The Star Citizen Thread V10

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Its not just how well it works, its also what they have achieved in that time.

But of course, you talk to one of the faithful and its all "development only really started (current year - 2) ago" and "they have been building pipelines, once the pipelines are done things will speed up" and "when it started it was just CR and a few friends, it takes time to build a company". Always excuses, never looking at how they still haven't managed to do close to what they said they would achieve in 2-3 years. That's what the faithful like to forget about. The fact that they still haven't delivered content equal to the original promised product they said they could do with another 2-3 years.
CIG never did proper PM, JPACE (Justify-Plan-Activate-Control-End)

It started with, I have a dream ....

 
Most fetch quest are go there get A, return to get reward. However a good fetch guest is combined with some puzzles and carful planning. Like hitman, kill A and B
, escape the crime scene, however before you get there you need to check the surroundings, prepare maybe, some intel gathering and so one. If you can just run and gun your way in, the game design is lazy and not really rewarding.
No one in these forums is allowed to dunk on any other game's mission design. It's too dangerous. The cognitive dissonance is enough to crash the server.
 
Flying through and walking through a city is pretty cool.

That is, as a demo. Now add worthwhile game play.

If Elite had both coming up, I'd be excited.

The city looks pretty dead, and I don’t mind if it was more restricted regarding where you can fly. That would be more natural, as a background set it’s great however the set quickly becomes just that, a graphical background that is not real in the game world. Restricting the player to follow routes and flight paths would make it more real.

Making a city is nit difficult, to make it believable and alive is.
 
I imagine that's how FD would implement this if / when atmospheric cities came to ED - flight paths.

Mind you, walking around the city should be free and open. A dead city isn't very exciting, especially with zero game play.

The city looks pretty dead, and I don’t mind if it was more restricted regarding where you can fly. That would be more natural, as a background set it’s great however the set quickly becomes just that, a graphical background that is not real in the game world. Restricting the player to follow routes and flight paths would make it more real.

Making a city is nit difficult, to make it believable and alive is.
 
I imagine that's how FD would implement this if / when atmospheric cities came to ED - flight paths.

Mind you, walking around the city should be free and open. A dead city isn't very exciting, especially with zero game play.

I really can't imagine ED implementing cities, currently they are having a hard time implementing ice planets
 

Viajero

Volunteer Moderator
No one in these forums is allowed to dunk on any other game's mission design. It's too dangerous. The cognitive dissonance is enough to crash the server.

Not sure if I read you right, but last time I checked the “dunks” on the ED sections on this forum are epic. Related to missions or any other theme your mind can possibly fathom. Just do a cursory check in “Dangerous Discussions” for a taste. Not sure why you suggest other games have to be treated differently.

Apologies in advance if I read you wrong though!
 
Well, the development has been a clusterf.. but the game is still in development - it isn’t expected that things will be 100% perfect.

Did people expect a living breathing city from day one? These things will hopefully be added.

Some perspective needed.

I can imagine how if FD did atmospheres and cities like that in ED the critics would be up in arms.

But this is SC, where the perpetual alpha shields it from all criticism.
 
Well, the development has been a clusterf.. but the game is still in development - it isn’t expected that things will be 100% perfect.

Did people expect a living breathing city from day one? These things will hopefully be added.

Some perspective needed.
Here's some perspective: we're now way past day 2,500 and it's not even ε% perfect.
 
I'm still having rage quits over the silly control setup for HOTAS...doing my head in. Just as well nobody has shot at me yet 🤨
 
Well, the development has been a clusterf.. but the game is still in development - it isn’t expected that things will be 100% perfect.

Did people expect a living breathing city from day one? These things will hopefully be added.

Some perspective needed.

No as was stated very often throughout the history of this thread people are aware of Star Citizens alpha status (some would say it needs to reach alpha first, its still a playable tech demo) and with that comes a certain level of tolerance. That being said apart from the very superficial and non-stating "its fun" statements we do have people here who go the extra mile and invest some serious sweat to either form a picture of their own or take a "peek under the hood" and those insights so far have been very demoralizing when you realize with what problems CI-G has to fight. None of the groundbreaking new technologies or procedures no....its rather mundane basic stuff that has been ironed out in the industry for years already yet CI-G seems to be determined to reinvent every crook and nanny (and wheel) by itself. Other games in the genre are providing more then enough study material in order to avoid certain design and development pitfalls but it seems the fans know more about them then the management.

