I've been wanting to travel to Colonia for quite some time and with the next major expansion being so far away, this feels like the best time to travel. At first, I was thinking of outfitting a Krait Phantom for long distance travel. I have the credits and materials stored back. However, I really want to emigrate from the bubble to engage in some real frontier life, at least for awhile. That's a lot harder in a single purpose ship.
My "preferred" ship out of all of my fleet is the Calamity Hawk, a Krait Mk II that I have fully engineered as a kind of generalist mission runner and salvager. It has a 31 ly jump range, 3 G5 double shot frags (each inducing a different effect) and a pair of plasma slug rails. I carry a fighter, some really strongly engineered biweaves geared for resistances with four shield boosters and a Guardian Shield module. I can carry 96 tons of cargo and have a 4A fuel scoop. I can even drop 2 Collector Limpets and an SRV to help with salvaging, and with the most recent patch, even have a DSS in the additional size 1 slot, which normally I use to find geological features to quickly gather raw materials. It does almost everything well and boosts to over 550 m/s.
So it occurred me, this thing is roughly as competent in exploration as my old pre-engineering T6 explorer that could jump around 29ly from years ago. I got that thing over 15k ly out back in the day. So why not take it instead?
The only modification I would want to make is perhaps trading in my size 5 cargo bay for a G5 FSD Booster to gain an additional 10ly at the cost of 1/3 my cargo space, but it'd be an easy refit back to my stock configuration at Jacques as they have a E5 Cargo Bay in stock.
It's sorta scary, as I have no AMFU, a somewhat curtailed jump range compared to most explorers, and a barely adequate 4A fuel scoop, but it really seems like carting this fully armed multirole ship to Colonia to live out there is almost reasonable. Am I crazy for attempting this?
My "preferred" ship out of all of my fleet is the Calamity Hawk, a Krait Mk II that I have fully engineered as a kind of generalist mission runner and salvager. It has a 31 ly jump range, 3 G5 double shot frags (each inducing a different effect) and a pair of plasma slug rails. I carry a fighter, some really strongly engineered biweaves geared for resistances with four shield boosters and a Guardian Shield module. I can carry 96 tons of cargo and have a 4A fuel scoop. I can even drop 2 Collector Limpets and an SRV to help with salvaging, and with the most recent patch, even have a DSS in the additional size 1 slot, which normally I use to find geological features to quickly gather raw materials. It does almost everything well and boosts to over 550 m/s.
So it occurred me, this thing is roughly as competent in exploration as my old pre-engineering T6 explorer that could jump around 29ly from years ago. I got that thing over 15k ly out back in the day. So why not take it instead?
The only modification I would want to make is perhaps trading in my size 5 cargo bay for a G5 FSD Booster to gain an additional 10ly at the cost of 1/3 my cargo space, but it'd be an easy refit back to my stock configuration at Jacques as they have a E5 Cargo Bay in stock.
It's sorta scary, as I have no AMFU, a somewhat curtailed jump range compared to most explorers, and a barely adequate 4A fuel scoop, but it really seems like carting this fully armed multirole ship to Colonia to live out there is almost reasonable. Am I crazy for attempting this?
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