ANNOUNCEMENT April Update - Coming 23 April 2019

Jenner

I wish I was English like my hero Tj.
I'm pretty tired of the "but it doesn't affect you, because someone else's challenge doesn't affect you" argument. Because it is based on the idea that making the game easier for other people has no impact on my game experience, and that isn't true. Each time you reduce a difficulty barrier in a game, you allow the game to be playable by more people, which encourages more people to play, and then changes the dynamic of the player experience and community.

I play difficult and complex games because they have strong barriers to entry. I want the people who are playing the game with me to be good enough not to give up and able to learn and handle complex gameplay. The people who are left are worth playing with.

For FDev, making things easier was a money proposition, I'm sure: "We can retain more early players who would otherwise quit." I want those people to quit. Don't change my player community by changing the game barrier to entry.

Sorry, but I really don't support the idea that games need to exclude the majority of players through opaqueness or difficulty in order for the minority to feel special.
 

Deleted member 110222

D
I'm pretty tired of the "but it doesn't affect you, because someone else's challenge doesn't affect you" argument. Because it is based on the idea that making the game easier for other people has no impact on my game experience, and that isn't true. Each time you reduce a difficulty barrier in a game, you allow the game to be playable by more people, which encourages more people to play, and then changes the dynamic of the player experience and community.

I play difficult and complex games because they have strong barriers to entry. I want the people who are playing the game with me to be good enough not to give up and able to learn and handle complex gameplay. The people who are left are worth playing with.

For FDev, making things easier was a money proposition, I'm sure: "We can retain more early players who would otherwise quit." I want those people to quit. Don't change my player community by changing the game barrier to entry.
If those players quit, you might not have a game to play at all.

Stop being a selfish jerk.
 
I play difficult and complex games because they have strong barriers to entry. I want the people who are playing the game with me to be good enough not to give up and able to learn and handle complex gameplay. The people who are left are worth playing with.

Look at it this way, the permutations of loadouts you can fit just got mutliplied, by the number of optional slots you have now plus one.
More choices = more complexity - I'm looking at you, "firegroups" - so you're in.
 
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I play difficult and complex games because they have strong barriers to entry. I want the people who are playing the game with me to be good enough not to give up and able to learn and handle complex gameplay. The people who are left are worth playing with.
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I'm sorry, but this game is neither difficult nor complex. It is often obtuse, and fails to explain even basic things....but at the end of the day, it is actually pretty dam simple once you get past that. You're not special just because you were willing to get past it and others aren't....you just have more patience then some.
 
Yay update! Quality of life tools too. With Supercruise Assist, I can only hope we will soon be able to lift our bums out of our seats soon, and go finally make that coffee the Krait II has promised us for so long. It is just out of reach...

:D S
 
I think the Supercruise Assist will be fantastic for Trading Runs. I wonder what happens while you are sleeping with SA on and get interdicted? Hopefully loud whistles and bells while you get interdicted!!

Nice enhancements FDev! Kudos to the entire team!
Happy
 
I play difficult and complex games because they have strong barriers to entry. I want the people who are playing the game with me to be good enough not to give up and able to learn and handle complex gameplay. The people who are left are worth playing with.

Simply: no. Placing unnecessarily high time and dedication requirements only guarantees a certain demographic, namely the basement-dwelling teens and manchilds with little or no real world responsibilities. This obviously (gamergate, anyone?) is more likely to have a negative impact on the quality of the community.

Unless you're the said demographic and think you're more deserving than the rest, who by the way outnumber you by a hefty margin and are thus more relevant from a business perspective.

Luckily, this not a binary choice. In fact, the holy grail of game mechanics is the "easy to learn, hard to master" kind. Very hard to get right, though.
 
ADVANCED DOCKER COMPUTER....gasp!(y)

O7,
🙃
Apparently still needless using up a slot? This should be an optional feature at NO expense to general slots... Why reduce people's enjoyment of the game when the feature in question in reality isn't an advantage just a "nice to have"?
 
Nice improvements! Looking forward to these being implemented. (y)
I hope they fixed the issue with probing planets during exploration.
After you scan 3 or 4 planets, the next planet (unscanned) already has the blue overlay and you can't really tell where to land the probe. Not a big deal because you can always just bombard the planet over and over until you get 90%.. just annoying. Then it resets when you jump to the next system.
 
I'm sorry, but this game is neither difficult nor complex. It is often obtuse, and fails to explain even basic things....but at the end of the day, it is actually pretty dam simple once you get past that. You're not special just because you were willing to get past it and others aren't....you just have more patience then some.
And this update fixes none of those issues, and only makes the actual game even simpler.
 
Thanks for the update. An interesting array of updates and I think a good way to open up the game and soften up the learning curve for beginners which is very welcome. Anyone looking forward towards the future of E:D will be glad to see new players and old-hands given the options of the simplifying tools and QOL updates.

The advanced docking computer and autopilot are nice realistic additions. They would exist and so arguably should exist! Whether or not each player chooses to use them is up to them and the choice of others in no way affects their game so 🤜🤛

It is very nice to see that Beyond didn't actually end and will carry on bringing improvements and extras to bridge the gap until the next huge DLC. :)

You couldn't please everyone if you dropped Skies and Legs next week, simultaneously, completely bug-free, fixed all the outstanding bugs in core and gave away a free Oculus Rift S with each copy, hand-delivered by DB himself... :unsure: This is a very welcome update though.

Cheers Will!
 
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