I skimmed thru the thread and I nearly lmao after reading thru the comments about CZs being "late game" content due to the engineered NPCs in there...
Not gonna quote them all, I don't wanna write a book.
The only thing that is engineered in CZs are the hull points or rather the overall healthpool of the said NPCs increasing only the ammo spent and the time wasted to take out a somewhat useful number of enemy ships.
If the AI was a bit better than in RES or the game in general, yes, it would be "late-game" level and would require more "skill" and experience to be successful in a CZ.
Like I said, the only thing that increases on those NPCs is the time to kill them.
And as for the OPs opinion, Frontier has got it wrong with the whole player progression since they introduced the powercreep, defense stacking, easy credit farming and big ships that basically make you invincible with enough Shield boosters and engineering.
So ye, small ship combat, be it PvP or PvE is kind of in a bad place since nobody is willing to gimp themselves by flying small ships. And that's something Frontier notices and thus puts more focus on big ships rather than making small ship combat interesting.
But if you like small ships such as the Vulture, you can always join my squad, we kill stuff in Vulture wings, so not everything is lost just yet![]()
I actually just got back into the combat game by respeccing my dusty old Viper3 and taking it out to some random warzones, and testing my interdiction abilities on Wanteds insys. Twin C2 cannon and twin C1 beams, all fixed, which is also relatively new for me. It's been a lot of fun, after remembering not to pull down more than the ship can handle; after flying a K2 for a long time I had to rescale my target ambitions a bit.