Jumped into a friends AspX to help him learn how the core mining works.
We flew around for an hour or so and just popped some Alexandrite rocks. Yeah, yeah, not the top paying mineral but he was just learning the ropes.
By the end though we had 50T of Alexandrite and a quick check on the Galaxy map found us a system where it was selling @ 550k. So total 27,5 million profit.
Well... he got 27,5 million profit.
Me, as a multi-crew member, get the trade dividends from the sale which is 5% out of the total profit, thus landing me at 1 375 000 credits.
This is just laughable.
For the same amount of time invested I'm getting 5% compared to what I could get if I was just flying my own ship and finding my own rocks to pop.
This is the very root cause of why multi-crew is so underused and pointless.
Yes, it's fun to play with your friend and multi-crew is actually not too bad. In our case he was flying the ship and shooting prospectors while I was Pulse Wave Scanning and scouting for rocks (which the 3rd person gunner view is quite good at compared to trying to see something out of your cockpit while dodging asteroids). I also kept tabs on the collector limpets and checked the galaxy map to find systems with icy and metallic rings as well as figuring out where to get the best sell prices.
So overall working together as multi-crew makes things run more smoothly, even if you are in the backseat and not able to fly the ship (which, in my case, was kind of convenient since I could then lean back, pet my cat and chew on some snack during supercruise and such).
However... getting barely 1.4M from it while he gets 27.5M really deflates the experience. Not saying he shouldn't get 27.5M. Sure he should. But why shouldn't the multi-crew members who invested the same time, doing the same activity get the same?
Then some of you might argue... but that would make it too easy to make money... people could just sit AFK in the ship and get free money. Well... sure they could. The real question though is; would you allow someone to just be a freeloader and hang out in your ship doing nothing, while having control over several of your ship systems (e.g. you can't deploy collector limpets yourself as pilot if you have a gunner hanging out in the ship).
I'm pretty sure the answer is no. You wouldn't want a freeloader in your ship who does nothing and inevitably ends up slowing you down and making you earn less credits. You MIGHT do it for a friend, but it would be far from the norm.
Rewards for multi-crew needs to be on-par with rewards from playing in a wing.
Playing in a wing and doing bounty hunting = sharing bounties. You get 100k, then I get 100k. If you play in a wing and your friend kills a bounty worth 100k then you'd be upset if you helped killed the same enemy and you get 5%, thus your reward is 5000.
Improve the credit rewards for multi-crew so crew members earn the SAME amount as the pilot. There is simply no good reason for this to not be the case (same time invested in the same activity) and you don't have to look further than the bounty voucher rewards while in a Wing.
I quite enjoyed multi-crew today. It was a nice experience right up until the reward screen.
Will I do it again? Not really. Why would I spend hours of my leisure time earning 5% compared to just making 100% ? Sure I'm nice to my friends, and I'd do it just to teach them how parts of the game works, but in the current state it will never be a preferred playstyle.
Never.
Improve the rewards.
We flew around for an hour or so and just popped some Alexandrite rocks. Yeah, yeah, not the top paying mineral but he was just learning the ropes.
By the end though we had 50T of Alexandrite and a quick check on the Galaxy map found us a system where it was selling @ 550k. So total 27,5 million profit.
Well... he got 27,5 million profit.
Me, as a multi-crew member, get the trade dividends from the sale which is 5% out of the total profit, thus landing me at 1 375 000 credits.
This is just laughable.
For the same amount of time invested I'm getting 5% compared to what I could get if I was just flying my own ship and finding my own rocks to pop.
This is the very root cause of why multi-crew is so underused and pointless.
Yes, it's fun to play with your friend and multi-crew is actually not too bad. In our case he was flying the ship and shooting prospectors while I was Pulse Wave Scanning and scouting for rocks (which the 3rd person gunner view is quite good at compared to trying to see something out of your cockpit while dodging asteroids). I also kept tabs on the collector limpets and checked the galaxy map to find systems with icy and metallic rings as well as figuring out where to get the best sell prices.
So overall working together as multi-crew makes things run more smoothly, even if you are in the backseat and not able to fly the ship (which, in my case, was kind of convenient since I could then lean back, pet my cat and chew on some snack during supercruise and such).
However... getting barely 1.4M from it while he gets 27.5M really deflates the experience. Not saying he shouldn't get 27.5M. Sure he should. But why shouldn't the multi-crew members who invested the same time, doing the same activity get the same?
Then some of you might argue... but that would make it too easy to make money... people could just sit AFK in the ship and get free money. Well... sure they could. The real question though is; would you allow someone to just be a freeloader and hang out in your ship doing nothing, while having control over several of your ship systems (e.g. you can't deploy collector limpets yourself as pilot if you have a gunner hanging out in the ship).
I'm pretty sure the answer is no. You wouldn't want a freeloader in your ship who does nothing and inevitably ends up slowing you down and making you earn less credits. You MIGHT do it for a friend, but it would be far from the norm.
Rewards for multi-crew needs to be on-par with rewards from playing in a wing.
Playing in a wing and doing bounty hunting = sharing bounties. You get 100k, then I get 100k. If you play in a wing and your friend kills a bounty worth 100k then you'd be upset if you helped killed the same enemy and you get 5%, thus your reward is 5000.
Improve the credit rewards for multi-crew so crew members earn the SAME amount as the pilot. There is simply no good reason for this to not be the case (same time invested in the same activity) and you don't have to look further than the bounty voucher rewards while in a Wing.
I quite enjoyed multi-crew today. It was a nice experience right up until the reward screen.
Will I do it again? Not really. Why would I spend hours of my leisure time earning 5% compared to just making 100% ? Sure I'm nice to my friends, and I'd do it just to teach them how parts of the game works, but in the current state it will never be a preferred playstyle.
Never.
Improve the rewards.