FDev: why no "Buy All" and "Sell All" buttons in trading ?

I'll fire up my mining T9 for a few trading missions tonight and let you know how I feel about the user experience of it. I hope I can cover the rebuys, with everyone and their grandma testing drag frags out there.
Solo ?.
with everyone and their grandma testing drag frags out there.
Don't worry FDev have nerfed the Frag cannons in 3.5. I was using them prior to 3.5 and they were trully "AWESOME", but noticed a drop off in their "AWESOME-ness", I'm back to Multi-cannons now.
 
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No way! I want to see if my Painite mining T9, "Casino", can get away and if not, I'll gladly eat the rebuy. Call it an investment in excitement if you will. And if getting ganked becomes a recurring theme I'll just find some quiet corner in the bubble to run the missions since it's not like I'm going into some busy CG here. I don't mind where I'll be trading, what, and for whom (don't know or care of any of the factions in this game to be honest). If it's some AI sex slaves for a mafia posse, I'm all hunky-dory with that. Then again, this might be a convenient opportunity to grind some Empire rank for me, because I haven't started on that path yet. Hm.

Anyways, I should be able to finish a couple of trading runs in one evening, ganked or not. Besides, I've got the best evasion strategy in the whole game -- I play on PS4. 😬
 
Add another CMDR to the list who would like a "Sell All" added, as well as a "Load All/ Load Max" button added for cargo missions.
 
Do any of you developers actually fly a T9 or greater around, I don't think you do for if you did you would see that the new counter is incredibly frustrating, so annoying that I almost aborted a 1449 item mission at the thought of sitting there waiting for the stupid counter to fill the hold.

This was a golden opportunity to implement one of the most requested changes to trading "Buy All" and Sell All", but nah suffer you trading fools.

I just shake my head.

I agree.

And there is also a problem when you use the mouse to fill up your hold: It is very, very, VERY slow!
And when you then want to click with the mouse on the buy button it does not work. It is not selectable.
You are forced to use keyboard keys. Mouse works crap.
FDev should definitely have a look at that.
 
Don't see why a sell/buy all button shouldn't be in the ui by now.
Or
Just fill in the amount you require.

It's pure amateur hour at fdev sometimes.
 
And when you then want to click with the mouse on the buy button it does not work. It is not selectable.
I've noticed that if the station supply available is less than the amount requested/buy, then the buy button doesn't respond and there's no feed back as to why it doesn't work.
 
Here the ultimate Version:
[|<] [<<] [Current Ammount] [>>] [>|]
|< and >| - Always jump to either the max/min ammount or to the sum of mission(I got 0 tons and can carry 400t, but have a Mission for 42t. First press goes to 42 and another to 400t)
[<<] and [>>] - The current version or rather the version before FDev broke it in the last update.
Bonus
[Current Ammout] - Opens a text-field to enter a manual target number.
 
I think a better idea is 1x 5x 10x. Because sometimes you have multiple missions.

Best option is add Buy/Sell all buttons, add field that lets player insert specific number he wants , and maybe add buttons buy/sell x10, x100 ( or x 16, x 32, x64 ?)
And all that in one screen. That will let most of players be happy with any numeric transactions in game. FUN FACT: Many games have similiar solution as standard.
 
Personally, I am not a fan of the "hold right hat button" to S L O W L Y buy products. Filling any hold under 50 is a study in "ugh, really?".


* EDIT * My suggestion would be either slider you move with keyboard/mouse/hat/thumbstick/VR ... whatever VR has... to quickly fill, empty the hold OR the Buy X idea
 
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Quick trial run of trading in this game (so far the only trading I've done has been the minimum requirements for the engineers, and selling mined minerals) and my notes are as follows:

Separation of buy/sell is actually nice because at a quick glance, it's easier to find the relevant info, compared to the previous big spreadsheet -- am I buying? If yes, then go to the buy tab -> price, supply, avg. Gotcha.

Oh look there's a mission marker if a commodity is a mission requirement, and it displays the correct amount in the modal dialog where I actually make the purchase for the exact amount? Well this is easier than expected.

On PS4, increasing/decreasing the amount doesn't seem that slow. I ran it back and forth 0 and 512 several times, common sense says it should be quicker, but definitely not the grindiest part of Elite, so meh. But of course it's just good UX to speed it up when the user makes a long press on the + or -.

EDDB FTW. Can't even be bothered to look if there's some built-in feature for finding commodities. Maybe in the Galaxy map, I don't know. But using the web app on my laptop is so much easier than struggling with the galaxy map using a Dualshock controller.

Why am I repeatedly getting denied landing at this outpost? Do I need to bump some poor NPC off the corner of the pad or something? Oh yeah -- it must be because I'm flying a house. Ok I'll find this stuff elsewhere then.

A couple of unnecessary jumps later, a bit over half of my cargo space occupied with all the mission required commodities, time to head back to where ever I accepted these missions at.

Didn't even have to use the commodity market, just dumped it all at the mission giver's lap. Got a few credits and some mats. Yay.

Didn't get fragged, didn't get dragged. Did not get ganked in any way. Didn't even get interdicted once by NPCs although there were some messages indicating attempts of such, but they couldn't catch me.

Conclusion: The trading UX is pretty aligned with the rest of the game, in both good and bad.

Note to self: I never want to trade again. I just had to buy a fresh Imperial Eagle at the station after finishing up with the trading missions, just because I had to wash off the T9 "flight" experience. I find trading incredibly boring, YMMV, I salute anyone with the patience to engage in it.

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So I guess this is what I was supposed to be doing tonight...

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All done & en route back home. This is how to fly a T-9 in open.
 
Quick trial run of trading in this game (so far the only trading I've done has been the minimum requirements for the engineers, and selling mined minerals)
I guess that you didn't stack a few "Source" and "Deliver" missions, would've liked your feedback on that. I've also decided to park my T9 and Python for trading, most probably sell my T9.

Thanks for your time and effort.
 
Oh I got the wrong type of missions? Because on the mission boards all I noticed were these "source and return" and I figured that's what you meant.

Gah

But it's cool, I'm a man of my word. I'll do another run tonight and look specifically for missions that are exactly "Source" or "Deliver". Maybe if I just beef up the T9 with some G5 Dirty/Drag thrusters, I wonder if it could make it bearable to fly...

Any preferences as to how I should stack the missions? Or just grab a couple of missions of both types at random and run with it?
 
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