So this is how new players are greeted?

Vandyl said:
This isn't EvE…lets try not to let it become EvE.

Not sure if this was pointed at me, but one thing I have been very adamant about on these forums is my support for the consequences for unlawful acts detailed in the DDF Archive.

What the fudge? Have you even read my post or did you see "EvE" and went into bull rage?

You just said you support "consequences for unlawful acts". Ignoring EvE's immediate legal punishments which I didn't even mention (your ship virtually instantly destroyed by NPC police, security status loss, faction standing loss) and the long-term secondary consequences of those (such as inability to enter highest-security space in a ship anymore, becoming legal kill-on-sight target for everyone).

So ignoring those above, I've described a working system for the victim of a "griefer" to exact revenge, and in-case the victim is unable to do that, to receive retribution/vindication help from others around him. The "griefer" is placed into a him-vs-everyone situation with a flick of a switch by the victim, at the time and place of victim's choosing.

It's funny how people want the 'kill anyone anywhere' mechanic of EVE, but without any of the punishments. Just saying. :rolleyes:

Yeah, cause apparently immediate punishment, long-term consequences, and ability for victim to exact revenge (alone or with help of everyone) "like in EvE" is a bad thing, but he wants consequences instead... Oh wait, how is that not what I said?
 
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Spawned in in my new Sidewinder, fresh from the factory and started adventuring. At my fourth hour of playing, some scumbag in a big ass spaceship, blew me to pieces inside a spacestation. And that pewed me off big time. I represented no threat and no target value for him - I was simply an easy kill...

Now - before everybody gets worked up on game mechanics etc - stop up and think: is this really how we should greet new players?

EVE Online suffers severely of the lack of fresh blood in the playerbase, due to exact this problem: old time players having a scavenger party on green rookies. If we are to make Elite the most awesome gaming experience for all parties, we must avoid slaying, what clearly is a rookie player.

The loudmouths will probaly claim, that a kill is a kill. I beg to differ...

You are right, it isn't nice way to begin a new gaming experience
As a rule if you open fire in a station, then the station will respond with lethal force.
There may be exceptions in certainly lawless places and they may itself be bugs being worked out as the beta progresses.

**questions deleted, the search you your posts didn't work for me when I first tried so didn't see the replied you had already made **
 
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We need more tear buckets in isle 1

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jaaaawnnnnnn...... weak


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jaaaawnnnn .... stale trolling. Boring.

OP most of us are friendly, you may just be feeling an emotional hit when that happens. Position yourself so that losing is not a big deal. (Or else you will find yourself feeding forum trolls, now you don't wanna add to that would you?) For me sometimes I get to learn more when I lose, so give it a positive thought and see how you can avoid that sort of A-hole next time. :D

And btw certain station's defense systems are buggy that is probably why the station did not kill them before they did that. Anyway, don't be dishearten, choose to laugh out loud when you blow up, it's fun try it.
 
All I can say is, it will get better. When the full game releases, you will still meet similar folks like that here and there, but the bubble will be so big that those chances will be a lot smaller.

PLUS, with the inclusion of rankings, reputations and station camping fixes you will see a lot less of that.
 
Welcome Commander Megablam,

As others have already mentioned this is not the complete game yet so there are many bored players out there, and the occasional legitimate griefer.
As the game develops I'm sure the opportunity to grief greenskins will diminish.
However in the meanwhile, the majority of people in this community are good people, (even if a little loony).

I suggest playing either solo or joining a group (see group section of forum) - until you have a bit more money and are a bit more confident in your ships systems and controls.
 
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Welcome Commander Megablam,

As others have already mentioned this is not the complete game yet so there are many bored players out there, and the occasional legitimate griefer.
As the game develops I'm sure the opportunity to grief greenskins will diminish.
However in the meanwhile, the majority of people in this community are good people, (even if a little loony).

I suggest playing either solo or joining a group (see group section of forum) - until you have a bit more money and are a bit more confident in your ships systems and controls.

Hi

Just remember when the game goes live every ones credits gains will bewiped
every onewill start out with the viper andhave to start again
so get out there and practice

MikeGreg
 
I've been playing for several days in the all group without ever being attacked by another player, even in anarchic systems.

Frontier can't precisely stop someone from attacking you in the viscinity of a station, but the station security, the vipers and the bounty system combined with the group system mean it's never likely to be a problem.

I'm more concerned about the tutorial experience, which they are thankfully adding in beta 2.0.
 
