What about seal clubbing to get good guy squadrons riled up to start a war?
I've done that a couple times when I couldn't find anyone to fight. Kill a few noobs and within an hour nearly every white knight squadron is on your tail. Good times.
Also, seal clubbing is essentially impossible now so...
Yeah, it's much a moot point now. My main problem with seal clubbing was that it took advantage not of a player's inherent lack of skill or willingness to learn, but simply ED's clifflike learning curve to bag easy kills on people who literally can't challenge you because they haven't had the time to learn the mechanics yet (took me about fifteen hours of play before I learned that high-wakes can't be mass-locked, I shouldn't fly without rebuy, and that dropping out against interdictions shortens FSD cooldown.) And yes, while I could have gone into the game intending to cram exam-style about the game's mechanics for the first ten hours, that would not have been fun. At all. And few people approach a game that way.
While the Pilot's Federation area isn't perfect, it at least ensures that a person encountering end-game gankers will be mildly familiar with the game, not least of which due to the new loading tooltips (they finally added stuff like "Don't fly without a rebuy"! So happy. )