Allow use of pre 3.3 Advanced Discovery Scanner

My contribution to this "debate" is to make sure Frontier doesn't change the FSS by merging ADS features into it
Which has been stated from the very beginning that noone is fighting the FSS. It should remain as it is. It's a good mechanic. We would like to see more options of carrying out exploration rather than change a mechanic that is currently in place and regarded fun by many. More variety is the key.

the ADS WAS NOT GAMEPLAY. If you don't want to play the game to do exploration, feel free to not bother exploring. The ADS wasn't exploring.
To You it wasn't. It's a matter of personal prefference.
Please re-read the thread for a clearer picture of what people are missing.
 
FD wanted to do good. They knew the problem. Imagine being the first to have to discover a body at Hutton Orbital's distance. So the FSS is an answer. However in doing so they never thought that adding time requirement to unveil the map is quite upsetting and in certain cases game breaking to many players.
Don't get me wrong but it seems like FD wanted to appeal more to the player whose only goal of exploration was tagging ELWs and getting quick credits. Players who used the map as a tool to recognise what types of bodies are in the system, in what configurations were not left out but forced to undergo a gameplay element they are simply not interested in. One that, ironically, adds some time over what they were doing. So in removing time requirement from SC-ing to bodies they added it into discovering the map.
Map which was crucial for certain players to even see if they want to engage in exploration or not. Some of the players even went in their playstyle so far as to purposefuly leave the system they were not interested in for others to find. Now they can't really do that. You HAVE to eave Your mark if You want to see what's in the system. And in wanting to find an extraordinary system in 400 billions of randomly generated star systems which already took a long time now it takes even more.

While there is a time requirement for uncovering the system map, that, at least for me isn't really the issue although I do accept that looking for those unusual systems will take people more time. Using the FSS is very fast, and since once you've done it you've not only uncovered the map but actually explored (potentially tagged) a system, you've actually gone much further than the ADS honk ever went. And frankly, since we're playing a game, time is all wasted, it's just trivial fun. But... I suspect players want to feel like they are playing in a targeted or process driven way.

For me, the issue is more that the player is expected to do something that may very well not move them towards their goal, thus it's not just time, it's time poorly spent. As I've said before, remove the energy spectrum readout and I really don't think players would have been even remotely happy with the FSS.

"What? You want me to scan a system just to see whether there's something there I want to scan? No way!!" Yet that is sadly what FD are asking players who are looking for stellar forge anomalies and the like to do.

There are other examples that can be given that show that FD understand that players aren't happy with wait and see gameplay. USS's initially were not identified at all, you had to drop into them to see what they were. Then they got an identifier once targetd and resolved. Then mission USS got their very own ID and one which the ship notified you of. Now you can use the nav beacon (or the FSS) to find out what they are before you bother to fly to them.

The implementation of the FSS and loss of the system map overview is regressive for any explorer who is choosing to look for things it doesn't identify. Now they must scan something in order to see if they want to scan it, poor design, sorry, and I am sure not what FD intend as for those looking for what the FSS does identify exactly the opposite is true.

On the other subject, I have for most of my exploration time in ED been a scan it all or nothing, and no, we cannot do that now. Initially disappointing, I'm now a bit meh about it since it's out of my control.
 
Gregg Rulz ok
Max Factor
I'm sorry, i must call You out on this. I admit i am currently lost but what are You arguing so vigorously about?

1º I said that if the number of players who return to ED outnumber the players who leave because of the re-introduction of the ADS, that would be a consideranly objective good (because FD would win more money).

2º Max said that wasn't objective and that I had no facts to back it up.

3º I told him that similar things have happened before and FD didn't regret it.

4º He kept claiming I had no facts and that 1º wasn't objective.

The rest is history...
 
<mouth-foaming rant snipped>
There is no functionality of the ADS that the FSS fails to give you.

The ability to register a body so that it appears on the System Map and Nav Panel, without simultaneously performing a level 3 scan on that body, is impossible with the FSS. It was possible with the ADS.

So, there IS functionality that the ADS provides which the FSS fails to give you.
 
I know you're trying your hardest to miscomprehend. I KNOW it was not about dual booting, Even said so. Said it was about how an update to software (like ADS to FSS) REPLACES the earlier version. That is 100% not dual booting. That you "think" I think it was is purely you trying to fake "the only sane man in the room". It's a generic fallacy, an informal fallacy also known as the non sequitur. Your "concern" there does not arise from the conversation you were replying to.

Now, WHAT functionality is missing? You said FUNCTIONALITY, not mechanisation.

ALL of the functionality of the ADS is there. Want to see the full system map, including which body is orbiting what, and at what distance? The FSS gives you that.

What YOU are going to have to avoid is that you aren't looking for functionality, you want the ADS mechanisation, not its function. And adding the ADS function is not ever going to happen for rock solid reasons. One button press to know all is not going to happen, it isn't gameplay, it increases the cr/hr of the R2R run, and it also renders the FSS completely worthless.

There is no functionality of the ADS that the FSS fails to give you.

It doesn't let you get the results of that functionality with one button press is all. And that is a good thing.

I hope you appreciate that we are being patient with you. Just read the thread please. These things do not need to be explained to every contributor individually, you are coming into a well established topic. The proposal is one with no downside to any player, the only objections are apathy and schadenfreude.
 
