Like I said before lots of times, in an open situation the hauler would be the most valuable asset in play, as without them powers (especially large ones) would turmoil almost straight away. This is an ideal brake on expansion, as currently the galaxy is full due to easy dependable hauling. You also assume all haulers are T-9s bumbling along. In an open context you'll find players adapting to survive- my guess is you'll see faster ships with better internals and less cargo. You forget Sandros mega undermining idea too, where its a race between UM and fortifying. In these cases the defending power would have to fortify fast and protect everything they could.
The short of it is, Open Powerplay is about challenge. Unlike any other part of ED it would place an emphasis on real time skills in a combined week long campaign.
Well said. I must admit, i don't quite remember the details of Sandro's undermining proposal. All those other suggestions Sandro made tend to get lost among the noise of people banging the "open only" drum.
I do not assume that all haulers are in T9s bumbling along. I assume anyone who thinks they can play PP that way under an open only situation would quickly either quit or learn. We can guess that a lot do that now, and those sorts of players are providing a lot of the CC for most of the powers.... which of course will disappear if it went open only. Even if PP became more popular under open only, they aren't going to be making the same loads of deliveries in that situation, so even optimistically, powers are going to go through some contractions for the first few weeks. As i said, if the combat PvPers join in swarms, that effect could be much more pronounced.
When thinking about what ship i would fly if i was doing PP in Open, it would probably be an Orca or Clipper. Big enough to make a decent haul, fast enough to get away from most things. Definitely fast enough to keep ahead of grom bombs. I suppose the biggest risk comes from long range engineered weapons and rails. Alternately, something smaller but faster. I wonder how fast you could make Courier or Viper move with 10t of cargo on board??? Also probably fairly easy to avoid interdictions in such.
But yes, fort/prep/expansion is going to take a hit for those powers that use hauling for those mechanics, a massive hit.
Anyway, have to bow out of the discussions for the afternoon, just got a call from a client, they have a super mega urgent job for me which they need done in 3 hours.... no chance, but they want.
Enjoy the thread