It's symptomatic of a larger theme that has run through all of CIG's concepts since day one. Chris' “creative” mind
I think you could have stopped there.
CR decides what he wants, then expects the devs to do it, without regards for whether its even feasable or how much time it will take, and of course, whether it will even be fun.
I mean, we can poke fun at many games about the fun part, but the devs at least usually investigate feasability and effort before deciding to do it.
The dream of SC is built upon a mountain of CR's ideas, with little thought put into how it will all work.