I am a fairly new player, but I’ve played enough to understand how this game works and really enjoy it. As with any game, there are things that I think should be changed or added, but this is one of the only games that I feel my ideas for aren’t trivial. I compiled a list of my concepts, and some passing thoughts. Frontier might be working on a couple of things similar to what I suggest, and I by no means want all these things at once. I am simply putting my ideas out there. I would like others to bring their ideas to the table as well.
Note: the list structure is more or less upside down in order of importance, so the category at the bottom is most important to me and the one at the top is least important. Nevertheless I hope we see changes and content similar to everything on this list, and more.
P.S.I am mostly a combat pilot, so that should shed some light on the lack of focus to other subjects
Concepts
- Ship Ideas
Core Dynamics
Eagle MkI- Recon fighter, more jump distance, but less hardpoints and smaller optional internals
Eagle MkIII- Interceptor role- higher quality Eagle MkII
Eagle MkIV- Apex of the Eagle series, with 4 hardpoints(2 Medium, 2 small), higher quality internals, 2 utilities. A small ship that isn’t a beginner ship, if you know what I mean.
Falcon-Smaller Eagle, fully Capable of independence, but also capable of being used as and SLF. 2 small hardpoints and 1 utility.
Osprey-Heavy Interceptor, like a hybrid between a Viper MkIV and a Vulture. 4 hardpoints (1 small, 2 medium 1 Large) 3 utilities
Kestrel-Bomber, big eagle. 8 hardpoints (2 medium, 6 small), 4 utilities
Hawk- A Heavy Fighter, FdL with A more heavier approach. 5 hard points(2 small, 2 large 1 huge). 6 utilities
Pelican MkI/Federal Cargo Ship- Large Cargo Ship to rival the T7. I recommend around 500 cargo. Basically, a bigger dropship, but with less combat focus
Pelican MkII/Federal Battleship- Heavy Combat ship, with 8 hardpoints(2 small, 2 medium, and 4 Large) and SFL bay, 6 utilities.Bigger Gunship
Faulcon DeLacy
Fill in the gaps of the Cobra and Viper line.
Krait MkI- Fighter. 1 medium hardpoint, 2 utilities
King Cobra- Bigger Cobra. A Multipurpose between the Cobra and Python. 6 hardpoints (2 Small, 4 Medium), 4 utilities
Fer-de-Lance MkII- FdL with more hull strength and center seat
Mamba MkII- More Combat focused and triangular.
Boa-The smaller anaconda with more firepower, but sacrifices other qualities 10 hardpoints(4 small, 2 medium, 4 large) 6 utilities and a SLF bay
Lakon
Hunter-SLF
T1,T2,T3,T4,T5- Small and cheap cargo Ships
Asp MkI- Combat ship with a mix of asp and diamondback features. 4 medium hardpoints, 4 utilities
Asp MkII- Combat ship with better internals than the AspX. 5 Hardpoints(2 small,2 medium, 1 large), 4 utilities
T8-Cargo ship in between the T7 and T9. Around 500 cargo
Leviathan/Alliance Corvette-Heavy Combat vessel. 9 hard points(2 small, 2 medium, 4 large, huge), 8 Utilities, and a SLF bay
Saud Kruger
Piranha-SLF
Shark- Combat ship, basically a FdL, designed to protect Cruise Ships that carry VIP personnel.
Narwhal Yacht-Massive Cruise Ship with a Pax of around 300
Guatamaya
Imperial Trader- Medium Multirole ship. 5 hardpoints(2 small, 2 medium, 1 large) 4 utilities
Zorgon Peterson
Tiger-Transport, 200T
Lion-Transport, 400T
Puma-Transport, 600T
Panther- Transport, 1200T
- Ships that need to be changed
Asp Scout-Make it Smaller, but give it more quality. Make it sort of a civilian Asp MkI, not a cheap AspX. I would give it one more small hard point and more optional internals.
Imperial Clipper- Make the fuselage bigger and smooth it out more. Give it an extra two utilities.
- Ship Renames
The Clipper and Cutter need to change names. When using military terms, you should try to make them more accurate compared to each other.
The Federal ships should be renamed and sold to private citizens(I.e. Not locked behind ranks).you can keep the original names as military designations. Here are my suggestions:
Federal Corvette=Cardinal Corvette
Federal Dropship=Buzzard MkI (Dropship could still be used in the name)
Federal Assault Ship=Buzzard MkII (Assault ship could still be used in the name)
Federal Gunship=Buzzard MkIII (Gunship could still be used in the name)
Remove “Alliance” from the Chieftain, Crusader, and Challenger
- Module Changes and ideas
FSD interdictors-Class 4 only and able to be put in a military slot.
Combat Personnel Barracks(Needs better name)-a high capacity passenger lounge used to transport military personnel on specialized missions
Small Ship Bays- Bays, not unlike SLF Bays, that can hold ships small enough, but still capable of independence
Customizable Cockpits-Alloy pilots to rearrange the seats in their cockpits
- Game play changes
Rank system- In stead of ships, reward players with in game discounts, cosmetics or other features. Make the rewards worth it, but not necessary to enjoy the game.
