The Star Citizen Thread V10

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I find it funny though that Arcorp is considered a long travel. Its in the same system orbiting the same sun. I can't wait to see the level of fidelity CR will add when it comes to jumping to other systems. I can only presume it will take days of real time and require your constant attention.

EDIT: If i posted that now on the SC sub i'm sure people would say i'm just spreading FUD. If CR actually did that, then they would be proclaiming it to be the best ever feature, because there will be so many things to do on your ship during that time, like... plan your route, check trade prices, repair your ship, whip up a virtual omlette in your ship's galley, and much more immersive things to do.

Not only are they orbiting the same sun, they are all right next to each other. All of the planets are in the "goldilocks zone" that can support life. These are the shortest possible travel times between planets.

It isn't like going from Mercury to Pluto. It is like going from Earth to Mars.

On the starmap thing, the jump points to other systems are almost way out on the edge of a system. Out by like pluto or neptune. If these travel times hold, very much looking forward to the 8 hour quantum travel times so I can jump to another system.
 
It isn't like going from Mercury to Pluto. It is like going from Earth to Mars.

Nope my dear Sovapid, it's like going from nowhere to nowhere.

There is more actual gameplay in watching that catfish drink beer than there is in Star Citizen PTU currently. Despite several resurrections, my PTU account now seems to have been permanently, urm, lost :D

I'll just have to wait til the imminent release of Live to experience all the new fidelity - my Evocati mate is off away for a month or so.
 
If you live in the past, you are correct. However, with this topic, and what CIG is doing, I disagree. But, in 1 Year we will know for sure.

How long have you been following the development for?

How many years have we heard from backers "this year is the year, once the pipelines are almost ready and once they are development will really pick up the pace" or even bolder "development has really picked up speed this year, SC will be released in [insert incorrect prediction here]"
 
Not only are they orbiting the same sun, they are all right next to each other. All of the planets are in the "goldilocks zone" that can support life. These are the shortest possible travel times between planets.

It isn't like going from Mercury to Pluto. It is like going from Earth to Mars.

On the starmap thing, the jump points to other systems are almost way out on the edge of a system. Out by like pluto or neptune. If these travel times hold, very much looking forward to the 8 hour quantum travel times so I can jump to another system.

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and for all y'all jumping all over the performance in Arcorp, same video as above:

Video

So it seems good performance is possible (assuming you have a rig capable of it). So... probably at least in part related to the network code as has often been the case?

Also, since you play, how low can get you get. Can you actually get close enough to see the details on those vehicles moving around?
 
CR is prepping citizens for how the game will play soon. Every 6 minutes your PC will eat so many resources it will overheat and shut down. Might as well get used to it now. 😂
 
So it seems good performance is possible (assuming you have a rig capable of it). So... probably at least in part related to the network code as has often been the case?

Also, since you play, how low can get you get. Can you actually get close enough to see the details on those vehicles moving around?

When 3.5 PTU first came out, performance at arccorp was hit or miss. But it has gotten quite a bit better. Played last Friday and it was ok, don't remember it ever being really bad. But wasn't paying too much attention.

You can get decently low. Depends on what ships you are talking about. When you are on the "bus" you fly right next to other ships that are flying down the highway.

The ships that you see moving around that look like crowded highways at night are 2D sprites.

Source: https://clips.twitch.tv/OriginalAuspiciousLobsterKreygasm


You can't get close to those.
 
The ships that you see moving around that look like crowded highways at night are 2D sprites.

You can't get close to those.

That's what i was wondering. To be honest, i think it makes sense. While it doesn't fit with the fidelity narrative, its probably a good move from the performance side. Its these sorts of compromises that will be needed to make the game inclusive for players with a wider range of hardware, instead of just focusing on those with top end rigs.
 
I’m not talking shyte, the truth is simple: if you are able to get over the past drama, SC is coming along significantly better than most people say it.

I’ve posted here numerous times, talked through several examples and it’s always the same result.

So BLUF: 2019, SC will be the space game. It’s not hype, drama, etc. it’s simple truth.

I’m not concierge, not even close! ObsidianAnt provides decent youtube entertainment. How FTR, is crap, IMO. To much drama. And with Obsidian, he was an original Elite guy. He bases a lot of his information on his playing here.


You confuse improvements with "going great" which is not the case with Star Citizen yet you try to paint it that way.

No doubt there have been changes to SCs development resulting in more insight and some changes proving to improve the mess it was a couple years ago. The ACTUAL state of Star Citizens development is still bad, often bordering on and the results while better when compared with its own state a year back is still decades behind actual competition and a lightyear away from what people expected it to be in 2012. So you can certainly mention that Star Citizen is doing "better" then it was before but truth is its still doing pretty bad which doesnt make it a case for celebration.

