.

Maybe not a P2W but clearly a Pay More 2 Play Better.
 
The whole QT mess (travel times and random disruptions) doesn't help to want to give SC a shot back yet.

Maybe not a P2W but clearly a Pay More 2 Play Better.
Well QT overheating is kind of annoying but it's not such a big deal as it will happened mostly on long travel such as jump to the Arcorp and when it happens you can turn off/on your engines calibrate again your destanation and continue to travel....this is certainly an issue that should be handled better couse Croberts planning this to be a part of the regular gameplay.....
 
Well QT overheating is kind of annoying but it's not such a big deal as it will happened mostly on long travel such as jump to the Arcorp and when it happens you can turn off/on your engines calibrate again your destanation and continue to travel....this is certainly an issue that should be handled better couse Croberts planning this to be a part of the regular gameplay.....

I find it funny though that Arcorp is considered a long travel. Its in the same system orbiting the same sun. I can't wait to see the level of fidelity CR will add when it comes to jumping to other systems. I can only presume it will take days of real time and require your constant attention.

EDIT: If i posted that now on the SC sub i'm sure people would say i'm just spreading FUD. If CR actually did that, then they would be proclaiming it to be the best ever feature, because there will be so many things to do on your ship during that time, like... plan your route, check trade prices, repair your ship, whip up a virtual omlette in your ship's galley, and much more immersive things to do.
 
EDIT: If i posted that now on the SC sub i'm sure people would say i'm just spreading FUD. If CR actually did that, then they would be proclaiming it to be the best ever feature, because there will be so many things to do on your ship during that time, like... plan your route, check trade prices, repair your ship, whip up a virtual omlette in your ship's galley, and much more immersive things to do.
And that's why I give up posting anything in there for years.....this forum was always"balanced"with overall good information about the game and we should take care to stay that way....
 
I'm sure that just as soon as we get the "game" we can all form balanced opinions of it.

Someone mentioned the new roadmap is up - any juicy goodies?
 
Someone mentioned the new roadmap is up - any juicy goodies?
I'm always amused by the roadmap. We're about seven years into development and the following core item has been moved out to Q1 2020:

Server to Client Actor Networking Rework

Improvements to the downstream part of the actor networking responsible for communicating actor state from the server down to clients. This will improve the positioning and movement of other players and NPCs on your client, with improved dead reckoning, helping to reduce perceived lag and instances of rubber-banding.
 
I'm sure that just as soon as we get the "game" we can all form balanced opinions of it.

Someone mentioned the new roadmap is up - any juicy goodies?




Responses to the roadmap updates have been mixed. Both images above link to their respective Reddit posts with many comments, some being of frustration.

There was this post celebrating 1 year of the above Roadmap summary images and their creator; it attracted a fair few arguments as it also showed how much had been delayed this past year:
 
I find it funny though that Arcorp is considered a long travel. Its in the same system orbiting the same sun. I can't wait to see the level of fidelity CR will add when it comes to jumping to other systems. I can only presume it will take days of real time and require your constant attention.

EDIT: If i posted that now on the SC sub i'm sure people would say i'm just spreading FUD. If CR actually did that, then they would be proclaiming it to be the best ever feature, because there will be so many things to do on your ship during that time, like... plan your route, check trade prices, repair your ship, whip up a virtual omlette in your ship's galley, and much more immersive things to do.
I must also admit I fantacize doing the Sims like this on my Asp X on it's trucker missions to Hutton. Or when it's venturing out on deep space missions. I mean how cool would that be to make your own space omelet? Drink your special blend coffee from your personalized Hutton mug you keep on your dash? And be able to take a well needed space deuce in your own private space loo?

Of course, this all assumes you can buy and install a microgravity module that simulates earth like gravity on board your ship. Nobody wants the molecules of their space breakfast or any biological waste outside the cargo bay area. And especially not roaming around your ship or cockpit area 😆 If they ever add space legs, having a small galley area on board your ships would be a great diversion feature on those long 0.22LY trips. Perhaps even add in popular 3rd party data bases the likes of eddb.io, INARA etc as an accessible part of inflight entertainment in the menus. So we don't have to leave the game...