While its true that the "vision" of Star Citizen is breathtaking and very ambitious you need to be factual about it and realize how far away SCs current implementation is from said vision OR if they are ever going to reach it which I personally find doubtful.

So a living breathing city from day one? No even tho Cash Roberts usually goes out of his way to explain delays of which we have many in SCs development with his patented "we ll only release patches once they are perfected" and of course new patches seem to be released too early, half-baked and most of the expected stuff is usually pushed back a patch or two.

At some point people will take a break and be like "seriously.....Chris?" You can decide to take CI-Gs statements at face value against all the harsh lessons followers of this project learned over the years but then you absolutely need to judge results at said face values not make a 180 "because its an alpha". Even if you are biased and give SC the best possible leeway and headstart it usually falls behind quickly after a while and if you are capable of upholding your standard of judgement then certain people immediately start to attack you as a hater or something.

So no....not 100% perfect. But I think a solid foundation on which groundbreaking developments are possible should be expected. I mean what kind of result do you expect for 250 miliion dollars and a waiting time of 7 years exactly? Its easy to defend against a 100% assumption but if you make the effort to make a list of what you realistically expect from a project with this kind of support and funding and no evil publishers which could ruin the soup you might come to the realization that most of the criticism is justified and in no way over-the-top. Of course by now most is usually sprinkled with humorful pokings at CI-Gs actions and many of the fanatics provide ammunition as well when they come here to praise a mundane product while raving against competing titles that at least provided a game that can be played and are contiuing to evolve.

Because this is another big topic when it comes to Star Citizen. Double standard. Take a specific feature or thing for any other game and its bad and sucks and whatnot...generally can be laughed about and the responsible company ridiculed. Now take Star Citizen with its often copied apporach of how it does stuff and suddenly its immersive and awesome and only adds to the fun. And dont you dare to be too strict about how you judge it because then the notorious "its an alpha" makes an appearance.

It doesnt matter if its an alpha or not. Not talking about certain problems Star Citizen seems to have doesnt make them go away. You can be tolerant and not attack them for it... sure.....but mentioning them or demanding an explanation isnt too much to ask for I think....not for a project that praised itself and is continued to be praised for being the "most open development ever". But openly stating that the game has problems or isnt as super duper as some people make it out to be brings down the wrath of the white knights or fanatics...its ugly. Apart from various troll activities there have been more then enough sincere and polite feedback over the years. It doesnt matter what kind of tone you use, as soon as "the horde" understands you actually dare to critizise THE VISION whatever you write turns into white noise, people reply in order to shut you up or drive you away, not discuss whatever you wrote. Also not made up....we do have actual examples for this behaviour pattern.

Being polite and using the "proper tone" goes both ways. Just saying.
 
If you don't like the travel times you can just alt-tab out of the game, it's what I do...


Isn't it funny how the defense of this nonsenical mechanic always includes the caveat that CIG will have lots of things to do in the future, as if that will keep you entertained for evermore and as if it excludes the poopy flight times from being judged for what they are now. Imagine if everybody used that sort of defense for the absense of gameplay, mechanics etc.
 
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Isn't it funny how the defense of this nonsenical mechanic always includes the caveat that CIG will have lots of things to do in the future, as if that will keep you entertained for evermore and as if it excludes the poopy flight times from being judged for what they are now.
It also gleefully skips over the unfortunate observation that they've had a lot of things to do in the past and have consistently failed to deliver, so why would would that pattern change for anything in the future?
 
It also gleefully skips over the unfortunate observation that they've had a lot of things to do in the past and have consistently failed to deliver, so why would would that pattern change for anything in the future?

OBVIOUSLY because its a new year and all past sins and misshaps are forgotten. CI-G gets a fresh start....you hater
 
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