I think you nailed it.But it has 2 Huge hardpoints, which is cool. Being cool > being practical.
I think you nailed it.But it has 2 Huge hardpoints, which is cool. Being cool > being practical.
Better how? I've yet to see an argument that isn't just over inflating the importance of some marginal benefit like agility or hardpoint placement or SCB stacking (which you can do on any of the big 4 with similar results). Really it's just one of 2 big ships that can take being rammed or focused due to sufficiently large base shields. The other being the Cutter, over which it has a marginal but functionally not-significant agility advantage, and a very significant and meta-centric speed and base shield disadvantage.
Not even close to what I was saying. I'm arguing for over all game balance, not pure buffs to specific ships. However that is achieved doesn't really matter to me. But to answer your question, it's one or the other, not both.So you're not just begging for jump range, you're also begging for the Corvette to have even bigger combat advantages over the other three.
Significant? Hmm, that's a bit of a stretch. The "baked in heat capacity" of each ship is as follows:It has another pretty significant advantage over the Conda, it runs cooler. Either way you are entitled to your opinion, we are entitled to ours, both are subjective, as is personal experience.
The practical difference is higher due to the different hardpoint layouts. The Conda's 3 larges and 1 huge tend to generate more heat than the 1 large and 2 huges on the Vette, depending on the weapons you use of course.
What do you want for itSince you already have a Cutter, I recommend getting the Corvette. After getting the Cutter and Corvette my Anaconda has been collecting dust in the hanger because I have no use for it anymore.
Not even close to what I was saying. I'm arguing for over all game balance, not pure buffs to specific ships. However that is achieved doesn't really matter to me. But to answer your question, it's one or the other, not both.
I have all the big 4(type 10 sux) a rated and fully g5 engineered and for pve combat the vette wins hands down and by a long shot. On average I take about 100 elite wing assasination missions a week by myself(system cops stopped helping me lol) and have tried all 3 out with similar loadouts of mostly oc mcs and lr beams. The vette takes elite fdls down faster and has more shields/scbs left at the end of a skirmish and turns significantly not marginally better. The cutter turns like a oil tanker and the condas not much better. The vette feels like a medium ship in its agility and I have no trouble nailing the 3-4 vultures after wasting the fdls even lil sideys are easy to swat down. I dont use turrets on any of my ships most have fixed but I do use some gimbals on large ships.Better how? I've yet to see an argument that isn't just over inflating the importance of some marginal benefit like agility or hardpoint placement or SCB stacking (which you can do on any of the big 4 with similar results). Really it's just one of 2 big ships that can take being rammed or focused due to sufficiently large base shields. The other being the Cutter, over which it has a marginal but functionally not-significant agility advantage, and a very significant and meta-centric speed and base shield disadvantage.
This is essentially true, but since the Corvette isn't best in class in any regard, it can only ever have middling values on any stat so if you are going for middle of the road ship, then the Vette is one that doesn't have any glaring weaknesses except wasting your time getting to the fight and being unable to keep pace with and hence be a threat to medium ships.
I fitted a C7 fuel scoop on my Corvette. I don't see the problem with my 18ly range anymore. It takes time to get from point A to point B, but I like the ship too much. I do buy the odd ship now and then and engineer it, but I always end up selling it and go back to the Corvette.
Totally agree anything within the bubble is just fine for the vette. Mine has a 26.5ly range though that's from a lot of armor and heavy af lr sensors. I'm guessing his 18ly range is from not having a gfsdb.I guess it depends what you use a 'vette for but both of mine have a jump-range of around 30Ly and that works fine for me.
One is a dedicated combat ship which I use for "peacekeeping" - in other words, keeping the BGS ticking along in the region near my home-system - and for difficult assassination missions.
The other gets used for mat' scavving and anything dubious.
If I was touring around the bubble, making things explode, a bigger jump-range might be desirable but 30Ly is plenty for how I use those ships.
Well, my Corvette is self-sufficient and nomadish at the moment, meaning I can and need to repair hull, modules and scoop fuel. I had to chose between a guardian FSD booster (which does bring it in the 28ly range) and an AFMU so I opted for the latter. It's mission oriented, and aside from mining, I "can do it all". I have cargo, srv, an interdictor etc. My main beef with the game atm is how I have to use 3 slots for 3 different limpet controllers (I currently have hatch breaker, collector and recon), when they could just create a limpet bay (working like a SLF bay, only with as many internals as the module class and price tag to match). To deploy your desired limpet, you just need to go to the helm menu, select the one you want and voilà. Pretty much how you deploy a fighter or SRV except you drop a limpet. They can either be 3D printed or needing cargo, it's not a problem. One can hope, right? But they really need to do something about the "limpet module proliferation". I can clearly see myself using a C7 limpet bay so I can fit a bit of everything.Totally agree anything within the bubble is just fine for the vette. Mine has a 26.5ly range though that's from a lot of armor and heavy af lr sensors. I'm guessing his 18ly range is from not having a gfsdb.