ANNOUNCEMENT April Update - Coming 23 April 2019

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So new players will have an Advanced Docking computer installed and then there’s auto docking/undocking and auto supercruise to destination.
Basically half the things in the game that requires improving personal skills will be automated from the start...
What’s different than watching someone playing the game on Twitch then?
People will never learn to do something if you just automate it from the start.
Exactly my thought. I would have made docking computers/autopilots available only after being earned, say after 25 successful manual dockings and undockings. The premise in lore would be that manual training is needed should the docking computer become disabled or damaged.
 
🤔🤔
So new players will have an Advanced Docking computer installed and then there’s auto docking/undocking and auto supercruise to destination.
Basically half the things in the game that requires improving personal skills will be automated from the start...
What’s different than watching someone playing the game on Twitch then?
People will never learn to do something if you just automate it from the start.

I see new players playing in solo mode, selecting a destination and then the docking computer and auto cruise take them there while they do anything else. Trading commodities without playing. The step to boredom is really small.

Look at it this way...

I'm glad I learned to use a manual gearbox in an old Austin Allegro rather than a Porsche 911.

Things that use to be cheap mistakes will now become costly mistakes when the training wheels do finally come off.

I bet PvPers are all tingly in anticipation.
 
That's a pretty bad-faith argument. Fact is the default path for playing the game is being shifted away from manually flying your ship and towards automation. That's a broad shift in design philosophy and it's not about any one pilot's personal experience. "Just don't use it" is a meaningless, pointless non-sequiteur which has nothing to do with the topic at hand.

If you think that orienting the game more around automation and less around direct control of the ship is a good thing, just say that instead. If you think it's not a thing at all and your evidence is "you can uninstall the module," well I guess at that point it'd be my fault for taking you seriously.
 

Deleted member 110222

D
That's a pretty bad-faith argument. Fact is the default path for playing the game is being shifted away from manually flying your ship and towards automation. That's a broad shift in design philosophy and it's not about any one pilot's personal experience. "Just don't use it" is a meaningless, pointless non-sequiteur which has nothing to do with the topic at hand.

If you think that orienting the game more around automation and less around direct control of the ship is a good thing, just say that instead. If you think it's not a thing at all and your evidence is "you can uninstall the module," well I guess at that point it'd be my fault for taking you seriously.
Why is "remove the module" not a valid argument, especially seeing as it's the only one based on solid fact here?
 
Someone drop also this one on discord
6gtbs2dt2w421.jpg

Betting that Fdev now start to sell different Hud types as microtransactions.
 

Greetings Commanders,

We’re very pleased to announce that the next update for Elite Dangerous, the April Update, will release on... Tuesday 23 April 2019!

As mentioned in the beginning of March, this year's initial updates will focus on introducing quality of life improvements and improving the welcoming experience for beginners. This update brings with it two new modules to help get you out there, engaging in and exploring all that there is to discover - as well as ensure that you're able to access in-game information and training from the seat of your cockpit!

Read below for all of the details:


Beginners' Zone

A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.

Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!


New Modules

Advanced Docking Computer
We're adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.​
The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let's face it, it will also help with those embarrassing Type-10 spoiler moments!​
This module will also come as standard in all newly-purchased small ships. If you're starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go - making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.​

Supercruise Assist
Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you'll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You'll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!​
With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.​
This module will also come as standard in all newly-purchased ships.​


Free module slots for everyone!

With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.


Navigation Tab

In Beyond - Chapter Four, the cockpit was completely revamped, and with the April Update, come even more improvements! The latest area to feel the love is the Navigation Panel where, in places, we have added icons for a tighter, more visually appealing layout.

A new column has been added to this panel, denoting activities in an area, mission targets, plotted routes, Wanted status and if the threat level of some areas is too high. The Navigation popup expands on this information, providing more details about the location, such as faction details, star class, information of resources and more!

Two of these may sound new to you - so allow us to explain!
  • Activities - Every location in the Elite galaxy, offers different activities, be it collecting Combat Bonds in a Combat Zone, or mining asteroids at a Resource Extraction Site. Icons and links to the Pilots' Handbook (see below) have been added to help you easily identify what activities are available at a given location.
  • Threat Level - Threat Level is something that already exists in the game (previously only seen at Unidentified Signal Sources), but this new marker will now appear in all systems. If a location has a threat level too high for your current combat rank, a 'danger' icon will be displayed, warning you that the location might be too dangerous.
Pilot's Handbook

Like the Codex, the Pilot's Handbook is a treasure trove of information, providing details on the many activities available to you in Elite Dangerous. Whether you're a veteran, or you've only just graduated from flight school, these articles will help you discover what opportunities are out there - and what is required to get involved in them. With links from the cockpit straight to the Pilot's Handbook, sourcing information is easier than ever before!


Trading Screen Improvements

When you're an interstellar trader, every minute is a potential sale... so to help you avoid being badgered by a strange man trying to sell you the 'deal of a lifetime' (500 tonnes of bio-waste is not always a good deal, by the way!), a number of improvements have been made to the user interface of the Commodities Market.