And yeah, FDev should seriously consider contracting CIG to do the interior design of all their planetary space stations.:geek:

Imagine coupling SC's Area 18 space station interior to a loading screen. Initiate said loading screen for interior access, by pressing a menu option in your role menu to disembark ship after you dock your spacecraft in the hangar. When loading screen ends, your Holo Me is inside an instanced planetary base interior. Entering this instance of the interior base works same way logging into the game does with solo/PG/open instancing. If you're in Open instance, you'll load into an Open instance of the interior et. Your Holo Me then uses his new found space legs to stand up from his cockpit seat, opens the door to his spacecraft and walks into an amazingly detailed, SC like Area 18 space station interior. Your Holo Me is free to explore the station, or find a room to log off for the session. Hell, be able to take an amusement park ride on an ancient earth subway train. Which would transport you to another remote planetary station if you didn't want to fly or take the SRV there. Possibility for emergent gameplay are endless....

If only CR would see the light and accept this marriage proposal from FDev, I'd be in hog's heaven :love:

Seriously. Because this would be a win - win situation for CR and FDev alike.
  • Win for CR because if he now personally believes SC can't be a reality due to FM issues etc, then this would give him a graceful way to exit the dev nightmare SC has become.
  • Win for FDev because they will finally have a valid, immersive, sandbox/emergent gameplay reason to implement space legs (since EVA doesn't appear to be a plausible thing in future). Your Holo Me can now visit the NPC contacts in the space station menu if they so choose. They can now walk to the seedier parts of the station to negotiate business with the black market contact. They can now visit the commercially zoned areas to find the representative NPCs of station factions. And yes, your Holo Me can now shop till they drop at stores which are supplied by merchandise from the FDev store. With credits they earned in game or purchased externally from the FDev store. And so can finally explain the source from which all their clothing items magically apparate in their ship's Holo Me menu.
Technically, CR could license out a derivative of SC base interiors to FDev. Use that revenue to complete SQ42. ;)
And FDev would need to add Holo Me space legs with a restriction to ship interiors and implement this new feature in a future update. They may also have to restrict interiors to planetary bases, due to relative scale of spacecraft interiors inside Orbis/Coriolis etc. stations v. spacecraft size. But implement this inside planetary stations would be easier, given the relative planet size to required space station footprint area.

Imagine landing & docking your ship inside the hangar. Enduring a brief loading screen that loads the interior. Then voila! you're able to walk around inside of an Area 18 type of space station. Pure hog's heaven.

adorns biowaste resistant PPE to ward of incoming derisive shade from outraged SC & ED fan boi factions alike
 
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Technically, CR could license out a derivative of SC base interiors to FDev. Use that revenue to complete SQ42. ;)
Technically, this is useless, because the engines are different. And even if SC somehow managed to convert it, it'd still be useless - SC stations are handcrafted, but FDev would need procedural stations, because of the sheer size - even limiting themselves to planetary bases there are thousands or tens of thousands of them in Bubble.

Imagine coupling SC's Area 18 space station interior to a loading screen. Initiate said loading screen for interior access, by pressing a menu option in your role menu to disembark ship after you dock your spacecraft in the hangar. When loading screen ends, your Holo Me is inside an instanced planetary base interior. Entering this instance of the interior base works same way logging into the game does with solo/PG/open instancing. If you're in Open instance, you'll load into an Open instance of the interior et. Your Holo Me then uses his new found space legs to stand up from his cockpit seat, opens the door to his spacecraft and walks into an amazingly detailed, SC like Area 18 space station interior. Your Holo Me is free to explore the station, or find a room to log off for the session. Hell, be able to take an amusement park ride on an ancient earth subway train. Which would transport you to another remote planetary station if you didn't want to fly or take the SRV there.
This all sounds great, but it's mostly theorycrafting. If you go through it step by step and at every point you consider how many systems it would have to be connected to and how many things it might break, you arrive to years of development easily, even for basic implementation.

Possibility for emergent gameplay are endless....
Please, don't get blinded by empty phrases...
 
Just checking in with Elite and the SC thread. My only update is 3.5 is amazing, and runs very well on my computer.

