I wonder if he had to relog to fix the skybox for that screenshot?
An entrepreneur must be flexible, for the good of the game.Who's David Braben?
Oh yeah. now I remember... he was the guy who said there would never be any auto-pilot in ED and then forgot to tell his dev team
An entrepreneur must be flexible, for the good of the game.
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ED is utterly contemptuous of all basic physics - especially anything and everything to do with space and spaceflight!
You missed the part where he talked about other games in the Elite series which came out 20 years ago and did it better.It's a game.
In your quote above try replacing "ED" with "Star Trek" or "Star Wars". They ignore the limitations of real physics in order to be enjoyable sci-fi. As does ED.
If you want to try real spaceflight physics then have a go with Orbiter Space Flight Simulator. Doing anything successfully in that is very, very difficult. That would not make for an enjoyable combat / trading / exploration game.
And combat wasn't much fun in those games. Even then there was some velocity fudging going on in combat (try being stationary in a sufficiently tanky ship, you'll find yourself getting moved around). "Better" is subjective. More realistic but poorer gameplay.You missed the part where he talked about other games in the Elite series which came out 20 years ago and did it better.
Something I would note for Elite.
In-game Sagittarius A*:
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M87 black hole:
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In-game Sagittarius A*, with adjusted brightness, contrast and a load of Gaussian blur:
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Great job Elite team! o7
That wasn't the conversation but thanks for jumping in I guess. ED doesn't model anything accurately. It's not starting with a base of realism and then fudging a little bit here and there to get back to something playable and fun. That's what the older games did. Instead, Elite is starting with nothing and shoving some pseudo-physics into the mix to give the vague impression that something complex is going on. It's a bespoke collection of hand-tweaked pitch-yaw-roll-acceleration-top speed variables with no connection to gravity or physics of any kind. And even then it's only when you drop out of supercruise, which is where 90% of your spaceflight takes place and has NO physics at all. If you think that's a superior approach then yay for you.And combat wasn't much fun in those games. Even then there was some velocity fudging going on in combat (try being stationary in a sufficiently tanky ship, you'll find yourself getting moved around). "Better" is subjective. More realistic but poorer gameplay.
ED does actually model gravity accurately, it just imposes its extra unrealistic limits on top of that. If you work out the orbital speed at a given altitude and it's within the capabilities of your ship you can indeed get to that speed parallel to the surface, turn FA off, and you'll orbit.
I'd love an Elite-like game that managed to be realistic as well as entertaining but no-one's managed to work one out yet. I'm all for as few breaks from reality as possible, especially ones that can't be justified with fancy future tech (like FTL travel) but unfortunately something has to give.
Agreed..
Braben.... we want accretion discs!
The flight model is what you describe, whether that's the fundamental of it with a hint at physics on top, or whether it's starting with a physics model but adding arbitrary speed and control limits to it I couldn't say although the latter is probably easier. It was the conversation because that's fundamental to why it's put together as it is.That wasn't the conversation but thanks for jumping in I guess. ED doesn't model anything accurately. It's not starting with a base of realism and then fudging a little bit here and there to get back to something playable and fun. That's what the older games did. Instead, Elite is starting with nothing and shoving some pseudo-physics into the mix to give the vague impression that something complex is going on. It's a bespoke collection of hand-tweaked pitch-yaw-roll-acceleration-top speed variables with no connection to gravity or physics of any kind. And even then it's only when you drop out of supercruise, which is where 90% of your spaceflight takes place and has NO physics at all. If you think that's a superior approach then yay for you.
This is precisely how i feel, except i'm so choked up about it i can't express it in less than 10,000 words (sorry all).That wasn't the conversation but thanks for jumping in I guess. ED doesn't model anything accurately. It's not starting with a base of realism and then fudging a little bit here and there to get back to something playable and fun. That's what the older games did. Instead, Elite is starting with nothing and shoving some pseudo-physics into the mix to give the vague impression that something complex is going on. It's a bespoke collection of hand-tweaked pitch-yaw-roll-acceleration-top speed variables with no connection to gravity or physics of any kind. And even then it's only when you drop out of supercruise, which is where 90% of your spaceflight takes place and has NO physics at all. If you think that's a superior approach then yay for you.
The flight model is what you describe, whether that's the fundamental of it with a hint at physics on top, or whether it's starting with a physics model but adding arbitrary speed and control limits to it I couldn't say although the latter is probably easier. It was the conversation because that's fundamental to why it's put together as it is.
Of course supercruise doesn't have any physics model, it's going to be a slow game if you're limited to the speed of light. When you've got to use some sort of FTL travel anyway then you can get away with more breaks from reality, it then becomes more a matter of being internally consistent. You could argue that was part of the mistake for including multiplayer (time acceleration works perfectly well in single player).
I normally hate "well what do you suggest?" because it's usually an excuse to try to dismiss a valid issue but this sort of game needs a flight model that produces decent gameplay and as far as I'm aware no-one has come up with one. You haven't, "yay for you" doesn't address it. The older games didn't make good gameplay from it. Yes, it's disappointing that you have completely immersion-breaking speed limits and rotation rates that vary as a function of speed, but it's not clear that the alternatives anyone's got are any better. I really hope they're working on trying to find one, if not for E: D then for some future sequel, because anyone who succeeds will have a much better game (at least in that aspect).
Everyone knows and remembers this. We differ on what makes a good entertaining game that's all.I think certain people here seem to forget that ED is a game, it’s fantasy, allowing us to be entertained. Why people want to bring real life into it I’ll never know.
I think certain people here seem to forget that ED is a game, it’s fantasy, allowing us to be entertained. Why people want to bring real life into it I’ll never know.