Or just make mining in general a more logical even mechanic, not just based around VO motherlode-->motherlode-->motherlode?
There was the chance for FD to do that during design and internal testing, but something seemingly happened
ie: I should be able to scout around and surely find a Palladium Hotspot that's worth my time from a CR point of view compared to mining income in general? ie: Where I can use the PWA to get a good income via Surface, Subsurface, and I'm lucky enough a couple of motherlodes? And then, once the Hotspot has been depleted enough, I should need to go and find another location...? [With the Hotspot in question taking weeks to get back upto 100% reserves]
Consider with that, then the odd Gold Rush being induced by the BGS or via a CG by offering a 10-50% price hike on something? Or FD sprinkling some particularly rich Hotspots across a region, where the dice are even more skewed in favour of finding what you're looking for.
I
Yeh, i figure Fdev just wanted to people to buy ships easier and therefore Microtransactions. Im sorry Fdev but im very cynical when it comes to the video games industry now.
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Personally i originally thought that Void opels where to be an extremely rare find, lottery win rare. Every other element mined in game has its value and different rocks have there quantity of said mineral etc.... but one asteroid out there has a win in it... a huge win. a lottery win.
I would mine for the chance to score lottery big. Right now i dont mine at all because i just feel like im cheating. i find VO's far to easy and the progress feels empty to me.
but working as an honest making a respectable buck miner.... and then one day... BOOM... treasure found. Thats more interesting to me.