sadly,
this is the same client-side problem several of us, beta backers,
pointed out before release and also just after release of ED
then after first cheat-wave (both PvP/PvE) hit and drama years ago
FD 'protected and detected' some adjusted values, that was all of it
public and private cheats for ED existed and were used since
game developers of MP games must adapt all the time non-stop
if they stop the game drifts into unplayable cheat/bot mess
IMHO the only correct ban for cheating is lifetime account ban
(if you know who i'm you will realize that's over decade experience)
adding BattlEye
or EAC
(so i'm not blamed of bias)
would help a lot to protect it from majority of cheats but not to save it,
there no way to prevent that w/o major redesign, rewrite of ED
even if ED adds to above something similar to FairFight
to detect absurd player behavior
in relation to positions, income/experience, playtimes, inventory and similar
(purely post-mortem database driven detection)