Arguendo
Volunteer Moderator
Nope. I like to think that I have an ok grasp on the PvP community and who's in it. There were names popping up that I've never seen before, because they were Powerplayers. I don't dabble in that, so those names are unknown to me.A "clear majority" of the PvP community; is about the closest, most accurate description you can use.
Now, who better to listen to than those who actually engage in the activity?
Asking the ones who actually engage in it is though.So asking the vocal minority about a major gameplay change isn't helpful.
Never done Powerplay and don't intend to? Then you're not the intended audience anyhow.
This is not really a question for all players, as it doesn't affect all players. It only affects those who will engage in Power Play, which is a very very small portion of the playerbase. For everyone else*, it's a non-issue that is largely ignored unless they're trying to get the modules. So a vote would be good, but I would limit it to those who have stayed with a power and worked for it beyond those mandatory weeks and merits to unlock modules. Everyone else has had their say by their gameplay; it's irrelevant to them.If FDev want actual feedback, then the most honest thing they can do is put it in the launcher and have it as something to "vote" on before you can log in.
Then all active players get a say.
A better option imho, would be for FDev to talk to the groups who are actually active (Strange I know, but there actually are groups that are active in PP) and working for/against a superpower. That's the intended playergroup and the ones who knows best which changes would actually be good or bad for the mechanic.
Putting it to a general vote would mean it's on par with Ship Transfer, which is the only open vote FDev have ever had. Power Play is a long ways away from being that important in the game and to the vast majority of players. It's miniscule compared to the effect Ship/Module Transfer has on the game, as that affects everyone because we all move from A to B.
*With the caveat that module unlocks are removed from Powerplay, which I stated earlier was my main issue against OOPP.