Dead bodies in space

SC has all the space legs you could want as of Alpha 3.5. You can literally open an air lock door and walk out of a ship whilst in Quantum Jump ( something like Supercruise) but all the floating bodies I've seen are very much EVA and alive!
I've logged back in into SC once and was surrounded by dead bodies... creepy thing after you log off in your Cutlass far away from any civilization...

Back to topic, I have always wondered why there is no such thing as escape pods or dead bodies, since ED was advertised having space legs introduced further down the line...
Would make sense since ED is supposed to be a space sim, and a somewhat realistic simulation should also simulate the lesser fun stuff like death and maybe injuries that need cybernetic replacement (once we get space legs that is)
 
I would like to see an escape pod for every ship I destroy. I would be able to collect the Escape pod and sell it to slavery or turn it in to the authority. I mean if you're one of those type of bounty bounty hunters who wants to bring your prey in alive.

That would be a nice addition to the BHing process. (y)

It'd be especially nice if it could be incorporated into PvP too, somehow.
I guess the problem would be that your opponent would need to be able to respawn immediately, regardless of what you decided to do with "their" escape pod.

Perhaps they could modify the current system so that the rebuy either bought you a new sidey or transferred you to the location of one of your other existing ships to continue the game?
With that done, the fate of your destroyed ship would depend on what happened to "your" escape pod.
If your attacker handed it in to the authorities and you were Wanted, you'd have to go and collect the ship from an "impound yard", at which point you'd get punished for your crimes.
Conversely, if you were Clean and your escape pod got sold to slavers you might be forced to go to some anarchy and do something to steal your own ship back.

I dunno really.
It'd be fun if they could figure out some way to work the idea into the game though.
 
Don't we have them already?

I'm quite sure there are tiny pieces of commanders floating among the debris. Not big enough to identify as a limb for example, following that sort of explosion though.
 
That would be a nice addition to the BHing process. (y)

It'd be especially nice if it could be incorporated into PvP too, somehow.
I guess the problem would be that your opponent would need to be able to respawn immediately, regardless of what you decided to do with "their" escape pod.

Perhaps they could modify the current system so that the rebuy either bought you a new sidey or transferred you to the location of one of your other existing ships to continue the game?
With that done, the fate of your destroyed ship would depend on what happened to "your" escape pod.
If your attacker handed it in to the authorities and you were Wanted, you'd have to go and collect the ship from an "impound yard", at which point you'd get punished for your crimes.
Conversely, if you were Clean and your escape pod got sold to slavers you might be forced to go to some anarchy and do something to steal your own ship back.

I dunno really.
It'd be fun if they could figure out some way to work the idea into the game though.
I had envisioned leaving real players out of that because of the difficulties incorporating the choices made by each player and how to effectively add that to the game without forcing unnecessary burdens on the player waiting to spawn in a new ship.

Instead what I envision is getting real-time notices that perhaps a prisoner or convict has escaped in a specific ship type from a specific station. You can locate that ship either in super cruise or a mission signal source. You could decide to take that bounty and bring that individual to justice.

After interdiction you would have a hatch breaker to infiltrate the ship, an escape pod would be released and your collection limpet could grab it. I guess there could also be an option to deploy your hard points towards the ship and the ship captain would have a choice to either release the individual you want or face certain destruction.

This game mechanic could work with rescuing your own people as well or rescuing someone the faction wants to rescued from a prisoner transport, perhaps even freeing some slaves.

Or you can just blow the ship to smithereens and take your chances with RNG of whether or not there's an escape pod floating around afterward.
 
Actually that does raise the question of why we have to have these massive theatrical explosions. Power cores might blow occasionally, but I imagine in most cases combat is going to end with a ship simply breaking down; its power systems disrupted, bulkheads broken up, atmosphere vented, pilot or crew wounded from impacts and inertial injuries - and if nothing else, spacecraft don't radiate well. Without radiator vanes or heat sinks or other such systems running, the heat buildup inside a ship in combat after a few hits from laser weapons, or even heavy kinetics, is just going to gradually stifle and cook anyone inside. Chances are the only way you'd really know you'd won a fight is when the enemy ship either broke apart or just went tumbling away on a constant course and speed.

And the smug radio messages stopped.
Now THAT would be spectacular, the wreck goes spinning off, there would be an initial atmosphere cloud as when asteroid cracking, and likely a residual vapor trail with small debris. The bright blaze of fire on the ships hull plating and inside the hull breaches would slowly fade and die. If the shell tumbled into an asteroid or planet, it could break up further. And I suppose if you kept hammering it with kinetics, eventually you would hit something volatile and still get the pretty snap, crackle, and pop effect we have now. This would be really sweet in that gas would slowly obscure CZs and wreckage would become a navigation hazard.
 
I'd like to see dead bodies floating.