Thats as much a "fact" as your statement which translates into "opinion" which is non-factual as you were answered already. The "facts" we do have paint a pretty bleak picture right now. Thats the starting date, the estimated funding versus expenses, all CI-Gs marketing drives suggesting necessity and their public development cycle which seems to be non-structured, wild and confusing even to the developers themselves.

Signs of improvement would at best make me pause and take a closer look to see if this "glimpse" is getting any momentum and contiues. Over the last year the timeframe you mention thats not the case tho. While there have been improvements in stability and maybe even a few bug fixes stability routinely gets broken again and CI-G implements more new bugs then it fixes old ones. All the while existing features hardly get any love remaining in a broken and tier zero condition whereas CI-G adds more and more new stuff without fixing down existing problems...often not even acknolwedging them.

I thus remain careful and consider SC a lost cause. Any stable release version will be a surprise to me and simply cannot make myself even IMAGINE that Star Citizen will eventually become a "good" game.

I mean take a look at Anthem or Fallout 76, both games offer considerably more content and features and while totally bugged run more stable then SC does yet the overall community has deemed both a complete "failure" and "disaster" possible ruining their future even if they turn around and improve post-release. Thats the audience Star Citizen has to face and I estimate its chances very very low considering this.

Thus I would advise calling Star Citizen "showing promise" careful optimism at best. Your call for success being a fact is not justified. Star Citizen also is not a force of nature that WILL happen regardless. It can still collapse, go under or simply stop development before any valid release state is reached. Its future is anything BUT secure and also not good looking. Personally I would judge SCs current development as "marking time" (some other german speaking dude help me out here, I mean "auf der Stelle treten") is just not making any serious advancements to deserve recognition or praise. At best it finally provides "some" improvements that were long overdo and long expected already. If you are delivering work late and underwhelming you dont get a raise and a handshake, you will get a reprimand and face serious consequences anywhere else in the world.

Star Citizen rating as a "space game" is technically correct because its in space but thats about all there is to it.
 
If you live in the past, you are correct. However, with this topic, and what CIG is doing, I disagree. But, in 1 Year we will know for sure.

Ho boy, I m sure we ll be at the exact same spot in 1 year. This has been called out several times in the past. The "wait for 2016" or "wait for 3.0" didnt really make a difference when it comes to getting a game.

...you might get some biters on there ;)

Sorry old fella but it looks like he got more then enough "biters" right here already.
 

dayrth

Volunteer Moderator
Personally I would judge SCs current development as "marking time" (some other german speaking dude help me out here, I mean "auf der Stelle treten")

Not German speaking, but I think 'marking time' is a good translation. It means marching on the spot, not moving. I would probably say 'treading water', which is the same thing only when swimming. Working to keep your head above water, but not actually getting anywhere. That seems to sum up GI(G) quite well.
 
So it seems good performance is possible (assuming you have a rig capable of it). So... probably at least in part related to the network code as has often been the case?
In my personal experience FPS usualy dips down at Levski and Arcorp I guess there is much more polygons to handle there but also that places are occupied with more players so thats that correlation between poly's&netcode that kills FPS........Again beside that and annoying overheating issue I still think that 3.5 patch is worth a shot IF you already own the game........
 
The new and improved Arcops looks nice especially at night. Shame about the traffic sprites which goes directly against Roberts statement that you can go down anywhere and participate in the city. Guess its at best a tier zero implementation even after its second iteration and something to be achieved for the future because "early days" and all that which is really obvious regardless where you look.
 
The ships that you see moving around that look like crowded highways at night are 2D sprites.

You can't get close to those.

That's what i was wondering. To be honest, i think it makes sense. While it doesn't fit with the fidelity narrative, its probably a good move from the performance side. Its these sorts of compromises that will be needed to make the game inclusive for players with a wider range of hardware, instead of just focusing on those with top end rigs.

On a side note, interestingly FSX has had the freeway system "traffic" also visible at night. Then when getting low and close to it they become basic 3d block models of cars and trucks with headlights. Back in 2005, FSX was considered overtaxing for pc's and gpu's at the time, and made for "future" systems where similarly it was a slideshow at high setting for average pc's. But you could always lower the settings. I wonder if SC if it ever releases will have options for lowered settings for truly scaled down graphics and textures, and I'd half expect CR to claim some kind of credit for yet another "innovation" of the "traffic" streaming over arccorp.
 
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