Fair enough if you aren't using the time...
As for automation damaging games.....well I've been around for too many decades playing online games. And not one of them has gotten better or grown past a certain point of automation. All lose players and often the game ends up closing or just becoming an alt bot fest.
Heck even WoW and EQ (The grandfathers of mmo's) are releasing 'classic' and 'hardcore' servers as the players are often fed up with all the 'bells and whistles' that were added over the years.
All I'm cautioning against is that is the first step in the automation process and the slippery slope is starting to grease itself up ready for the fall.... This implementation in my mind not needed. You have a long SC, set yourself up and go afk. Work out how long you need to be away and come back simple. To have the system automatically slow you down and drop out is in my mind a total waste of dev time and panders to the automation crowd that wants to play a game by leaving it running while they do something else.
Once this comes in the next thing will be 'just make it point at my destination' 'why not it's no big deal' then it changes to 'well these are already here, why not just have autopilot?'
This is how it happens and the seeds are being sown already yet to do a big change and add such a thing would disrupt a lot of people so FDev add a 'little' thing first.... I hope I'm wrong but if it goes down that route of more and more automation.....
If they created a variety of meaningful on board activities to occupy players on longer trips, then there wouldn’t be so many complaints about the lack of interactivity during supercruise, so the time spent travelling would no longer be an issue. Moreover, it would also reduce uneasiness about this type of automation, because it would be needed in order to free you up for other important activities on your ship.
Many of us are hoping that 2020 brings EVA (aka Space Legs), because then on board activities other than piloting could make a lot more sense. But in any case, the game should provide the activities, rather than the game designers expecting or leaving players to find a third party diversion to occupy themselves during the longer runs.
The other alternative, as mentioned, would be to make travel more involved and more engaging. I personally wouldn’t mind if both on board activities with EVA and alternate engaging travel modes were developed.
But for all that, I still don’t understand what it is specifically about this type of optional automation that some players find to be detrimental to the game. You’ve cited the decline of other games due to automation, but it’s still unclear as to why automation would cause players to leave and create this decline. I accept what you say about the dangers of botting, though in the case of ED we already have bots that do supercruise and docking, so the new modules won’t be introducing that problem, and arguably wouldn’t even really exacerbate it.
But consider if I asked you the question “What do people hate about being in prison?”, you might answer “The loss of freedom, and the potential harm and danger posed by other inmates”. So what then do players dislike about the optional automation coming in the next update, to the degree that continued development in this vain on an optional basis would cause them to stop playing? What are players losing from this, and how does it harm their gameplay?
Just trying to see things from your perspective.