y tho
Dunno son. Just facts. Cobra wont cut it.
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y tho
I don't understand the rebuy vs main menu comparison. Are you saying the big ship causes you to combat log? If you're going to hunt in a big ship, you should die in one. Why not just make big ships cheaper in that case?There's an inflexion point of roughly 15 secs of survivability where having a small ship will lead you to a rebuy screen and having a big ship will lead you to the main menu.
I'm all for balancing risk and reward and stuff, but let's face it... Elite Dangerous is not the DarkSoul of space sims. A more casual approach should be fine. That's what FDev choose with Void Opals anyway.
It should be common for an iEagle to run 800m/s or more so they can have some sort of strong spot in combat, basically hit and run. That would put more people in them instead of mega builds. You'd not win a lot but in a Haz res you could do some damage and still have fun in that build. You can get your ship to those speeds, but you'll not have weapons or hull and shield buffs.Would be great for something like running a dignitary, confidential data, etc. past a blockade or something.
Used to love being a rares trader in my rum running Cobra in Open back before the Engineers.
I don't understand the rebuy vs main menu comparison. Are you saying the big ship causes you to combat log? If you're going to hunt in a big ship, you should die in one. Why not just make big ships cheaper in that case?
In PvP I see your point, but in PvE, often you decide where on that power curve you want to be, and who along that curve you want to attack. These are your choices.What I'm saying is menu log or tanking while high waking is not an option for small ships. There's a point on the power curve where you have to willingly want to die to do so in the game, and even so, void opals made it trivial to get your bank back.
In PvP I see your point, but in PvE, often you decide where on that power curve you want to be, and who along that curve you want to attack. These are your choices.
I have the bank and the mats to place myself exactly where I want, thank you. Topic is about beginners having to rely on unengineered small ships. Survivability is obviously not the same.
Funny enough, I have seen zero video of PvPers in unengineered eagles so far.
And that's why a beginner in a ungengineered small ship should not place himself in a combat-zone. But he could well try RES or interdicting single low-threat targets...
No. You say that's why because you feel entitled to have some content reserved for ships you made op with engineers. There is no endgame content in Elite. Res gameplay is also completely stupid from low to high, having to steal kills from cops.
Idk. For me, Frontier could well scrap engineers. But as long as they are in the game it's good to have content in the game wher you can play with engineered ships without feeling too OP...
Yeah when I said you I meant people in general not you specifically.I have the bank and the mats to place myself exactly where I want, thank you. Topic is about beginners having to rely on unengineered small ships. Survivability is obviously not the same.
Funny enough, I have seen zero video of PvPers in unengineered eagles so far.
In my run two engineers asked for 1000000 CZ bonds. According to this guide Dekeer asks from 1 to 10 million Cr in combat bonds.
Except the concept of the engineers is such that military ships being engineered makes no sense. The engineers are supposed to be shady characters, doing things that push your modules past their spec performance ratings. Military ships should be basic military hardware, even if that means A rated hardware. If the engineers were military folks, that's different, but they aren't. Quite the opposite (maybe the Sarge?).Sadly this impression comes to mind in various aspects of the game. I am looking at powerplay 30 minute ticks to load supplies here. It's like in one of those mobile games that is all on timers. But that's powerplay and I am derailing...
A powergap between starterships and more "evolved" ships isn't that cheap imho. But right I agree that shielbooster and hullresistance stacking is way overboard as it is now. One can argue if it is only fair that NPC can do it, if players can do it - or to go the other road to generally dispise resistance stacking.