ANNOUNCEMENT April Update - Coming 23 April 2019

to my great shame, I wasn't even able to complete the tutorial missions

that's no shame at all, dunno if this has changed (it's been a long time) but you're not required nor expected to pass the last combat tutorial, it's quite tough. yeah, sounds weird being a 'tutorial' but afaik most people skip it.

as i remember that tutorial (i had been playing long before that)... it requires skill a newbie most likely hasn't had the chance to develop at that point, and it throws you into a situation with a specific ship and loadout which might not be your thing or representative of the challenges you'd seek in the game. really, beat it if you can but best don't mind if you can't and start puttering around in the game right away, you can progress at your own pace. anyway now best wait for this update, happy to see that it tries to improve the beginner experience (but note there are no changes to the tutorial mentioned).
 
Personally I don't care about how other people play the game (obviously the more who enjoy the better) BUT I do care about how I play the game and to me the challenge of being "the best I can be" is how I enjoy the game... But whilst I want to do the best I can I want the game to make it hard... Which is why I champion guides on how to play properly and intuitive design rather than simply mass automation. To a point I can ignore features but that is not really enjoyable to me and the more and more the game gets simplified the more I have to ignore.

The PvPers are right in 1 sense. It IS the only challenge left in the game, sadly I dislike PvP. However the environment has no teeth and what teeth is does have are being removed imo
 
Regarding those new systems:
I guess a beginner's zone is the easiest solution to the problem of alienating new players, even though I would have preferred a different approach.
I am not really bothered about the new systems being inaccessible to me, assuming that the system map data is public information and there is nothing special like visitor beacons (which would probably create issues with tourist missions as well). The local factions are probably exclusively associated with the pilot's federation, since many missions will probably lock you out immediately after completing them, faction politics do not make much sense if it requires regular character resets.

Not sure if I will use the new modules, but they are optional anyway.

All in all, this looks like a good update.
 
The thing that has my interest is being able to enter orbit around a body using the Supercruise Assist.

Does this establish a true stable orbit where we can power down propulsion? Or is it some contrived orbital cruise state using the Frame Shift drive?

this got me very curious too!
 
You know there is one other thing to be happy about with the docking computer. It could mean one things is coming later. PANTHER CLIPPER!!!
 
Sensor arrays don't need to scale with the ship. Increased ones give slightly better performance. Real sensors could potentialy be all the same size on all ships.. They are just a device. Not sure why there is so little gain per upgrade size actually. Life support doesn't need to scale with the ship either. It can potentially only scale with the cockpit or parts of the ship. I woul think it would depend on what is it supposed to do. Even a large cargo ship you could get away with just the cockpit because you have a helmet with some oxygen in it if you need to go in the cargo room. Not to mention a full cargo might not have a lot of room left for air if it even needs any. I doubt we are hand moving cargo when everything is a one ton minimum. So, huge ships with small cockpits could have small LS and any size sensors. I'm surprised sensor size is fit to the ship and not like other things with a choice. I guess they didn't want to design a sensors with wider capabilities. Plus they don't have a need in the game atm for other types of sensors like armor so.... At least not yet.
lol, I must have edited the bracketed bit out? It originally had this in it:
"(Because, FDev logic?)"
Consequence of multiple sedimentary handwavium layers no doubt :p
 
Are new starter systems are gonna be in a cluster or spread out? Will it be able to influence PowePlay? Will be BGS factions be able to affect nearby systems?
 
The thing that has my interest is being able to enter orbit around a body using the Supercruise Assist.

Does this establish a true stable orbit where we can power down propulsion? Or is it some contrived orbital cruise state using the Frame Shift drive?

Sounds to me from the OP that you'll low wake to normal space at the end of a supercruise, so Loop of Shame may be replaced by .. Dropping One?
 
OMG, Traveller? How many times have you read this since 1977, before ultra primitive home computers were a thing and how well do you recall the Computer Models table on page 13? None of these go over size 5, which seems kinda small compared to the drives and other equipment.

ED isn't quite the same as a 40 year old pencil and dice RPG, now is it...

No. It's better. :)

BTW, you can go up to a TL 13 Model 7 in Book 2. :)
 
Yes and there lies the problem : "they wont have to learn" you said it, hence mediocre players.

Mediocre compared to what, you?
Get off your high horse man.
No one is mediocre when they're having fun imho.
I've got cruise controll, auto parking, distance assist, adaptive lighting, navigation, abs, stability controll, etc. on my car, does that make me a mediocre driver by your standards, let's see if I care what you think,........nope.
I'm having a lot of fun though, driving my car and playing ED. Oh and I can turn most things off, in my car and in ED.
 

Greetings Commanders,

We’re very pleased to announce that the next update for Elite Dangerous, the April Update, will release on... Tuesday 23 April 2019!

