Elite's Next Technology Breakthrough!

That's why I fly my passenger ships very gracefully when entering and leaving a starport, so not to subject them to harsh G-forces.

They knew what they were in for when they asked for a ride. This is your pilot from Orrere Pure Plastic Space Tours, we will be leaving the station in 2 seconds, and taking a detour to see alien space monsters. There will be no shopping opportunities during the travel and cabin doors are locked. This is end of all communications.
 
But how and why and what-the-holy-standard-model is still a mystery. So I vote against artificial gravity. Even if hyperspace jumping also has to deal with mass somehow, it might still be more realistic to assume we can pull it off than artificial gravity.
You know that tinted galaxy you don't like? Well it ought to be way more tinted thanks to supercruise Doppler shift, if visible at all. Why is it okay to have one type of magic (supercruise) and not another (AG)? In my mind, AG is far more plausible. Supercruise just plain cheats - no ifs, thens, or butts.
 
You know that tinted galaxy you don't like? Well it ought to be way more tinted thanks to supercruise Doppler shift, if visible at all. Why is it okay to have one type of magic (supercruise) and not another (AG)? In my mind, AG is far more plausible. Supercruise just plain cheats - no ifs, thens, or butts.

The game already does show an initial blueshift effect and distortion when entering supercruise. And then more prominently when in interdiction. I think Frontier's reasoning is that the fsd effect is then stabilized when cruising where one doesn't need to see the constant tinting and effects similar to earlier Star Trek warp, pre-jjj.abrams nu-trek.. It's also aethestic where you can then travel ftl and see the system graphics clearly instead of having to deal with distraction effects like NMS or StarCitzen uses when going ftl, but they're also hiding he loading times with the distraction because those games don't have a real travelable intrasystem modeling like ED has.

So I vote against artificial gravity. Even if hyperspace jumping also has to deal with mass somehow, it might still be more realistic to assume we can pull it off than artificial gravity.

I'd vote against AG too. Part of the core history and lore of the entire Elite franchise has been about rotating stations to generate gravity from the original Elite's vector graphics coriolis stations to the extra rotating sphere and pyloned stations in FE2&FFE to current ED. AG is also considered a farther off technology in hard sci-fi rather than pop media scifi.(usually for show producing and budgetary convenience). ED would be less unique in characteristic of an Elite game, if the world setting was totally changed to AG.
 
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The game already does show an initial blueshift effect and distortion when entering supercruise. And then more prominently when in interdiction. I think Frontier's reasoning is that the fsd effect is then stabilized when cruising where one doesn't need to see the constant tinting and effects similar to earlier Star Trek warp, pre-jjj.abrams nu-trek.. It's also aethestic where you can then travel ftl and see the system graphics clearly instead of having to deal with distraction effects like NMS or StarCitzen uses when going ftl, but they're also hiding he loading times with the distraction because those games don't have a real travelable intrasystem modeling like ED has.
Don't get me wrong, I'm not bothered that ED "cheats" regarding the fact that I'm going faster than the light that's somehow coming through my cockpit glass unaltered. I really don't know what the "realistic" version of this would be once we exceed 1C (as if exceeding 1C itself is realistic). Then there's the "I'm aiming for a station or outpost 20 light minutes away" that should "fast forward" as I approach it, because I'm effectively time-traveling based on what I see (think about it for a minute). My overall point is that in a game that blatantly throws Einstein off the bus to give us fun gameplay, are people really up in arms over the idea of "man made" gravity on ships with FSDs?

I am bothered that my cargo hatch uses 5 times more power than this reality-bending frame-shifting drive, but that's a debate for another thread :p
 
Traveling faster than light is realistic so long as the ship itself doesn't exceed that speed. Humans aren't able to move on their own at more than 15 to 18 mph and that's at a dead run. But inside a car, which becomes the local frame, they are virtually motionless. It's the local frame (the car) that moves at 30 or 40 or 80 mph. Same with SC. It compresses space in front of, and expands space behind, the craft creating a bubble. Inside the bubble, the ship is virtually motionless, but the bubble itself is what travels faster than light.

Now, if NASA could just work out how to do this, we would have a realistic interstellar engine.
 
I dunno about anyone else here, but I wouldn't want to be one of the first in line to volunteer for an FTL test.

We already know what happens to light itself once it passes the event horizon of a black hole.

Sluuuuuuuuuuuuuuurrrrrrrrrrrrppppppppp
 
Traveling faster than light is realistic so long as the ship itself doesn't exceed that speed. Humans aren't able to move on their own at more than 15 to 18 mph and that's at a dead run. But inside a car, which becomes the local frame, they are virtually motionless. It's the local frame (the car) that moves at 30 or 40 or 80 mph. Same with SC. It compresses space in front of, and expands space behind, the craft creating a bubble. Inside the bubble, the ship is virtually motionless, but the bubble itself is what travels faster than light.
Assuming this is all true (I have my doubts), that does not explain how I can see light coming from a star that I'm "outrunning". If anything, the star behind me should appear in front of me as I catch up and pass the photons leaving the sun, unless those photons flow around my "warp bubble" like water over the hull of a submarine, in which case our view in supercruise should just be black.

Nor does this explain how I can "see" (via FSS / HUD targeting reticle) a station 4 light months away, yet it's orbit only changes about 2 hours worth rather than 4 months worth when I arrive. Speaking of, if I wait at Hutton Orbital for 4 months, then I should see myself arrive at Alpha Centuri as the light from that event finally catches up with me.

Y'all been watching too much Star Trek, LOL. In for a penny, in for a pound - AG is easy compared to SC!
 
All this is very true. Don't know how they would explain it from a Lore point of view. The Meta explanation is gameplay trumps physics. By that explanation, personal gravity, as opposed to gravity wells which act on the ship and drive, isn't worth a hill of beans.
 
Their must be some sort of technology that can reduce the G’s when we accelerate to ludicrous speed,this would be adaptable to produce whatever gravity you would desire.
 
Oh artificial gravity - confirmation of the imminent addition of Cockpit Cats
Don't need gravity for cockpit cats. Just saying.

No need for artificial gravity. The Remlok suit simulates gravity with automated directional air thrusters that are synchronised with the orientation of the crew member in relation to the floor of the ship.

These thrusters work in combination with accelerometers and location trackers in the suit to apply "downward" pressure relative to velocity away from the established ship floor.
The ferromagnetic floors coupled with the electromagnetic boots do stuff too.
 
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