One button press to know all is not going to happen, it isn't gameplay, it increases the cr/hr of the R2R run, and it also renders the FSS completely worthless.
Noone said we want "one click of a button" to discover everything. Only the map layout. No credits for it.
Furthermore FSS gives more cr/h than ADS did.
You fail to understand that for some it was a legitimate gameplay using their knowledge of system map to make a decision whether to stick to the system or leave it for someone else to tag / discover. FSS sure does have all functionalities, i give You that. However the one many are missing is hidden behind a greater time investment. Which everyone has to undergo to see if the system is even remotely worth seeing further which we all could agree most of the systems aren't. The issue is not with earning credits but with investing enormous amounts of time into something that is eventually disappointing.
So no, FSS is not rendered completely worthless. Those who are cherry-pickers in style have it easier with FSS. Those who seek credits have it easier with FSS yet again. Those who want to find extraordinary systems in terms of layout / bodies' placement are at disadvantage. Not to mention decision making for people who played 100% or none at all has been shut down or made significantly harder.
 
So there lies the problem.
We don't want the system map to determine if there are ELWs or HMCs or WWs.
System map to us is at its core a tool used to determine if there any interesting body configurations.
If You preffer cherry picking so be it. You'd lose nothing and be at advantage the FSS gives in terms of finding ELWs and WWs. You would lose nothing to those who stuck with ADS.
 
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In what way "cannot"?
You jump in and honk. Then you leave. All you tag is the star.
You don't honk, just jump. You tag nothing, not even the star.
You jump in and honk, open up FSS, look at the spectrum, see no ELW/WW region squiggles and you close itand jump. You tag nothing but the star.
I mean if you hang around the star for more than 20 seconds or so you "discover" the star, but such cases are few and you REFUSE to tag for WHAT reason?

The rest of that post, no issue to bring up, but that coda came from NOWHERE and makes no sense.

Any body that you pass within 20 Ls of is automatically scanned (and tagged) by the FSS.
 
PURELY about getting one-click discovery of all.
Noone said we want "one click of a button" to discover everything. Only the map layout. No credits for it.
This ^

3 ) Many new players alongside those who have already played significant amounts of time do seem to enjoy the new scanning method however main complaints i've come accross(myself included) is that
time to find that one, magnificient system is noticeably increased by enforcing players to perform whole scan and gauge whether it's worth staying(and now the important part - not for the credits but for the views). Oddities such as quaternary systems of moons and stars, odd orbits, bodies orbiting very close to eachother.
and this ^
And many other posts in this thread where we clearly stated we don't want bodies to be "discovered". Only placed on the system map. Like it used to happen pre 3.3 update. If not the forums then have a read at Wiki on how it used to work back then. You got nothing for honking outside of having the system map revealed.
 
No, I know you are not. Fake concern is still fake. I have read. And you leave "read" generically. Doesn't work for Jordan Peterson fans, doesn't work for you, sunshine.

iu


Or else...
 
1º I said that if the number of players who return to ED outnumber the players who leave because of the re-introduction of the ADS, that would be a consideranly objective good (because FD would win more money).

2º Max said that wasn't objective and that I had no facts to back it up.

3º I told him that similar things have happened before and FD didn't regret it.

4º He kept claiming I had no facts and that 1º wasn't objective.
Regarding point one it appears to be logical explanataion, however it's still bad that someone has to leave. Either way we won't know for sure if nothing happens.
I only somewhat agree with that since if profits outnumber losses it usually is considered a profit after all.
Regarding point 3 and 4 i can't tell much besides that maybe giving examples of these situations could help ease the situation a bit.
 
Regarding point one it appears to be logical explanataion, however it's still bad that someone has to leave. Either way we won't know for sure if nothing happens.
I only somewhat agree with that since if profits outnumber losses it usually is considered a profit after all.
Regarding point 3 and 4 i can't tell much besides that maybe giving examples of these situations could help ease the situation a bit.

The advanced docking computer is an example of a module that is not liked by a few here and there though I never saw any "I'm leaving" or "The game is done for" posts, in other words, it was a minor annoyance.

FTR I already gave this example.
 
Well, write your own game then. Or explain WHY. And do so convincingly enough that I want the same thing.

Happily, you're not the gatekeeper of what functionality is implemented, so there's absolutely no reason to convince you of anything.
The 'Why' has been explained, but different people (since different people have different 'whys').

You still get it. 100% of it. Use the FSS to populate it. It's called "playing the game". If you don't fancy that, just want to see the scenery, go watch a youtuber.

This is the Suggestions Forum. This is where we suggest different ways in which we could 'play the game'.
 
And many other posts in this thread where we clearly stated we don't want bodies to be "discovered". Only placed on the system map. Like it used to happen pre 3.3 update. If not the forums then have a read at Wiki on how it used to work back then. You got nothing for honking outside of having the system map revealed.

Aside from loading the nav computer with distance and direction vectors, basic body information, a graphical representation of each body and an indication of whether a body had been previously discovered, filling out the system map was clearly not the "only" thing the xDS did.

What exactly do you want back - the xDS functionality as it was pre 3.3 or your description of only placing bodies on the system map? Because those are two different things.
 
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