ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

So you're not running antialiasing? What about supersampling? SS definitely makes a sizable difference, it makes text a great deal easier to read.

My 780 GTX runs ED fine with 1.5x supersampling and no antialiasing, no slowdown even in the stations with a lot of transparency like Wyrd.

That's incredible performance if that's in a DK2. On a monitor, sure.
 
So you're not running antialiasing? What about supersampling? SS definitely makes a sizable difference, it makes text a great deal easier to read.

My 780 GTX runs ED fine with 1.5x supersampling and no antialiasing, no slowdown even in the stations with a lot of transparency like Wyrd.

Love to know how you are managing that. My 780TI OCd is stuttery as hell and no where near 75fps in Wyrd with no SS or AA
 
I ordered my Oculus on 31/08, woop!
-Said at the time I was due delivery in Oct. I'm in no particular rush as I plan a new build...and would appreciate some advice.

Should I go with single 980 or 970 SLI? I've heard SLi doesn't work well with the Rift atm due to latency, but will this be resolved soon...ish? Or would I be better going single 980, or maybe single 970...? The benefits of 980 hardly seem worth the price, as SLI 970's costs just a little more than 980 and has almost double the FPS of the single unit in most cases!

Any help/comments/advice/ramblings is appreciated! :)
 
I ordered my Oculus on 31/08, woop!
-Said at the time I was due delivery in Oct. I'm in no particular rush as I plan a new build...and would appreciate some advice.

Should I go with single 980 or 970 SLI? I've heard SLi doesn't work well with the Rift atm due to latency, but will this be resolved soon...ish? Or would I be better going single 980, or maybe single 970...? The benefits of 980 hardly seem worth the price, as SLI 970's costs just a little more than 980 and has almost double the FPS of the single unit in most cases!

Any help/comments/advice/ramblings is appreciated! :)

no way to be certain.

the 9x series of cards support a new type of SLI, but it is not supported yet in the oculus SDK AFAIK.

am sure it will be at some point but no idea how long it will take. Also, there is a chance this new SLI will be supported by older cards too afaik.
 
Since AMD's announcement seems to just be new firepro cards I went ahead and ordered a 980. Should arrive tomorrow so will check performance in E: D on the DK2 in various scenarios and report back.
Plan on overclocking it to the max since it appears to have mucho overclocking headroom even on air but will probably do that over the weekend. Will report back on OC performance too.
 
Thanks for your thoughts Mike! :)
-This new technology does weigh on so many decisions, and technology catching up with itself...

I look forward to that King5ton!
 
Thanks for your thoughts Mike! :)
-This new technology does weigh on so many decisions, and technology catching up with itself...

I look forward to that King5ton!

My advice would be to go for the best single GPU at the minute. If it turns out that the 900 cards remove the AFR latency issue that currently is a problem with SLI/Crossfire with VR then you can always buy a second card and SLI them up.
If money is no object go for a 980, a 970 is a very good option though if you can't afford a 980 as they overclock to near stock 980 levels of performance.
An overclocked 980 will obviously beat it though.
Looking at benchmarks for an 980 overclocked it provides nearly double the performance of my current 7970 and why I bit the bullet and got one.

Sauce - http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/22
 
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I will be testing how going from i7 3770k to i7 5930k affects the performance, keeping the R9 290x a little while longer. Has anyone else noted improvements when upgrading the CPU?
 
I will be testing how going from i7 3770k to i7 5930k affects the performance, keeping the R9 290x a little while longer. Has anyone else noted improvements when upgrading the CPU?

I think that you'll only see improvements if your old CPU was bottlenecking the game so that it couldn't feed the GPU fast enough to keep up.
Since you're going from a 3770K to a 5930K I don't believe you'll see much if any performance increase as the game probably wasn't struggling on the 3770K.
 
I will be testing how going from i7 3770k to i7 5930k affects the performance, keeping the R9 290x a little while longer. Has anyone else noted improvements when upgrading the CPU?

You probably wont notice anything at all with that change. But you can run a video encoding in the background and play at the same time with many cores. :)

Using a 3930K and R9 290x my self. I have been looking at the newer entusiast CPUs both 49xx and 59xx and they have hardly gained any performance yet.
 
Maybe I dunno, R9 290x is still good enough, you should have 150 FPS in max graphics in 1080p.
Even if 980 is better its just by 5% or something, not worth upgrading now really.
 
Maybe I dunno, R9 290x is still good enough, you should have 150 FPS in max graphics in 1080p.
Even if 980 is better its just by 5% or something, not worth upgrading now really.

The amount of stuttering in spaceports is pretty bad with this card. Even in empty space there's random jittery-ness for no apparent reason. The reason I'm considering the new nVidia series is that I'm upgrading the shrine anyway, and my son could use a 290x for his Minecraft needs :) .
 
My advice would be to go for the best single GPU at the minute. If it turns out that the 900 cards remove the AFR latency issue that currently is a problem with SLI/Crossfire with VR then you can always buy a second card and SLI them up.
If money is no object go for a 980, a 970 is a very good option though if you can't afford a 980 as they overclock to near stock 980 levels of performance.
An overclocked 980 will obviously beat it though.
Looking at benchmarks for an 980 overclocked it provides nearly double the performance of my current 7970 and why I bit the bullet and got one.

Sauce - http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/22

I think this is excellent advice. A 980 now looks like a great card with a good chance the VR specific SLI will make excellent use of that card for a good while to come. They chose to demo the new OR prototype with a pair of 980s - that's a pretty good recommendation.

I was torn but went with a 970. Bit of a calculated gamble but I wasn't unhappy with the way my 6950 was playing so couldn't really justify the extra.

BTW obviously a very small sample size but old AMD to new Nvidia card seems a bit of a pattern.
 
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Not sure if this was already mentioned but:

@DavidBraben:
2014-09-25 11:44:46 UTC
Playing #EliteDangerous on #Oculus DK2 with the new SDK en masse at #EGX2014. Great to watch over-the-shoulder! pic.twitter.com
 
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OK, as someone who likes to make Elite: Dangerous videos - I want to know if this feature will be available to us to output the optically corrected video to OBS? Rather than having to kind of half-bake it with cropping/resizing then post-processing
 
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