The new flight model, minus the speed limiter, is superb and by far the best in any space game.

Graphics are beyond any current space game, and I’m averaging 50-60 FPS on high and 40-50 on very high. This is with my 1440 ultra wide.

So many great things to say about 3.5, but, I’m totally into hunting NPC pirates.

Shooting the engines off the pirate Connie, then boarding it via EVAing to kill the
Pirates in first person shooter style. Brilliant

2019 the year of SC, Elite has been uninstalled. Might look back in 2020, for the update.

"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."

It’s not the start that matters, it’s how it finishes!
 
I must also admit I fantacize doing the Sims like this on my Asp X on it's trucker missions to Hutton. Or when it's venturing out on deep space missions. I mean how cool would that be to make your own space omelet? Drink your special blend coffee from your personalized Hutton mug you keep on your dash? And be able to take a well neeeded space deuce in your own private space loo?

Of course, this all assumes you can buy and install a microgravity module that simulates earth like gravity on board your ship. Nobody wants the molecules of their space breakfast or any biological waste outside the cargo bay area. And especially not roaming around your ship or cockpit area 😆 If they ever add space legs, having a small galley area on board your ships would be a great diversion feature on those long 0.22LY trips. Perhaps even add in popular 3rd party data bases the likes of eddb.io, INARA etc as an accessible part of inflight entertainment in the menus. So we don't have to leave the game.

And yeah, FDev should seriously consider contracting CIG to do the interior design of all their planetary space stations.:geek:

Imagine coupling SC's Area 18 space station interior to a loading screen. Initiate said loading screen for interior access, by pressing a menu option in your role menu to disembark ship after you dock your spacecraft in the hangar. When loading screen ends, your Holo Me is inside an instanced planetary base interior. Entering this instance of the interior base works same way logging into the game does with solo/PG/open instancing. If you're in Open instance, you'll load into an Open instance of the interior et. Your Holo Me then uses his new found space legs to stand up from his cockpit seat, opens the door to his spacecraft and walks into an amazingly detailed, SC like Area 18 space station interior. Your Holo Me is free to explore the station, or find a room to log off for the session. Hell, be able to take an amusement park ride on an ancient earth subway train. Which would transport you to another remote planetary station if you didn't want to fly or take the SRV there. Possibility for emergent gameplay are endless....

If only CR would see the light and accept this marriage proposal from FDev, I'd be in hog's heaven :love:

Seriously. Because this would be a win - win situation for CR and FDev alike.
  • Win for CR because if he now personally believes SC can't be a reality due to FM issues etc, then this would give him a graceful way to exit the dev nightmare SC has become.
  • Win for FDev because they will finally have a valid, immersive, sandbox/emergent gameplay reason to implement space legs (since EVA doesn't appear to be a plausible thing in future). Your Holo Me can now visit the NPC contacts in the space station menu if they so choose. They can now walk to the seedier parts of the station to negotiate business with the black market contact. They can now visit the commercially zoned areas to find the representative NPCs of station factions. And yes, your Holo Me can now shop till they drop at stores which are supplied by merchandise from the FDev store. With credits they earned in game or purchased externally from the FDev store. And so can finally explain the source from which all their clothing items magically apparate in their ship's Holo Me menu.
Technically, CR could license out a derivative of SC base interiors to FDev. Use that revenue to complete SQ42. ;)
And FDev would need to add Holo Me space legs with a restriction to ship interiors and implement this new feature in a future update. They may also have to restrict interiors to planetary bases, due to relative scale of spacecraft interiors inside Orbis/Coriolis etc. stations v. spacecraft size. But implement this inside planetary stations would be easier, given the relative planet size to required space station footprint area.

Imagine landing & docking your ship inside the hangar. Enduring a brief loading screen that loads the interior. Then voila! you're able to walk around inside of an Area 18 type of space station. Pure hog's heaven.

adorns biowaste resistant PPE to ward of incoming derisive shade from outraged SC & ED fan boi factions alike
What an inspired thought ;)
 
Technically, this is useless, because the engines are different. And even if SC somehow managed to convert it, it'd still be useless - SC stations are handcrafted, but FDev would need procedural stations, because of the sheer size - even limiting themselves to planetary bases there are thousands or tens of thousands of them in Bubble.

