Harmless restricted systems will be ganked to death

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Good thinking FD. The harmless systems will become ganking only zones with people continuously resetting their accounts to gank in sidewinders and new players will abandon the game in an heartbeat.

I suggest to put a BIG WARNING telling them not to start the game in OPEN.
 
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So you are saying the PvP'ers are brain dead bullies? Good one chump :D

The easiest way to ensure this doesn't happen is to keep the beginner systems to NEW USERS, if you reset your account you don't get to start there. Of course you mates could continue buying new accounts, but that would just be silly of them wouldn't it......
 
That's not going to be any different from now except they'll have to accomplish it on a reset or second account, and in a vanilla-kit Sidey instead of a G5 FDL. Salt miners are some of the most industrious and inventive people; they just use their talents for evil, and that's not preventable by any system.
 
That's not going to be any different from now except they'll have to accomplish it on a reset or second account, and in a vanilla-kit Sidey instead of a G5 FDL. Salt miners are some of the most industrious and inventive people; they just use their talents for evil, and that's not preventable by any system.

I would expect these beginner zones to be High Sec, and I wouldn't be at all surprised if the ATR isn't boosted as well to ensure that anyone stepping over the line of fair play would have more to worry about that a newbie in a Sidewinder .
 
I would expect these beginner zones to be High Sec, and I wouldn't be at all surprised if the ATR isn't boosted as well to ensure that anyone stepping over the line of fair play would have more to worry about that a newbie in a Sidewinder .

Anyone intent on ganking newbies in preschool will just reset their gank-account CMDR after every kill. The first milk-run mission they take will still give them the money they need to make a ship that can pull over and down an actual new player's CMDR in a starter-tier ship in less time than it takes for the FSD cooldown of someone who didn't submit. Actually, selling the SRV bay, planetary landing suite, cargo racks, and shield gen on the starting ship would probably suffice.

I don't know what the motivation was for this newbie zone, but I cannot believe protecting new CMDRs from more experienced ones had anything to do with it, unless there were other radical unannounced changes.
 
Anyone intent on ganking newbies in preschool will just reset their gank-account CMDR after every kill. The first milk-run mission they take will still give them the money they need to make a ship that can pull over and down an actual new player's CMDR in a starter-tier ship in less time than it takes for the FSD cooldown of someone who didn't submit. Actually, selling the SRV bay, planetary landing suite, cargo racks, and shield gen on the starting ship would probably suffice.

I don't know what the motivation was for this newbie zone, but I cannot believe protecting new CMDRs from more experienced ones had anything to do with it, unless there were other radical unannounced changes.

For some reason I can't get multi-quotes working today, but if you scroll back to post #3 I have suggest a very easy fix to probably the majority of the perceived ganking problems
 
For some reason I can't get multi-quotes working today, but if you scroll back to post #3 I have suggest a very easy fix to probably the majority of the perceived ganking problems

That might make things significantly more difficult for those intent on hunting new CMDRs, but it's not the impression I got from the announcement of what they will implementing.

If we are speaking of hypotheticals, returning to what they had on the launch of Gamma would make most sense to me...a random starting system, from a large list of suitable candidates. Then again, the intent is probably to allow new players to have their CMDRs be in proximity of others of similar experience so that they can learn together, which necissarily means they be concentrated in the same area.
 
That might make things significantly more difficult for those intent on hunting new CMDRs, but it's not the impression I got from the announcement of what they will implementing.

If we are speaking of hypotheticals, returning to what they had on the launch of Gamma would make most sense to me...a random starting system, from a large list of suitable candidates. Then again, the intent is probably to allow new players to have their CMDRs be in proximity of others of similar experience so that they can learn together, which necissarily means they be concentrated in the same area.

I will freely and honestly admit that my 'solution' isn't set in concrete or even mildly think mud, it is something I thought of and just hope that FD recognises the problem.

However I do like the concept of the Beginner Zones. Yes they are safe zones, yes they are intent on hand holding the newbies but anything that helps with the learning curve for someone starting this game (not restarting, just starting) can't be a bad thing. I shudder at the number of potential players this game has lost because they were not only thrown in the deep end but were blindfolded and had an anchor tied to their feet. At least with this new concept, the deep end isn't that deep, and the blindfold and anchor have been removed. The other aspect I like about the idea is that they are basically kicked out the nest when they learn to fly. Bit worried about the timeframe as some here have said, getting the first rank promotion could be on their first flight. I would prefer if it was a time lime like 5 in-game hours or something. But having said that, it is still up to the player if they want to stay in that system at all. Some might just venture out on their first flight and never return, it is afterall, entirely up to the player and their confidence level.
 
I don't know what the motivation was for this newbie zone, but I cannot believe protecting new CMDRs from more experienced ones had anything to do with it, unless there were other radical unannounced changes.

well, their whole approach to multiplayer is quite naive, so it wouldn't surprise me that hey actually do expect that to work.

on the other hand, i gues this is just an attempt to mitigate the issue in the 'newbie friendly' pack, which is not bad per-se. doesn't hurt. maybe a gankfest would actually be the right thing to do so frontier maybe, just maybe, gets the message that their multiplayer environment needs some serious work.
 
