Frontier for the love of....

If you really think you have too many credits in-game, just buy more ships or stop doing stuff that earns credits and start doing stuff that spends 'em. ;)

It does seem like credits flow too easily these days, mind you.
I had 4bn credits when I left Colonia and I've somehow made another half a billion since I arrived back in the bubble without really trying.

It's not something I really lose sleep over though.
 
Because I don't do black markets, so I don't get The Dweller.
I have no intention of getting cordial with Eurybia Blue Mafia, so I don't get Liz.
I need an invitation from Colonia Council, whoever they are, to get Mel. Edit: I have to go to Colonia to get this one.
I don't care for mining, so I don't get Marsha (unless I can obtain Osmium another way).

50. Lavian. Brandy.
I'll let this screenie from Inara show how much I'm willing to do this:
View attachment 130737

I haven't checked, but I'm sure there are at least a few upgrades that are "locked" out to me because the game doesn't adequately cater to their own "blaze your trail" mantra.

Indeed, I have spent the time getting the money, and I have not wasted my time doing busywork I don't care to do; but I won't touch most Engineers because I literally couldn't be bothered to go through that nonsense grind wall just to unlock one of them. I honestly have better things to do with my time. Money and mats on the other hand, I get that just playing. I get to engineer my ship, whilst doing things I enjoy.

Money opens the engineer's up to more people, more quickly.


I'm okay with that too. People should be able to spend their in-game credits on whatever they like.
I am completely against charging real money for in-game credits, but if they've put in the time to get the money.. why not let them sink it into whatever they please?


So don't open up Engineers to the majority, because a minority will be mildly inconvenienced? ... ... 😐


Can do, didn't see your response when I posted mine.


I agree here. I wouldn't want the store basic colours put into the game, not unless I was compensated with a paint pack of my choice.

-


Two words: Git gudder.
I'm teasing. :)

On a serious note, as I answered above:
There's some interesting points here. Have started a new thread so before someone tells us off for staying off topic
 
Slippery slopes. Once you've established that people will pay in game credits to skip gameplay and facilitate that, how long before paying actual money to skip the credit making gameplay starts to creep in?

Fair enough but that could happen regardless of what the op was mentioning. Really can't see FD going down that route.
 
@Leper Messiah:
Nice ship names. My idea for paintjobs would be that they would be awarded as a rewards for completing the new Interstellar Initiatives(which has been rather.. lacking as nothing is really happening until the 16th of May). However, I digress and talking about interstellar initiatives is for another thread.
 
Noob: "I want to unlock some engineers but I don't have much time to play and I hear it's a supergrind."
ED Vet Friend: "Here's some void opals. Sell them at [insert market-of-the-hour]. Then go buy the engineers."

When a new ship is purchased, let me choose a color. Thank you, FD.
There's a very simple solution to it: tie engineering progress with combat ranking.

Edit: at least in some €uropean countries I can't drive that 700 HP Lamborghini that my daddy bought me right after I got my drivers license.
 
There's a very simple solution to it: tie engineering progress with combat ranking.

Edit: at least in some €uropean countries I can't drive that Lamborgini that my daddy bought me right after I got my drivers license.


I don't think that is a good idea as combat rank is a grind in of itself, but it might work for specific combat related engineers through. Todd" the Blaster" Mcquinn comes to mind.
 
Simply put the game just needs more things to spend your money on.
Gambling on CQC matches. 😁

A legit crafting system, so you would have to purchase manufactured materials or go through the flowchart of mining, refining and manufacturing the feedstock materials to make the mods you want.

carriers.... nuff said

some kind of planetary and/or space station construction projects (IE player housing.)
 
Please add basic paint jobs and ship kits to the game that we can purchase without having to use real life cash...

I get it you need money to operate, but at least let us buy basic colors in game?...............
you can, in CGs,

other than that i think FD us just in what they do,

they work hard on the game and deserve a paycheck, im disgusted on the thought that people should think it should be free...
 
you can, in CGs,

other than that i think FD us just in what they do,

they work hard on the game and deserve a paycheck, im disgusted on the thought that people should think it should be free...
You're being ridiculous and melodramatic. This isn't a conversation about whether or not Frontier's workers deserve a paycheck.
 
No.
How much would you like to pay per month?

Ya know, I know this is going to probably be an unpopular sentiment, but I wouldn't mind, if they had some kind of hybrid subscription model or something, optional of course.

It could have a veteran rewards program (IE, stuff you get by being subbed for X number of months and it unlocks permanently on your account.)
Small Stipend of Frontier Points to spend on whatever you want in the store. (I'm a console player, so we have a points system, games usually hand out 5-7 bucks worth depending on the monthly sub.)

Obviously, LEP holders get auto access to all of this because they would be permanent subbers because of the LEP.

But to people like myself who want to support Fdev, it would provide them with a constant up front cash stream to fund further development.

I mean I've seen F2P games do this where you have the free players, who dont spend anything in the 'cash' store and just play for free, while you have some folks who buy only out of the cash store, some people who only sub, and people who sub AND buy out of the cash store.

So just an idea, not really pushing it if it's not something that people would like, but just throwing it out there.
 
Ya know, I know this is going to probably be an unpopular sentiment, but I wouldn't mind, if they had some kind of hybrid subscription model or something, optional of course.

It could have a veteran rewards program (IE, stuff you get by being subbed for X number of months and it unlocks permanently on your account.)
Small Stipend of Frontier Points to spend on whatever you want in the store. (I'm a console player, so we have a points system, games usually hand out 5-7 bucks worth depending on the monthly sub.)

Obviously, LEP holders get auto access to all of this because they would be permanent subbers because of the LEP.

But to people like myself who want to support Fdev, it would provide them with a constant up front cash stream to fund further development.

I mean I've seen F2P games do this where you have the free players, who dont spend anything in the 'cash' store and just play for free, while you have some folks who buy only out of the cash store, some people who only sub, and people who sub AND buy out of the cash store.

So just an idea, not really pushing it if it's not something that people would like, but just throwing it out there.

Sadly FD doesn't know how to earn money. I've seen paintjobs here that are much higher quality than what's available.
There are many possible QoL improvements for which people would be ready to pay for, i.e. more storage, faster transfer or build slots, that wouldn't make the game pay to win.
 
Summary of OP: Cheap person is cheap.

It's ok to be cheap. Many times I am too cheap to buy a paintjob. I have to be mildly drunk to make the purchases. I have about 20 paintjobs, so yes, I drink regularly.
 
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