ANNOUNCEMENT April Update - Coming 23 April 2019

Hey there are some nice improvements here. Those new docking modules will be useful for me as I explore in a Beluga. Auto SC will be great sometimes. Along with bugfixes I am also really looking forward to the trading enhancements!
 
I am 100% convinced this is the biggest underlying cause of all the "oh no, ganking!" kerfuffle that constantly surrounds Elite; badly built ships are so far below well built ships even before engineering that people can die instantaneously without even knowing what happened to them, while higher level players can literally go AFK during a fight to take a dump and come back to find their shields still up. It's unworkable and unhealthy.

I'm pretty sure it's more down to the fact that someone decided to kill them for fun.
 
Final straw mate.
I've barely played since December when FDev dumbed down exploration. Clearly the plan is to expand that process to the rest of the gameplay too. I liked ED when it leaned towards 'sim', but it's been steadily moving towards 'game' over the last few years. Not my cup of tea any more.

Having a laugh are you? Squinting at planet co-ordinates on a youtube video and trying to guess-timate your way over a planet surface? Good luck finding that accurate sim set in a model of the Milky Way. No one is stopping you from flying manual just as before, in fact you have to chose to install the required assist computer, so your argument is completely illogical.
 

Greetings Commanders,

We’re very pleased to announce that the next update for Elite Dangerous, the April Update, will release on... Tuesday 23 April 2019!

As mentioned in the beginning of March, this year's initial updates will focus on introducing quality of life improvements and improving the welcoming experience for beginners. This update brings with it two new modules to help get you out there, engaging in and exploring all that there is to discover - as well as ensure that you're able to access in-game information and training from the seat of your cockpit!

Read below for all of the details:


Beginner's Zone

A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.

Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!


New Modules

Advanced Docking Computer
We're adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.​
The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let's face it, it will also help with those embarrassing Type-10 spoiler moments!​
This module will also come as standard in all newly-purchased small ships. If you're starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go - making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.​

Supercruise Assist
Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you'll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You'll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!​
With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.​
This module will also come as standard in all newly-purchased ships.​


Free module slots for everyone!

With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.


Navigation Tab

In Beyond - Chapter Four, the cockpit was completely revamped, and with the April Update, come even more improvements! The latest area to feel the love is the Navigation Panel where, in places, we have added icons for a tighter, more visually appealing layout.

A new column has been added to this panel, denoting activities in an area, mission targets, plotted routes, Wanted status and if the threat level of some areas is too high. The Navigation popup expands on this information, providing more details about the location, such as faction details, star class, information of resources and more!

Two of these may sound new to you - so allow us to explain!
  • Activities - Every location in the Elite galaxy, offers different activities, be it collecting Combat Bonds in a Combat Zone, or mining asteroids at a Resource Extraction Site. Icons and links to the Pilots' Handbook (see below) have been added to help you easily identify what activities are available at a given location.
  • Threat Level - Threat Level is something that already exists in the game (previously only seen at Unidentified Signal Sources), but this new marker will now appear in all systems. If a location has a threat level too high for your current combat rank, a 'danger' icon will be displayed, warning you that the location might be too dangerous.
Pilot's Handbook

Like the Codex, the Pilot's Handbook is a treasure trove of information, providing details on the many activities available to you in Elite Dangerous. Whether you're a veteran, or you've only just graduated from flight school, these articles will help you discover what opportunities are out there - and what is required to get involved in them. With links from the cockpit straight to the Pilot's Handbook, sourcing information is easier than ever before!


Trading Screen Improvements

When you're an interstellar trader, every minute is a potential sale... so to help you avoid being badgered by a strange man trying to sell you the 'deal of a lifetime' (500 tonnes of bio-waste is not always a good deal, by the way!), a number of improvements have been made to the user interface of the Commodities Market.

You will find two panels in the Commodities Market, Buy and Sell. Each new panel will provide you with important information:
  • Commodities relevant to any active missions you're currently undertaking
  • Icons that provide feedback of profits and supplies.
  • Trade data on nearby local systems per commodity
  • Buy and sell commodities pop-up with much more info than before - helpful even to the seasoned trader!
  • Select markets or goods and view their trade data in the Galaxy Map.
All these improvements have been introduced to make the Commodities Market easier to understand at a glance, ensuring every Commander can become a wolf of the interstellar Wall Street.


Interstellar Initiatives

Our name for the previously announced 'Community Events'. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We'll be delving deeper into these in just a couple of weeks.


...and there's more!
  • Revamped main menu layout, including featuring GalNet news and other important information.
  • Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
  • Loading screen tips.
  • Bug fixes.
So there you have it, a brief take on some of the features coming in the next update.

Join us on Thursday 18 April (at 19:00 UTC) for a content reveal livestream, where Executive Producer Adam Woods will be showcasing how all of this looks in-game!

Until then, please feel free to share your thoughts and feedback with us below.

See you in the black, Commander!

Excitement level 9000. This is pretty awesome, and I'm grateful for the update.

Can we get any clarification on "Bug fixes"? There are several right now that are very high priority for the community, and we'd love to know if some of our issues have been addressed. Thank you!
 
Quality of Life indeed! These are fantastic improvements and I'm especially more intrigued by what other great little additions the devs come up with along the road to next year's big update. Stellar beginning so far!
 
Final straw mate.
I've barely played since December when FDev dumbed down exploration. Clearly the plan is to expand that process to the rest of the gameplay too. I liked ED when it leaned towards 'sim', but it's been steadily moving towards 'game' over the last few years. Not my cup of tea any more.
Funny, as all the planes in my flight simulator have autopilots, just like real planes. Having served in the Navy I can tell you that real boats have autopilots, too. Heck, even sailboats, the most "manual" of boats, have autopilots! So stop pretending you want a realistic simulator.
 
So many people crying about a docking computer and an autopilot, things we have in 2019 in our cars. Why do you care how other people NOT fly?
FTFY :p

I'm not even against the ideas ( adv. docking comp and supercruise assist), but if I would have to do a list of things elite needed NOW,
those two points would be way down on it. The other points sound good, don't get me wrong, and ADC and SA are cool things to have, additional modules too.
But the first update of 2019? Hmmm, no, lots of things with higher priority imho.
I'll wait for the bug fix list to decide whether I'm happy or not with the new update to decide whether I'm happy or not with the new update to decide whether I'm happy or not with the new update... :LOL:
 

Deleted member 110222

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Is docking and undocking that difficult..?! Jesus Christ, if the flight controls were only in FLIGHT ASSIST OFF I would understand but come on, this is not the end of the world with FLIGHT ASSIST ON.

Honestly my first impression of this is not good, making the game easier and accessible is horrible.
Only this community could see bringing in new players as bad.
 
I think some have forgotten how tricky docking and unlocking were to start with.

My wife stuck it her very first try and she's never played anything like this before. I've been playing first person space sims, many with more difficult flight models, for decades.

Docking and undocking were never tricky.

Please explain. I don't see what a "ship software upgrade" has to do with modules.

Magnetic core memory and punch card readers take a lot of space.

New players really struggle with these things

They shouldn't, if they are willing to bind all the controls and give the tutorials a shot.
 
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