Interesting.
A new player complains about an unfriendly, immature and senseless behavior and here some posters explicitly call him crybaby.
It's an unavoidable aspect of your playing style, isn't it?

Don't worry OP: after the release these behaviors will be rare. Solo mode is a solution, but it will negate any chance of interactions with players: those interactions will mostly be positive.
 
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really? whilst in a space station?

.,...... what was your commander name again (looks around for pen and paper for my black list!.........

OP has already posted the system name, which indicates that the station was Freeport, which we already know is buggy until the next release (when the devs have already indicated in this thread that it will be fixed) - Freeport's bugs mean it won't react unless somebody's shots hit the station itself. However, after the next release any griefer stupid enough to open fire inside the station there will rapidly be an expanding cloud of vapor and a few drifting pieces of debris as a navigational hazard, just like they will be anywhere else whether anarchy or not. OP got killed by an idiot exploiting a bug which is going to be fixed in mere days.

/thread.
 
Sry for replying without reading through the whole thread but just want to throw my thought into it.

As this aims to be an openended sandbox game with great player freedom, there will (and for the sake of tension SHOULD) be situations where someone in a weak position gets used by others in a strong position.
Withouth it, theres no excitement in surviving, turning the tide and eventually outmaneuver and destroy a sneaking assailant!

This game ia meant to be about taking risks, dangerous is even in its name, and its suppose to be dangerous!


That said, there are still alot of work to be done in making it viable and playable even for first time players. Mindlessly murdering clean vivilians must have bigger consequences!


And finally, this is beta and that gives rise to behaviour you are likely NOT to see in the final release, simply because there are little to no consequences to your actions right now. It will all be wiped at least once, probably more before release!

Dont despair, take a break or practice in private until game mechanics are fleshed out some, the system WILL work in the end :) (unless your a rebel scum!!)
 
How does the other player know you're new or not? Think about it.... As Michael has said the other player should be pulped by the station for aggression inside the safe-zone... Stick with it and avoid places like LP98 for a while.
 
Hi

Just remember when the game goes live every ones credits gains will bewiped
every onewill start out with the viper andhave to start again
so get out there and practice

MikeGreg

no, we have been told that they hope the last wipe will be at start of Gamma, and any wipes after it will be only because there is no other choice(like a huge exploit being discovered)
(and sidewinder, not viper)
 
Well, I can't say for sure, as I was sent to the insurance screen right after.
Thanks for the heads up about language ;)

Welcome Commander, may I suggest you join one of the PVE groups until you have developed some ingame skills so you can handle these types better. It will also give you some cash to play with to get a better ship and armament if you do have another unfortunate incident.

Nice to see your second post and its attitude remember also you cannot name and shame on the forums if you ever feel that way.

I hope you get a chance to even the score with any who do this.

I see in your third post you got the insurance which seems to be a bug gone away these days, as sometimes it wasn't working.

Anyway fly safe and enjoy this iteration of Elite as much as any others you played.

+1 rep for you
 
Interesting.
A new player complains about an unfriendly, immature and senseless behavior and here some posters explicitly call him crybaby.
It's an unavoidable aspect of your playing style, isn't it?

Actually, that's a part of growing up. Being able to handle various situations at all times, be it peaceful trading, exploring, giving hits or receiving hits.

It's OK to get targeted/killed, but that's why you have something called weapons and self-defense. You don't really expect all players to be pacifists? So yes, getting killed and whining about it is crying. There are many other options to avoid such events and the last of them is to cry.

The problem is that he got killed in a base.
In many other games, it's called baseraping and it's against the rules, but that's why Michael Brookes said that such things are not allowed and that base defenses should have activated to destroy such violators.
 
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Actually, that's a part of growing up. Being able to handle various situations at all times, be it peaceful trading, exploring, giving hits or receiving hits.
I totally agree.

But I keep missing the reason people need to poke the guy.

It's OK to get targeted/killed, but that's why you have something called weapons and self-defense. You don't really expect all players to be pacifists? So yes, getting killed and whining about it is crying. There are many other options to avoid such events and the last of them is to cry.
Sure.

The problem is that he got killed in a base.
In many other games, it's called baseraping and it's against the rules, but that's why Michael Brookes said that such things are not allowed and that base defenses should have activated to destroy such violators.
That's the main point.

The guy is complaining about this aspect of and people make fun of him? :S
Some posts in this thread show a lot more childishness than the OP.

"If you cannot add anything constructive to the discussion, do not post."
 
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