my only issue with this comes down to how is it balanced? should all players be forced to do void opal mining or any of the other totally imbalanced money printing presses to be able to access this expensive stuff, or should it be achievable by people playing the game wihtout using the handful of metas?
if yes, then i fear the sink will not be deep enough for the megabillionaires... however make it deep enough to make even them wince, and then your average player will be for ever out of reach.
these issues needed to be stamped on right from the off... IF some stuff was then with hindsite too expensive to reach - lets for arguments sake say the top armour for an anaconda and a size 7 A rated fuel scoop.................... then have periodic sales on where they are reduced in price but without effecting anything else.
No sink is too shallow for a mandatory super galactic income tax.

FDev needs to have a 3 factions plus independents impose the Black Space Deal program (seriously). Space stations & planetary stations DO HAVE O&M from repeated exposure to space debris and harsh space weather. The extent of structural damage incurred during your space trucking odyssey to Hutton Orbital is living proof of this. Except now it's applied to stations.
Every space station should apply
1.
a docking fee every time a Cmnder enters/exits the mailbox slot. Doesn't matter if you dock or not, you've utilized the facility, therefore you PAY your taxes. This goes toward O&M of said space/planetary station. Note: This feature should be exclusively focused on those stations within the bubble due to procedural generation of star system. So the usage of these stations would be based on trade data routes (which sites like eddb.io could easily validate). And those space stations that are not commonly used would significantly degrade over time. To the point where they become most vulnerable to Thargoid attack. Or become compromised, so the possibility of your DC malfunctioning as you enter the mail slot/land on planetary pad is close to 100%. Which could cause your pet Anaconda, billion dollar void opal cargo hold type 9 heavy to suicidal kamakzie into the station/other ships. And leave you with a potential rebuy screen etc. If station is neglected for a sufficient number of PP cycles, then they could collapse to ruin. At which point, emergency evacuation missions could be triggered. And once the fire burns out, a PG goal could be conducted to restore the station. Much the way this is happening in DW2
2.
Personal Cmnder Income tax. This would be a base income tax each game cycle PP is updated for the PP factions you support (to include independent factions). And a varying ship/vessel navigation tax every time you access/travel through a star system. The only exception is Anarchy systems with zero population. The personal income tax would vary based on
- number of ships a Cmnder has
- type/class of ship a Cmnder has
- what PP faction player belongs to
- what star system (i.e which faction controls said star system) a player happens to be traveling/docked in atm
- Cmnder risk behaviors (e.g. aggressive PvP killer v. a PvE pirate pilot who attacks only NPCs v. a pacifist PvE trader pilot who's a dedicated space trucker)
This would create a more dynamic money sink for both poor n00bs & wealthier/established players alike. This galaxy tax money then goes towards maintenance of all faction stations (if player is aligned with a PP faction) and to independent systems (if player is not currently aligned with any PP faction)
This income tax plan would put all Cmders into income brackets:
Example: 0% for n00b Cmnder pilots who are still flying in the new restricted n00b pilot system areas. The lowest base tax for Cmders between ranks of Harmless to Mostly Harmless rank e.g. 10%. Increasingly higher tax as you raise in rank with elite Cmders paying the highest tax.
Also tax could vary between Explorer/Trade/Combat/CQC ranks:
Example: The more a player shows an aggressive behavior pattern towards other players in a cycle, the higher their tax (as their destructive tendencies towards other player's ships/property is greater). In a sense, this is a sort of insurance payment towards other players for rebuy.
Income taxes is one reasonable counter measure to provide a dynamic credit sink. So the players sitting on their billions of void opal credits can stop complaining and get back to earning again.
