Jenner
I wish I was English like my hero Tj.
I'm pretty tired of the "but it doesn't affect you, because someone else's challenge doesn't affect you" argument. Because it is based on the idea that making the game easier for other people has no impact on my game experience, and that isn't true. Each time you reduce a difficulty barrier in a game, you allow the game to be playable by more people, which encourages more people to play, and then changes the dynamic of the player experience and community.
I play difficult and complex games because they have strong barriers to entry. I want the people who are playing the game with me to be good enough not to give up and able to learn and handle complex gameplay. The people who are left are worth playing with.
For FDev, making things easier was a money proposition, I'm sure: "We can retain more early players who would otherwise quit." I want those people to quit. Don't change my player community by changing the game barrier to entry.
Sorry, but I really don't support the idea that games need to exclude the majority of players through opaqueness or difficulty in order for the minority to feel special.