I show up to a system, check out the statistics and the missions and I take what's available. It's indistinguishable from a normal player-driven BGS. In fact I would say the hand of God is much worse since in certain systems we had really great payouts for passenger transport, but because it was affecting the factions of that station those transport prices were nerfed. That did not require any player driven BGS manipulation or influence changes, cheating or otherwise. It was simply a hand of God movement. If the BGS was in play there then the sheer number of trips available should have lowered the price automatically.The BSG influences or controls:
- The prices and stock of commodities and outfitting.
- The availability of certain station services.
- Missions.
- System states, security, and NPC spawns.
- Contents of USSes.
- Access to permit locked systems.
- How much of a system is revealed with a ping and how much you have to scan to fill in.
- Probably quite a few things I'm missing.
The whole reason there is a Solo mode, but no offline mode, is that there are no mechanisms in place for a dynamic setting without CMDR input. You cannot play the game without affecting the setting in some way for everyone, and you'd have to be completely oblivious to not notice everyone else's impacts on your experience through the BGS.
I've played for years in solo and, minus the radical hand of God changes, the overall feel of the systems has been about the same during that time.
Granted though, if you do power play then people who aren't really putting in the required time, but are still able to counter everything you do, are causing issues. If I was trying to influence a system to change to another state and someone was countering that through cheating even in another mode that would be detrimental to my efforts. That's not what I do though. So I'm not saying that cheating cannot affect other modes, I'm saying that it doesn't affect my game. At least it doesn't affect it in any way I can tell.
In fact I was talking about cheating in CQC which doesn't affect any of the modes. People can cheat in solo just as easy as they can in open, probably easier. I'm sure it's been done for years. I just think it's counterproductive, if you are a solo player, to go into a multiplayer mode and deal with the same amount of nonsense you would see if you played in open. The only caveat to that would be the fact that you don't actually lose your own ship.