Elite should keep tabs on number of players blocking and reporting a given player, and treat that as "bad karma score" (with reporting resulting in more bad karma than blocking). Instancing code should consider the score when dividing players to instances, and tend to throw ones with heaps bad karma into the same instance. This way, players into non-consensual PvP aka ganking and other anti-social behavior would be more likely to face each other instead of unwilling victims.
If gankers really are, as they claim, simply PvPers, this would only grant them more challenging combat, while keeping the more civil player populace safer from harassment. Win-win.
If gankers really are, as they claim, simply PvPers, this would only grant them more challenging combat, while keeping the more civil player populace safer from harassment. Win-win.