I think that griefers/gankers will need to do more and sacrifice more to bother targeting new players for that very short period before you gain your first rank.

Ultimately, compared to how many gankers can easily target new players in the current system, this beginner's zone is not likely to see much ganking at all, particularly since levelling up one rank does not make you much more formidable than a zero rank player, so I think that the number of gankers who would bother resetting their account or buying a new one just to target newbies only until they hit rank 1 will be negligible.
 
I will freely and honestly admit that my 'solution' isn't set in concrete or even mildly think mud, it is something I thought of and just hope that FD recognises the problem.

However I do like the concept of the Beginner Zones. Yes they are safe zones, yes they are intent on hand holding the newbies but anything that helps with the learning curve for someone starting this game (not restarting, just starting) can't be a bad thing. I shudder at the number of potential players this game has lost because they were not only thrown in the deep end but were blindfolded and had an anchor tied to their feet. At least with this new concept, the deep end isn't that deep, and the blindfold and anchor have been removed. The other aspect I like about the idea is that they are basically kicked out the nest when they learn to fly. Bit worried about the timeframe as some here have said, getting the first rank promotion could be on their first flight. I would prefer if it was a time lime like 5 in-game hours or something. But having said that, it is still up to the player if they want to stay in that system at all. Some might just venture out on their first flight and never return, it is afterall, entirely up to the player and their confidence level.

I'm not really keen on 'beginner zones' as it feels so artificial, but I can see the appeal of an area where one would find a concentration of similarly inexperienced players to interact with and explore the early game together.

Ultimately, compared to how many gankers can easily target new players in the current system, this beginner's zone is not likely to see much ganking at all

A separate starter area adds incentive, especially as it will be novel.

It will attract hostile sorts simply to demonstrate how ineffectual the mechanisms will be for the presumed purpose, and for the challenge of finding creative ways to destroy as many CMDR ships as possible with ~50k cr of total assets.

The novelty would fade after a time, but I'd expect the number of beliggerent CMDRs in that starter area to be quite significant early on, unless some mechanism (such as that proposed by m00ka) made it exceedingly impractical...but even then there would be those who would try to find creative ways around it (and I can think of a few).
 
I'm not really keen on 'beginner zones' as it feels so artificial, but I can see the appeal of an area where one would find a concentration of similarly inexperienced players to interact with and explore the early game together.

Think of these areas as the Academies of the Pilots Federation, that is how I am doing it. Big campuses where NPC Elite Commanders are training those who want their pilot's wings. Well that's my take on it anyway :D


A separate starter area adds incentive, especially as it will be novel.

It will attract hostile sorts simply to demonstrate how ineffectual the mechanisms will be for the presumed purpose, and for the challenge of finding creative ways to destroy as many CMDR ships as possible with ~50k cr of total assets.

The novelty would fade after a time, but I'd expect the number of beliggerent CMDRs in that starter area to be quite significant early on, unless some mechanism (such as that proposed by m00ka) made it exceedingly impractical...but even then there would be those who would try to find creative ways around it (and I can think of a few).

Yes, you are right, there are some Commander's who will devote an exorbitant amount of time and effort just to get inside these new systems to kill newbie pilots and unfortunately, I don't think there is that much that FD can do to completely stop them. My only hope is that these systems are designated High Sec, preferably [REALLY] High Sec so the moment anyone Commander does anything illegal they are immediately jumped upon by several wings of Mom's Own ATR (MOATR). Hopefully for some, when they realise they will be turned into space dust 3 seconds after starting an interdiction or after one shot at a clean commander they will decide this just isn't worth it, especially as they will be in a sidewinder as well.
 
Been saying this for ages, was actually hoping they gave priority to a better C&P in updates. But advanced docking module it is.

Advanced Tactical Response module is next.

Only available to new CMDRs, self destructs once they are promoted from completely to mostly gormless. Upon recieving damage from any source, this module transforms the gormless CMDR's ship into a full ATR wing of 9001 vultures which then proceeds to promptly destroy the star, station, asteroid, gravity well, or even hostile ships responsible, before returning said CMDR to their crib and rocking them to sleep.
 
Some people eople already gank in starter systems.

Some really sad people will reset their accounts to gank more, but this time in sidewinders.

Some people will give FD more money in order to do this.

Ok.
That. Now people can't use their void opal Anacondas to clubb some seals any more.
Sure, there will be CMDRs ganking newbs, but they will be in sideys, too. Some people will propably even learn from this.
My rememberance is bad, if you reset, do you lose engineers? Because if it's unengineered sideys against unengineered sideys, even better.
I'm in favor of this, I asked for something like this for ages. Just a bit sad because Eravate &Co provided some interesting emergent content, be it either white knight versus bad guys PvP or showing-off-your-murdervette (y)
 
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