Cosmetics-Make a paint system that allows us to further customize it. Make colors free, and give every ship a starter pattern. Give faction based decals and nameplates to us through the rank system. Make basic names plates and ID plate free in-game. If you want to sell things on the store, sell things like specialized patterns, keep the ship kits.
Note: the list structure is more or less upside down in order of importance, so the category at the bottom is most important to me and the one at the top is least important. Nevertheless I hope we see changes and content similar to everything on this list, and more.
P.S.I am mostly a combat pilot, so that should shed some light on the lack of focus to other subjects
Concepts
- Ship Ideas
Core Dynamics
Eagle MkI- Recon fighter, more jump distance, but less hardpoints and smaller optional internals
Eagle MkIII- Interceptor role- higher quality Eagle MkII
Eagle MkIV- Apex of the Eagle series, with 4 hardpoints(2 Medium, 2 small), higher quality internals, 2 utilities. A small ship that isn’t a beginner ship, if you know what I mean.
Falcon-Smaller Eagle, fully Capable of independence, but also capable of being used as and SLF. 2 small hardpoints and 1 utility.
Osprey-Heavy Interceptor, like a hybrid between a Viper MkIV and a Vulture. 4 hardpoints (1 small, 2 medium 1 Large) 3 utilities
Kestrel-Bomber, big eagle. 8 hardpoints (2 medium, 6 small), 4 utilities
Hawk- A Heavy Fighter, FdL with A more heavier approach. 5 hard points(2 small, 2 large 1 huge). 6 utilities
Pelican MkI/Federal Cargo Ship- Large Cargo Ship to rival the T7. I recommend around 500 cargo. Basically, a bigger dropship, but with less combat focus
Pelican MkII/Federal Battleship- Heavy Combat ship, with 8 hardpoints(2 small, 2 medium, and 4 Large) and SFL bay, 6 utilities.Bigger Gunship
Faulcon DeLacy
Fill in the gaps of the Cobra and Viper line.
Krait MkI- Fighter. 1 medium hardpoint, 2 utilities
King Cobra- Bigger Cobra. A Multipurpose between the Cobra and Python. 6 hardpoints (2 Small, 4 Medium), 4 utilities
Fer-de-Lance MkII- FdL with more hull strength and center seat
Mamba MkII- More Combat focused and triangular.
Boa-The smaller anaconda with more firepower, but sacrifices other qualities 10 hardpoints(4 small, 2 medium, 4 large) 6 utilities and a SLF bay
Lakon
Hunter-SLF
T1,T2,T3,T4,T5- Small and cheap cargo Ships
Asp MkI- Combat ship with a mix of asp and diamondback features. 4 medium hardpoints, 4 utilities
Asp MkII- Combat ship with better internals than the AspX. 5 Hardpoints(2 small,2 medium, 1 large), 4 utilities
T8-Cargo ship in between the T7 and T9. Around 500 cargo
Leviathan/Alliance Corvette-Heavy Combat vessel. 9 hard points(2 small, 2 medium, 4 large, huge), 8 Utilities, and a SLF bay
Saud Kruger
Piranha-SLF
Shark- Combat ship, basically a FdL, designed to protect Cruise Ships that carry VIP personnel.
Narwhal Yacht-Massive Cruise Ship with a Pax of around 300
Guatamaya
Imperial Trader- Medium Multirole ship. 5 hardpoints(2 small, 2 medium, 1 large) 4 utilities
Zorgon Peterson
Tiger-Transport, 200T
Lion-Transport, 400T
Puma-Transport, 600T
Panther- Transport, 1200T
- Ships that need to be changed
Asp Scout-Make it Smaller, but give it more quality. Make it sort of a civilian Asp MkI, not a cheap AspX. I would give it one more small hard point and more optional internals.
Imperial Clipper- Make the fuselage bigger and smooth it out more. Give it an extra two utilities.
- Ship Renames
The Clipper and Cutter need to change names. When using military terms, you should try to make them more accurate compared to each other.
The Federal ships should be renamed and sold to private citizens(I.e. Not locked behind ranks).you can keep the original names as military designations. Here are my suggestions:
Federal Corvette=Cardinal Corvette
Federal Dropship=Buzzard MkI (Dropship could still be used in the name)
Federal Assault Ship=Buzzard MkII (Assault ship could still be used in the name)
Federal Gunship=Buzzard MkIII (Gunship could still be used in the name)
Remove “Alliance” from the Chieftain, Crusader, and Challenger
- Module Changes and ideas
FSD interdictors-Class 4 only and able to be put in a military slot.
Combat Personnel Barracks(Needs better name)-a high capacity passenger lounge used to transport military personnel on specialized missions
Small Ship Bays- Bays, not unlike SLF Bays, that can hold ships small enough, but still capable of independence
Customizable Cockpits-Alloy pilots to rearrange the seats in their cockpits
- Game play changes
Rank system- In stead of ships, reward players with in game discounts, cosmetics or other features. Make the rewards worth it, but not necessary to enjoy the game.
Cosmetics-Make a paint system that allows us to further customize it. Make colors free, and give every ship a starter pattern. Give faction based decals and nameplates to us through the rank system. Make basic names plates and ID plate free in-game. If you want to sell things on the store, sell things like specialized patterns, keep the ship kits.