Oddly, it'd add a bit of life to the game. Lol

Which version would you like to see, though? That is the more important question. Arnie's eye popping, throat grabbing extravaganza from Total Recall? Turning blue and white like Alien? Or a more realistic expand to twice your size while boiling off liquid from eyes, tongue and skin then freeze solid all within 180 seconds? Or do you mean flight suited, helmeted people floating in debris?

PSA... How many of us fly without a helmet? The answer should be none. Statistics prove that surviving in the harshness of space is improved with the simple addition of flying with a helmet in case explosive decompression should occur. And remember, always have your tracker on.
 
Which version would you like to see, though? That is the more important question. Arnie's eye popping, throat grabbing extravaganza from Total Recall? Turning blue and white like Alien? Or a more realistic expand to twice your size while boiling off liquid from eyes, tongue and skin then freeze solid all within 180 seconds? Or do you mean flight suited, helmeted people floating in debris?

PSA... How many of us fly without a helmet? The answer should be none. Statistics prove that surviving in the harshness of space is improved with the simple addition of flying with a helmet in case explosive decompression should occur. And remember, always have your tracker on.

Even if you fly without helmet, the remlok activates in case of breached canopy. So even if you get spaced, as long as you wear a remlok suit you are safe.
 
A recent Star Trek-Discovery episode showed dead bodies in space. Quite a co-incidence the OP decided to start a thread about it now........ SC has all the space legs you could want as of Alpha 3.5. You can literally open an air lock door and walk out of a ship whilst in Quantum Jump ( something like Supercruise) but all the floating bodies I've seen are very much EVA and alive!

I do watch Discovery but it's really "The Expanse" season 3. I won't spoil it for you but it was the most awesome zero G scene in decades.

Ideally, I would like the ability to eject using an escape pod and have enemies eject. I would like the combat to be a bit more realistic in that you can choose to just disable the ship without killing the crew. Sometimes they would eject before a core meltdown. Sometimes they wouldn't make it and you get a few frozen corpses. Sometimes burned skeletons.

Hopefully, with space legs (EVA) we should be able to salvage from disabled ships and wreckage. Yes, sometimes there would be dead bodies floating in the ship.

This is a simulator, right? :)

I hope the next big update adds EVA. That should be pretty easy to implement. EVA is just like a small human sized space ship.
 
The game had wreckage sites full of personal effects, I haven't encountered them recently, but my interactions with USS locations has been minimal for some time.

Were these colony ships or just civil transports? Don't know.

Problem is that it's just generic canisters labeled "personal effects." Not very atmospheric. Everything in Elite is like this except for the 3 thargoid objects, unfortunately.
 
I do watch Discovery but it's really "The Expanse" season 3. I won't spoil it for you but it was the most awesome zero G scene in decades.

Ideally, I would like the ability to eject using an escape pod and have enemies eject. I would like the combat to be a bit more realistic in that you can choose to just disable the ship without killing the crew. Sometimes they would eject before a core meltdown. Sometimes they wouldn't make it and you get a few frozen corpses. Sometimes burned skeletons.

Hopefully, with space legs (EVA) we should be able to salvage from disabled ships and wreckage. Yes, sometimes there would be dead bodies floating in the ship.

This is a simulator, right? :)

I hope the next big update adds EVA. That should be pretty easy to implement. EVA is just like a small human sized space ship.
I think things could be done in a tasteful gore-free way also, to maintain that T rating.

I'm really hoping for Space Legs combat (boarding action, base infiltration, etc.) Some day though, I'm not sure how this could be done with a T rating. Maybe in the base game, bodies just disappear, and an add-on adds bodies/blood. I don't think ED should go in an overly gruesome direction though.
 
If dead bodies are excluded because of a Pegi 7 rating that doesn't bode well for any FPS element when/if spacelegs comes..
Yeah I seriously hope that the rating is just incidental to the content that happens to be in Elite right now, and that Frontier are not hoping to maintain that rating going forward. For now I'm chalking up the lack of corpses to "Frontier doesn't like doing stuff" rather than anything to do with age-restricted content.

But I guess if something like an FPS addon to Elite were introduced, it would be sold separately and could have a different rating anyway, right?
 
Actually that does raise the question of why we have to have these massive theatrical explosions. Power cores might blow occasionally, but I imagine in most cases combat is going to end with a ship simply breaking down; its power systems disrupted, bulkheads broken up, atmosphere vented, pilot or crew wounded from impacts and inertial injuries - and if nothing else, spacecraft don't radiate well. Without radiator vanes or heat sinks or other such systems running, the heat buildup inside a ship in combat after a few hits from laser weapons, or even heavy kinetics, is just going to gradually stifle and cook anyone inside. Chances are the only way you'd really know you'd won a fight is when the enemy ship either broke apart or just went tumbling away on a constant course and speed.

And the smug radio messages stopped.
Or it combat logged.
 
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