Well, that's been the excuse for Open Only for 2 years.
Because all other avenues of poor excuses were debunked a long time ago.
The potential gains outlined seem to say otherwise.
Especially when Frontier said Solo balances Solo, PG balances PG - so the whole "modes give an unfair advantage" got shot down.
Yes, so if Power A fights in Open, Power B fights A in Open and forts in solo, how is that not unequal? If anything this argument suggests don't bother with skill and simply grind. So why have asymmetrical powers, lop sided PvP piracy etc? Maybe FD did not realize too many would simply choose the path that was easiest. PG AFK turretboats say hello too. If these were in open then thats fine, its a risk. But if one does it, it forces the other down to compete to the loweset common denominator. And since everything is so easy and predictable you get a full galaxy with very little left to play for.
Frontier said the majority of players play in Open - so bye bye "everyone hiding in Solo" excuse.
Out of those, what is the % of pledges in Powerplay? What % fort or fight in expansions in Solo for example? What is the merit per % in Solo?
Then you add on the fact XB1 and PS4 are also separate instancing with people who don't have the premium on those still doing PP.
Last time I checked Powers have supporters on consoles. Plus, consoles require subs. Its just how it is.
Throw in the poor networking with P2P, heck I just need to run Netflix and I lose 2/3 of the player base. Good luck stopping me when I'm busy watching Star Trek Discovery because my mate up the road cannot instance with me when I do that.
The networking is much better to the point of being decent. The only time it falls down is with wing missions and mining. In the end though it would be a gamble, but the potential is worth it IMO at least. A decaying CG/ BGS hybrid without a USP is not going to excite people.