Atmospheric landings or space legs, I see both as being very difficult to implement. The whole FPS perspective has been explored rather liberally, and the hurdles for development to leap are fairly well known. What surprises me is no one pointing out the multitude of problems that come with atmospheric landings. Here are a few I came up with that I believe would be a programming headache:
Flight models
ED has a very well established stable of vessels that are thoughtful in their implementation, fairly well balanced, and varied in role/function. Each would require a flight model for behavior within a gravity well and inside an atmosphere. This becomes more pronounced in higher pressure atmospheres not to mention handling the effects of chemically incompatible environments. This does open the possibility of additional modules, outfitting, and engineering but it could get very complex, very quickly. Granted, FD may implement these planetary climes in steps; earthlike worlds first, then ammonia, and deliver them in stages.
The next problem is flora/fauna. ED has set a fairly high bar in delivered scope as compared to SC and NMS. NMS, which has atmospheric landings, is very simple in terms of play mechanics and is entirely dependent on a somewhat wonky procedural generation system to give you "different" plant/animal life on its countless planets. The problem is evident to anyone that has played it (not that its a bad game, Hello Games has done a great job in polishing NMS); after a while, they all look the same. Occasionally RNG will deliver something truly bizarre but you mostly see the same types of things no matter where you go. What will Frontier do to make ED different?
As it stands, we already have a glimpse of this in the very limited plant life seen in the game so far. I don't think the player base would be too thrilled in seeing the same dozen trees or critters thousands of LY apart, over and over again.
Lastly, we have the inhabited planets. Throughout the bubble we have fully settled civilizations sprawling across hundreds (possibly thousands?) of worlds. These would be modeling nightmares and even harder to properly animate to give the impression you were landing at a living, breathing metropolis.
My shiny pennies for your brain.
Flight models
ED has a very well established stable of vessels that are thoughtful in their implementation, fairly well balanced, and varied in role/function. Each would require a flight model for behavior within a gravity well and inside an atmosphere. This becomes more pronounced in higher pressure atmospheres not to mention handling the effects of chemically incompatible environments. This does open the possibility of additional modules, outfitting, and engineering but it could get very complex, very quickly. Granted, FD may implement these planetary climes in steps; earthlike worlds first, then ammonia, and deliver them in stages.
The next problem is flora/fauna. ED has set a fairly high bar in delivered scope as compared to SC and NMS. NMS, which has atmospheric landings, is very simple in terms of play mechanics and is entirely dependent on a somewhat wonky procedural generation system to give you "different" plant/animal life on its countless planets. The problem is evident to anyone that has played it (not that its a bad game, Hello Games has done a great job in polishing NMS); after a while, they all look the same. Occasionally RNG will deliver something truly bizarre but you mostly see the same types of things no matter where you go. What will Frontier do to make ED different?
As it stands, we already have a glimpse of this in the very limited plant life seen in the game so far. I don't think the player base would be too thrilled in seeing the same dozen trees or critters thousands of LY apart, over and over again.
Lastly, we have the inhabited planets. Throughout the bubble we have fully settled civilizations sprawling across hundreds (possibly thousands?) of worlds. These would be modeling nightmares and even harder to properly animate to give the impression you were landing at a living, breathing metropolis.
My shiny pennies for your brain.