In lack of better statistics, here's some...
/thread?
In lack of better statistics, here's some...
In lack of better statistics, here's some...
/thread?
You know those INARA stat's just show how many of each ship people own and which ones are set as their "main" ship, right?
There are no stat's for which ships are most-commonly flown.
Same here. But instead of the Python I'm using an AspX as a medium pad miner. Not as efficient but I find the Lakon cockpits are most suited for mining as they provide the best visibility.I love mining in my T10, lumbering beast that it is, but also have a Python set up too, I also like variety(but know which ship I prefer)
Yes, I am aware of that, and that is only a sample of the overall population, but as Midian said, in the absence of better statistics...
In the absence of better statistics...the closest, relevant information available has been provided...In the absence of better (any relevant) statistics...... what?
I'm confused by the tone of your argument. It's like you're disagreeing with what people's response to the OP is yet their responses are the same as the point you're trying to make...In the absence of better (any relevant) statistics...... what?
Does anybody really dispute the assertion that there's very limited incentive to use a diverse range of ships?
There's no incentive, at all to ever use a small ship 'cos there's no gameplay that gives them an advantage and there's nowhere a small ship can land that a medium ship can't also land.
There's no advantage to using, say, Fed' ships in Fed' space or Imp' ships in Imp' space.
Ironically enough, given that the OP points out that big ships are being excluded from something-or-other (I honestly have no idea what), it's actually kind of nice that they are cos, as a rule, you might as well do everything in ED in a Cutter, Corvette or Annie and the only objective reason you wouldn't is if there isn't a large-pad station available.
At the risk of using an inappropriate analogy, it probably wouldn't hurt if FDev looked at real-life and asked themselves why there are a whole heap of different types of cars instead of everybody just choosing to drive a 40ft lorry.
They could produce a big list of all the reasons why people don't all drive a 40ft lorry and then try and find ways to replicate those reasons within the game.
You know those INARA stat's just show how many of each ship people own and which ones are set as their "main" ship, right?
There are no stat's for which ships are most-commonly flown.
Which part of: "Which part of "In lack of better stats..." didn't you exactly understand? Jaggid Edje wanted to see some stats, and I provided him the only stats about ships I know of. If you know any others, please give a link.You know those INARA stat's just show how many of each ship people own and which ones are set as their "main" ship, right?
There are no stat's for which ships are most-commonly flown.
Which part of: "Which part of "In lack of better stats..." didn't you exactly understand?
Does anybody really dispute the assertion that there's very limited incentive to use a diverse range of ships?
There's no incentive, at all to ever use a small ship 'cos there's no gameplay that gives them an advantage
I dispute it. I fly a wide range of ships. Big ships can be enjoyable for some things. Large cargo hauling is an obvious one, and of course, the most popular (although i don't like it) for exploration is the Anaconda. I've got a type 10 for mining, because while deep core mining is fun, i somehow prefer to do surface mining and watch loads of limpets buzzing around. For combat my preference is medium ships, and for stealth and courier missions, small ships are my go to ships.
A station not having large landing pads is similar to a grocery store not having a parking space for your 40ft lorryAs I said, there's a heap of reasons why, in real-life, we don't all drive 40ft lorries and if FDev could manage to translate some of those reasons into ED I reckon it'd add a lot to the gameplay.![]()
Incorrect.
1) The smaller the ship, the less likely it is to get scanned. So helps with small groups of wanted passengers or small smuggling operations.
2) Speed. Only small ships can fit the enhanced performance thrusters. This makes them great for courier missions where cargo space is not an issue or racing around.
Also small ships can often be more of a challenge and more fun to fly. Challenge and fun are both valid reasons to use small ships, depending no your preference.
I explained it to you, but you ignored my explanation.The part where it's relevant.
You might as well say "In lack [sic] of better stat's, here's a picture of a turnip" and try to assert that answers the question too.
See, I'm not sure about that.
#1 is debateable but, even if we accept it's a fact, it doesn't matter cos you can avoid scans with any ship.
Hell, I've done my share of docking a Beluga full of criminals in Robigo.
#2 is nice but there's no gameplay to support it.
I've got a Viper and iEagle that can both do ~900m/sec but there's nothing that I can actually do with them that I can't do in a Cobra or a Krait or even an Annie.