As a noob, I'll add my tuppence to this billion credit enigma. It's not going to be welcomed, but it is my viewpoint and I suspect as a noob I'm a voice in the wilderness and its turned out to be an unexpectedly lengthy post so I apologise for that too.
I don't have a problem with the way rewards are issued. It may be too easy and now pointless for players that already have the time, experience, warehouse full of ships etc already invested to multiply their accounts quickly, but for a noob who can only play a few hours per week it is difficult enough and I feel the rewards ( for my lifestyle) are not as excessive as I'm being led to believe.
As an example, it has taken me three months of play to upgrade to a Challenger. It took me a week of play to pay for a military armour upgrade ( would have gone reactive but that was cr75,000,000 and would have wiped me out. That took me down to 3 rebuys for this ship (circa Cr7M per rebuy) which meant I had 2 extra lives left to go play with.
First day out in a Hazres, an alliance gunship gets in a war of attrition with me that I am just coming out ahead in, then due to me not having reset my module priorities from 'run-away' mode to 'inyaface' mode resulted in a canopy blowout, all my weapons going offline and my sensor failing. Cue a low-wake to home base leaving a trail of Maltesers (TM) behind me, only to find that I can't dock without a sensor.
Anyway, after the station blows my Challenger to bits, I have a hefty rebuy which I can only afford one more of before bankruptcy beckons.
Out comes the Cobra III, and it takes 2 days of grafting to generate another 'extra life' for the Challenger and give me some leeway for some more Hazres with sensor priority switched to 1 instead of 5.
My point is cash means nothing when you have so much of it that all you are doing is buying Condas and A rating/engineering them for specific purposes so you have a fleet of mission specialised death stars, but when you can't invest the hours/days/months/years then anything more restrictive becomes frustrating.
I gave up FPS online games due to being unable to invest the time to 'rank up' to remain competitive so that I ended up becoming cannon fodder for armoured titans and gaming was too frustrating and simply no longer enjoyable. I have 2 kids, 2 stepkids, 3 grandchildren, a dog (totally insane sprollie that needs walking half a light year a day) and a wife and a full time 6 days a week job to balance and if the devs were to make missions less lucrative/ upgrades and ships more expensive/difficult to obtain then I imagine I would walk away from this as I did FPS's with the advent of Battlefield 2.
I like how things work in ED as there are gains to be made, but they don't come easy and take some effort. If there were no more noobs like me taking ED up and everybody were billionaires several times over then I would agree with many of the points here, but as a noob I can't. And there's no faster way to kill a product than preventing new users from enjoying it and only catering to those who already have all they need and insist that for their enjoyment the only way forward is to make it even harder for new players to get a foot on the second rung of the ladder.
I appreciate my voice may be one in the wilderness as I have only been playing a few months (max 6 hrs per week or thereabouts when Wifey isn't looking for me with a frying pan in hand) but the balance of gameplay is in my case pretty damn good. Any game where it takes about 4 hrs of mistake free play to earn an 'extra life' for a mid range ship isn't going that far wrong. And earning a Conda in a week? It's been three months and a Conda is still a pipe dream due to the limited play time I get.
I can currently finance about 6 Challenger rebuys, which to me is one bad night in a hazres away from restarting with a Spiderwinder, or 30 minutes in Open...... My goal is to become an AX assassin, which I estimate may take more than a year of investment in time and effort. If somebody told me that due to complaints from the "asset rich" that changes were being made to make that goal take a player with my lifestyle 3 years to accomplish, then - as enjoyable as I find this game - I'd be uninstalling this and switching to Red Dead 2 (which I have, but ED is just too damn good, tbh. So good I've already begun writing a novel chronicling the adventures of a noob's journey to AX God.)
I feel most people want to 'ring-fence' this game and deter new players from becoming involved unless they are happy to be cannon fodder for gankers/grievers whatever they are called. The struggle to reach the level that 90% of players are already at is mountainous for a noob, and to make it harder would only encourage them to turn to something else.