As mentioned in the beginning of March, this year's initial updates will focus on introducing quality of life improvements and improving the welcoming experience for beginners. This update brings with it two new modules to help get you out there, engaging in and exploring all that there is to discover - as well as ensure that you're able to access in-game information and training from the seat of your cockpit!

Read below for all of the details:


Beginners' Zone

A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.

Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!


New Modules

Advanced Docking Computer
We're adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.​
The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let's face it, it will also help with those embarrassing Type-10 spoiler moments!​
This module will also come as standard in all newly-purchased small ships. If you're starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go - making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.​

Supercruise Assist
Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you'll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You'll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!​
With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.​
This module will also come as standard in all newly-purchased ships.​


Free module slots for everyone!

With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.


Navigation Tab

In Beyond - Chapter Four, the cockpit was completely revamped, and with the April Update, come even more improvements! The latest area to feel the love is the Navigation Panel where, in places, we have added icons for a tighter, more visually appealing layout.

A new column has been added to this panel, denoting activities in an area, mission targets, plotted routes, Wanted status and if the threat level of some areas is too high. The Navigation popup expands on this information, providing more details about the location, such as faction details, star class, information of resources and more!

Two of these may sound new to you - so allow us to explain!
  • Activities - Every location in the Elite galaxy, offers different activities, be it collecting Combat Bonds in a Combat Zone, or mining asteroids at a Resource Extraction Site. Icons and links to the Pilots' Handbook (see below) have been added to help you easily identify what activities are available at a given location.
  • Threat Level - Threat Level is something that already exists in the game (previously only seen at Unidentified Signal Sources), but this new marker will now appear in all systems. If a location has a threat level too high for your current combat rank, a 'danger' icon will be displayed, warning you that the location might be too dangerous.
Pilot's Handbook

Like the Codex, the Pilot's Handbook is a treasure trove of information, providing details on the many activities available to you in Elite Dangerous. Whether you're a veteran, or you've only just graduated from flight school, these articles will help you discover what opportunities are out there - and what is required to get involved in them. With links from the cockpit straight to the Pilot's Handbook, sourcing information is easier than ever before!


Trading Screen Improvements

When you're an interstellar trader, every minute is a potential sale... so to help you avoid being badgered by a strange man trying to sell you the 'deal of a lifetime' (500 tonnes of bio-waste is not always a good deal, by the way!), a number of improvements have been made to the user interface of the Commodities Market.

You will find two panels in the Commodities Market, Buy and Sell. Each new panel will provide you with important information:
  • Commodities relevant to any active missions you're currently undertaking
  • Icons that provide feedback of profits and supplies.
  • Trade data on nearby local systems per commodity
  • Buy and sell commodities pop-up with much more info than before - helpful even to the seasoned trader!
  • Select markets or goods and view their trade data in the Galaxy Map.
All these improvements have been introduced to make the Commodities Market easier to understand at a glance, ensuring every Commander can become a wolf of the interstellar Wall Street.


Interstellar Initiatives

Our name for the previously announced 'Community Events'. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We'll be delving deeper into these in just a couple of weeks.


...and there's more!
  • Revamped main menu layout, including featuring GalNet news and other important information.
  • Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
  • Loading screen tips.
  • Bug fixes.
So there you have it, a brief take on some of the features coming in the next update.

Join us on Thursday 18 April (at 18:00 UTC) for a content reveal livestream, where Executive Producer Adam Woods will be showcasing how all of this looks in-game!

Until then, please feel free to share your thoughts and feedback with us below.

See you in the black, Commander!
Why are you adding more to the game when stuff that's already here needs fixing? Progressing is just a large grind atm; frontier keeps fixing different money/navy rank grind spots, but you never combat the reason why we use them in the first place: underpayment. Surely things like this should be tackled first before adding more content?​
 
SUGGESTION: Please put some attention towards better communicating the differences between FINES and BOUNTIES. Right now the graphic design and in-game text surrounding these seems like it was intentionally made to foster confusion.

Fines/bounty confusion is a major reason that new players think "this game is stupid" and quit in frustration.

It's not because C&P penalties are too harsh it is because the game does not communicate what is going on.

I am happy to go into specifics if any devs would find that helpful. I support your project of better in-game documentation and clarity of information for a smoother new player experience.
 
OMG, Traveller? How many times have you read this since 1977, before ultra primative home computers were a thing and how well do you recall the Computer Models table on page 13? None of these go over size 5, which seems kinda small compared to the drives and other equipment.

ED isn't quite the same as a 40 year old pencil and dice RPG, now is it...

You need to get “High Guard”, they go up a lot higher than 5 in that :). (Also the “Scouts” book, for exploration ;) )

Edit: Ah, I see Ralph got there ahead of me already :D
 
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Only thing Im waiting for is the Panther Clipper tbh, Good news on Supercruise Assist (That was in Elite Frontier where you could plot until the station). Advanced DC will help a lot of players especially new ones. Looking forward to seeing market improvements being a cargo trader.
But please bring out the Panther Clipper so us traders can have a larger cargo ship, thx.
 
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