You will find two panels in the Commodities Market, Buy and Sell. Each new panel will provide you with important information:
  • Commodities relevant to any active missions you're currently undertaking
  • Icons that provide feedback of profits and supplies.
  • Trade data on nearby local systems per commodity
  • Buy and sell commodities pop-up with much more info than before - helpful even to the seasoned trader!
  • Select markets or goods and view their trade data in the Galaxy Map.
All these improvements have been introduced to make the Commodities Market easier to understand at a glance, ensuring every Commander can become a wolf of the interstellar Wall Street.


Interstellar Initiatives

Our name for the previously announced 'Community Events'. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We'll be delving deeper into these in just a couple of weeks.


...and there's more!
  • Revamped main menu layout, including featuring GalNet news and other important information.
  • Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
  • Loading screen tips.
  • Bug fixes.
So there you have it, a brief take on some of the features coming in the next update.

Join us on Thursday 18 April (at 18:00 UTC) for a content reveal livestream, where Executive Producer Adam Woods will be showcasing how all of this looks in-game!

Until then, please feel free to share your thoughts and feedback with us below.

See you in the black, Commander!

I love it all and I'm happy to know that we'll see Adam again =) Loved all his previous livestream from 3.3 - even when he crashed the Mamba 😅

I don't understand all the whining around the autodock / undock & SC help though...I mean they are optional so if it helps new players to focus on learning other aspects of the game it can only be good to grow the community !

I think the beginner area should allow new players to stay a little bit more longer than the first rank because they are earned very quickly.

Can't wait to learn more about the navigation tab, trading screen improvement and interstellar initiative...sounds promising.

Wasn't expecting that much QoL improvements that affect "older players" !

o7
 
That's a pretty bad-faith argument. Fact is the default path for playing the game is being shifted away from manually flying your ship and towards automation. That's a broad shift in design philosophy and it's not about any one pilot's personal experience. "Just don't use it" is a meaningless, pointless non-sequiteur which has nothing to do with the topic at hand.

If you think that orienting the game more around automation and less around direct control of the ship is a good thing, just say that instead. If you think it's not a thing at all and your evidence is "you can uninstall the module," well I guess at that point it'd be my fault for taking you seriously.

It probably isn't going to matter.

If a new player continues to rely on the training wheels they're either going to be cannon-fodder in Open or they're going to stay in PG/Solo, where it won't matter to anybody else what they do.
Alternatively, if they do want to venture into Open, they're probably going to have to take the training wheels off at some point.
 
So new ships come with the enhanced docking and super cruise assist already installed but you have to buy them for all your old ships if you want them? Why not just retro fit to all ships on update and do away with fitting them to an extra slot or two, just make it a thing. Is there an option to turn off the docking computers and assistance? Part of the fun/skill/challenge and satisfaction is had through navigating the letter box and setting your ship down whatever the size. Mastering the flight model of elite is satisfying and I think the update is making things too easy therefore, an on/off switch for all assistance modules is a must.
 
A M A Z I N G

Advanced Docking Computer... I love it.
Now many players want HUD Color's for the consoles. Hope you could implent these. Think many console players want this and want to pay for it aswell like me.

Keep up the good work.

HUD colours for consoles is a must to further immerse experience and custom ships. I would gladly pay for this too.
 
Here on Earth....
They sell cars with manual gears
They sell cars with automatic gears
They sell cars that park themselves
They sell cars with driver assist
They sell highly automated cars
They will soon have fully automated cars...

You pays your money, you takes your choice.
 
I really like this first QoL improvements. I do have two suggestions and one question:

Suggestions:
1). "Supercruise Assist" might make more sense to be an option under "Ship" tab, just like "Night Vision".
2). "Advanced Docking Computer" replaces the current "Standard Docking Computer". There is no longer any need for the old technology of "Standard Docking Computer".

Question:
Will ships in the void get a prompt to add/buy new modules/features when they are released, or they have to wait until come back to a port? "Supercruise Assist" could be very useful for long expeditions, like DW2.

With above two suggestions, it might make more sense to just add one C1 optional internal across board. No need add two for small ships, as it will further "unbalance" ships, also a little less grind for more engineered HRPs.

Thanks
 
I'm sorry, but this game is neither difficult nor complex. It is often obtuse, and fails to explain even basic things....but at the end of the day, it is actually pretty dam simple once you get past that. You're not special just because you were willing to get past it and others aren't....you just have more patience then some.
Also this game has been "dumbed down" massively all ready, and it's made it way better. It used to break the bank refuelling and repairing. Mining required you to pick up things manually.

Like you said, this games not particularly hard it's just grindy. And when it first came out it dropped you on a raft with a paddle in the Atlantic and expected you to work it out on your own. Know its got tutorials and moduels to make the game easyer. But you don't have to use them, frontier is a business if ppl aren't playing the game there won't be a game.
 
Hmm an update that actually has be partially excited for, been a whiles. This might just get that drive to play more often again.
 
I'm interested to know where these "beginner" systems are and if they're in any way accessible by pilots like me that have reached elite.

Will clearly states that, "A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank."

So according to his quote, the answer is no. I am thinking they are going to be treated just as permit systems except that new commanders are auto granted the permit and once they rank up, then the permit is revoked.
 
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