I get the engine differences and was being flippant with the licensing thing. But what I was really getting at was some sort of similar design interior to Area 18 that could be accessible by load screen. That would allow for a smooth transition of your paraplegic Holo Me from their cockpit seat to a Holo Me with space legs. aka Without having to design a whole new game using a whole new game engine which is years away from now. And since the procedural generation is the clear design constraint, then restrict station interior design to only planetary bases. And bases within specific star systems i.e. the ones that are restricted and require a permit. And more specifically only to the systems of lore significance like Sol/Federation, Alioth/Alliance, Achenar/Empire i.e. the homeworld faction HQ star systems. Perhaps extend this to systems of lore significance like Van Maanen's Star and basically give Commanders a danged reason to visit that star system for crying out loud. By default of lore, Van Maanen system denizens prefer to live UNDERGROUND. So perfect rationale to implement a planetary star base interior. :LOL:

This all sounds great, but it's mostly theorycrafting. If you go through it step by step and at every point you consider how many systems it would have to be connected to and how many things it might break, you arrive to years of development easily, even for basic implementation.
You're making it too hard. You could have some finite NMS style (but highly restricted) degree of customization on a procedurally generated universe. You do NOT need to add planetary star bases on every procedurally generated planet in the Milky Way. Just the ones of historic and contemporary lore significance as I indicated. And in strategic star systems that could serve as pit stop/way stations from the bubble to Colonia for example. And this interior design could even be extended to include future Thargoid/Guardian lore from Galnet news.

Please, don't get blinded by empty phrases...
This is not a CR thing. Because TBH Will Wright--founding father of The Sims, SimCity, and all things Sims--is one of few human devs in the 1990's who were never credited by the Guinness Book of World Records for coining this phrase. And for designing highly addictive, modular games which introduced thousand of hours in immersive sandbox game play to the gaming industry. Next to franchise titles like Sims 1 - 3 which is still being played by 7yr old to 80 year old fan bois to date, Gary's Mod is still sitting in the top 20 of Steam's top 100 games since its release. And it's not even a real game.....
 
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You do NOT need to add planetary star bases on every procedurally generated planet in the Milky Way.
I know I don't, but you know how players are. Introduce a single thing and they'll ask "Why is it not everywhere?" Give a finger, they'll want the whole hand. Which is sometimes good (pushes development further), but sometimes bad (because it's unrealistic).

Btw, if we are talking about purely procedural stuff with low fidelity, I believe it's possible - I'd give it about a year and a half, or two years, even for space stations. You only need to introduce the innards of current procedural assets (which are already in scale) and solve the person animations. The bigger problem, though, is... that there will be nothing to do, because that's whole another timeframe to consider. It's very similar to current Star Citizen at surfaces - you can walk around and watch sunset, but in the end, you could've done that from inside a Sidewinder, right? And everything else is seemingly taking lots and lots of work, talking years here.
 
Just checking in with Elite and the SC thread. My only update is 3.5 is amazing, and runs very well on my computer.

The new flight model, minus the speed limiter, is superb and by far the best in any space game.

Graphics are beyond any current space game, and I’m averaging 50-60 FPS on high and 40-50 on very high. This is with my 1440 ultra wide.

So many great things to say about 3.5, but, I’m totally into hunting NPC pirates.

Shooting the engines off the pirate Connie, then boarding it via EVAing to kill the
Pirates in first person shooter style. Brilliant

2019 the year of SC, Elite has been uninstalled. Might look back in 2020, for the update.

It’s not the start that matters, it’s how it finishes!
This is an impressive parody of a $3k non-playing backer account, ggwp :)

Edit: if you did play Alpha 3.5, you'd know at ArcCorp everyone's FPS tanks to sub-25 (even the sponsored-streamers' super-rigs), the flight model doesn't have gravity or lift (roadmapped), and both the flight & on-foot AI is non-functional (roadmapped for future patches). Combined these show your 2nd-5th paragraphs are from dreams not gameplay.
 
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