It was mentioned ... that the barycentric behaviour isn't intended.
Well, that certainly eases my mind!
It was mentioned ... that the barycentric behaviour isn't intended.
Was the super cruise assist mentioned?
As this is also a farce.
Let me explain.
If you want to crash into a star or any other astronomical body, then use this option.
It goes to the target in a straight line ignoring anything in the way.
OOPS.
I thought it was supposed to aid guidance to an Object!
I have had it happen four times out of 100 runs.It was I thought supposed to mainly assist you by running the throttles not replace you by doing everything, I have had issues using it but it has never collided with anything that wasn't in the way before I started.
It seems no... With the mamba, it's a bit like leaving stations with your fly open. ^_^Mamba landing-gear?
No?
S'pose not.
Was the super cruise assist mentioned?
As this is also a farce.
Let me explain.
If you want to crash into a star or any other astronomical body, then use this option.
It goes to the target in a straight line ignoring anything in the way.
OOPS.
I thought it was supposed to aid guidance to an Object!
Yes I was aware of the shortcomings, I was just hoping they would mod it slightly.It was clearly explained in the documantation that this was a form of cruise control, not an autopilot. if you aim at something it will hit it! That's why it's called Super Cruise Assist and not Autopilot.
I have a very strange bug, when I kill a ship Felicia Winter I get merits of Felicia Winter, but I'm ally with Aisling Duval of the Empire, so you can not advance in Powerplay, this bug it happens from this mentioned updateGreetings Commanders,
The Elite Dangerous servers will be offline for all platforms from tomorrow morning (2 May) starting at 09:30 AM (UTC) for approximately 30 minutes to apply a minor update containing fixes and improvements.
Thank you for your patience.
Please find the full patch notes below:
Commodities Market
Crashes/Stability
- Stopped allowing players to attempt to buy more goods from a market than it can actually supply
- Increased the acceleration when choosing the quantity of commodity when buying or selling
- The sell pop up now defaults to max amount of the chosen commodity you're carrying
- If the player is currently docked at the station that is also set as the saved comparison market, the comparison column and its header will update and use the galactic average prices to calculate the profits
- If the player doesn't have Horizons, planetary surface markets are not considered when looking for best prices in the 'also consumed by' / 'produced by' lists
Damage Balancing
- Fixed a crash that could occur when using the FSS mode
- Fixed a crash that could occur when exiting the game
- Fixed a crash that could occur when sat in a dock
Engineering
- Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions
Exploration
- Reverted changes made to the Drag Munitions special in the initial April Update release
Galaxy Map
- Fix new Codex discovery notifications not displaying in the cockpit UI when proximity scanning or using the discovery scanner's system scan to discover all stars in a system
Inventory
- Added a background to the control key along the bottom of the screen, to increase readability whilst in lighter areas of the map
Knowledge Base
- Added in a decrease button when removing cargo from your ship, even when at 1, so that players can quickly select the maximum amount they hold
Main Menu
- Fixed missing non-English VO for knowledge base articles
Modules
- Fixed inconsistencies in options order between main menu and pause menu
Navigation Panel
- Fixed the module tab not updating in real time when modules have been shut down due to power usage
- Stopped module priorities being reset to 1 during FSD transitions
- Stopped the Shield Generator module from turning back on (when deactivated) during FSD transitions
- Removed the synthesis recipe that was being mistakenly applied to the Enforcer Cannon
- Fixed an issue where Enforcer Cannons would erroneously report that they could carry more ammo than they could
Performance
- Increased the font size for the remaining number of jumps
- Fixed missing 'clear filter' option from the SRV
- Bookmarked locations will now have an icon to show it's marked
- Selection UI will now stop at the top and bottom of the list of locations, whilst scrolling through them. A subsequent press of the button will then wrap around to the top/bottom.
- Added text to explain if a stellar body requires a permit
Pilots' Federation District
- Fixed the frame rate loss when the 'FX' graphical setting was set to anything other than 'off'
Pilot's Handbook
- Added system descriptions to the galaxy map
Player Journal
- Fixed various typos and formatting issues
- Added links from the mission detail screen to relevant handbook articles
- Added an 'Exit' button which will quit out of the Codex completely, rather than go back one page
- Include BodyName and radius in Status.json file, when in SRV
- Fixed a bug in the ship loadout info after swapping modules
Starport Services
Supercruise Assist
- 'Re-stock all' option now works correctly
Server Fixes
- Fixed the keybinding for toggling orbit lines on/off not working whilst Supercruise Assist is active
- Fixed an issue that caused the 'target obscured' message to not appear when a Nav Beacon was obscured by a star
- Stopped prompts appearing whilst in FSS mode
Server fixes released since April Update launched
- Re-enabled Codex discoveries for terraformable and non-terraformable ammonia worlds
- Implemented an automatic disconnect when a player is removed from a private group they're currently flying in
- Fixed ellipsis character on the main menu news in Russian
- Fixed faction reputation and career rank changes from completing objectives at installations, megaships and Conflict Zones
- Fixed a number of causes for unable to load Commander data from the main menu
- Tiana Fortune's medium and large landing pads should now be usable again
- Fixed the Galaxy Map's planet port commodity filter
- Fixed a number of performance & stability issues
Pretty sure there's a patch for that going out on TuesdayYep, worst part is (once again) that there is absolutely no info or acknowledgement from FDev.
Are the FSS bugs noted?
Are they being worked on?
When can we expect any kind of fix?
Seriously, the exploration is very close to unusable at the moment.... And what else is there to do 18000 LY away?
Not finding alot of HGEs still. Doesn't seem any different than before the patch.
what time upload today the ****ing patch 2 to play again ? anyone respond?
hth.We're aiming to roll-out a patch for all platforms on Tuesday 14 May at 10:00 AM (UTC)
Catch more flies with honey mate, not vinegar.what time upload today the ****ing patch 2 to play again ? anyone respond?
ETA for the patch fixing the previous patchs inserted bugs ?