RAXXLA: Official statement from FD ?

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Return to space, and fly around the 8th (was it?) moon, and look for a point of light in orbit, via parallax. It could be the Dark Wheel station, but they turned there transponder off, so it does not show in your scanners.
 
It has been there since 1.0. It’s on the waterworld. You just need atmospheric landing, take a sub to an underwater cave and then swim through a network of passages. All this has been developed already FDev just won’t release it because it will end the storyline

You've been playing too much Subnautica?
 
Whoever's gone there, both moons in the binary have been checked, right? Logically, which one of them counts as the eighth will change every [however long the rotational period is].

Not that I'm expecting this to be Raxxla or anything. But I wouldn't be surprised if there was some kind of trick of that nature involved at some point.
 
Idea!

Has anyone ever solved the station numbers puzzle?

And if not, has anyone ever tried to use them as coordinates, or something?
Those stations have been in game since 1.0.
Might point to something.
 
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Anyone come across this strange patch of space while out in the black?

I don’t spend much time exploring, did a two week extensive trip at one point past SagA...

...this was the most unusual thing I found. ^
 
If you have to be Elite to find Raxxla, would that be Elite in one category, triple Elite, or triple Elite + Elite in CQC?
 
If you have to be Elite to find Raxxla, would that be Elite in one category, triple Elite, or triple Elite + Elite in CQC?
No one except FDev knows the answer to that question. I assume that one category is enough, because then you get access to ShinDee and TDW.
 
I'm Elite in that too ;)

Well on the old forum I was Elite on post count & Elite beyond repute for forum rep points. I'm also 1984 BBC Elite (see the Acornsoft badge in my avatar) and Triple Elite in ED.

I am 0% Helpless in CQC but as I have said before, if I have to be Elite in CQC to find Raxxla I'm just not going to find Raxxla :D
Probably need to be Elite in the original Acornsoft 1984 edition. If I recall there was a cert you could apply for on reaching it. If you failed to get there and obtain said cert, then you're locked out from Raxxla now.

Besides, the real Raxxla was the friends we slaughtered along the way.
 
Let's see it from the "dungeon-master", or in this case Frontier Dev point of view. Raxxla is anywhere they want it to be, WHEN they want it to be. Sure, they can have it already programmed since the beginning. Sure, after horizons, they can have changed its location to a landable planet, or even awaiting for atmosphere landings to make it in-game. By rules of Dungeon-Masters, not everything is set until the story-plot requires it. Raxxla is a key point to Elite myth, so I think they wouldn't let it be found so easily. Despite that, it's always fun to drop some crumbs, here and there, to keep the players entertained.
Now, in a more serious tone, from all information gathered throughout the various Elite games, and taking into consideration that Frontier Devs won't break the old myth, Raxxla is outside our Galaxy. So the thing to be found will either be a worm-whole, or an ancient alien device that can open one.

Cheers
 
That's an interesting point, in itself, which might be useful to examine.

We definitely didn't have planets in 1.0, which means that we're not going to find Raxxla on a planet's surface - and probably should have alerted people to last night's silliness.

What else, though?

Were there, for example, assassination missions where a "contact" showed-up to redirect you to al alternate target location?
Were there USSs prior to Engineers?
If there were, it's possible those mechanics could be part of discovering Raxxla.
There were definitely missions so it is possible that an apparently mundane mission might, under the right circumstances, provide some progress.

I don't really have any idea what might be involved in "finding Raxxla" but I'm just saying that "gating" the content, in some way, would be a good way to ensure that somebody doesn't just stumble across it.
Seems like one of Michael Brookes' trademarks was setting things up so that one thing leads players to something else (often via extremely opaque activities) so I wouldn't be surprised if there was some of that going on here.
Excellent points about 1.0 and "think Michael Brookes" on this one. The problem is, can anyone else think like him? :D
 
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