After some 900 hours in the game on PS4 Pro, I'm starting over on PC, for various reasons.
TL;DR: VR, better controllers, community.
In detail:
All the cool kids are on PC. It does disturb me somewhat that most of the active community, most of the youtubers, most of the action in general happens on PC. PS4 Shinrarta Dezhra is hardly the notorious de facto PvP station when all you meet is three lone Corvettes, two jump out at first sight of a Chieftain dropping in, and the third won't even respond to an o7. Meh. Now crossplay would fix this, of course console players would get annihilated in PvP by the optimized PC rigs, but still, not everyone is looking to be the apex predator. I think most would just enjoy sharing the same galaxy with the PC/Xbone brethren.
VR. Tested ED quickly on my colleague's PC account with VR at work. Now I'm no VR newbie, virtual reality has been my day job since 2015, but I still keep being amazed by the immersion of actually being there instead of just looking at it. I ran the docking and mining tutorials at the office on KBAM + Vive and I was hooked. Now I'm rocking a Rift CV1 on a GTX Titan X, it's no powerhouse but an old dev/artist PC I dragged home from work, it suffocates completely in RES fights, but I'm still loving it over the flat version. As far as Braben's comments on VR, I completely disagree with him, in the B2B sector VR is already being adopted like crazy and it will penetrate the consumer market. This toothpaste will never go back into the tube, it may take a while, but it's the future, deal with it. A sim without stereoscopic rendering will be left in the dust sooner or later as new simulations will run VR from day one.
Under-utilization of the DS4. I whined about it a couple of times in the suggestions thread, I think DS4 could be the ultimate "3D mouse" equivalent if the motion sensors were used for at least the rotations, or at best, if each of the six axes were independently available for mapping freely to Elite's various analog controls. I actually miss the DS4 especially when playing in VR, I had the input mappings so I had everything I needed at my fingertips, but the sticks just aren't a match for a mouse while aiming fixed weapons, and being limited to 4 analog axes just plain sucks.
Lack of KBAM support. Unless Sony explicitly denies games from providing mouse support, I can't come up with a reason not to offer the same KBAM options to PS4 players which PC players enjoy. This is the kind of crap that gives consoles a bad reputation when they're roughly just fixed configuration PCs running a [slightly] custom O/S. But the feeling of FDev not really caring about console players is strong. One doesn't simply play Elite like it's an arcade game. Sims need sim controls.
Lack of support for a few specific HOTAS controllers which could easily work on PS4 with some minor effort. I'm currently running a Thrustmaster TWCS throttle and a G402 mouse. Because of VR, I need to have most of the priority functions at my fingertips so I went straight to Amazon before I even started this new CMDR. Now this throttle is light years away from decent HOTAS equipment, it's still a flimsy plasticy toy, but it's also a lot better than the two sad HOTAS sticks that are supported on PS4, and I don't really feel the need for anything of higher quality right now. I just wanted pitch+yaw+weapons in my right hand, thrusters+roll+utilities in my left hand, TWCS + mouse are just fine for that purpose.
Now I must say this in defence of the PS4 version. It really is a convenient way to play. I jumped out of the PC gaming scene around the times of Matrox G400 (a GPU released in 1999) and setting up this PC for ED I sure remembered why. Linking Frontier Account to the Steam Account, setting up Oculus, trying to get the game started in VR (do I start it from Steam? From Oculus Home? Sometimes one seems to work and sometimes the other), going to the Windows audio settings to change the sampling rate from 48K to 44.1K to get sounds to work (had to google for that fix)... it took me a good couple of hours to get it running flawlessly and still sometimes when I look at the navigation panel, if I move the mouse, it will leave the ED window and I end up posting on Facebook or something. I couldn't make the fullscreen mode setting stick, it defaults back to windowed every time. I've lost my input bindings already once and I've played for a day. I HATE PC GAMING. But in ED I just feel like a second class citizen on console, so I endure. Hope PS5 brings crossplay, VR and better controller support. I would love to get back to the convenience of console gaming but it's horses for courses and to me ED is a game which requires a sim configuration, and that current-gen consoles honestly don't provide.
TL;DR: VR, better controllers, community.
In detail:
All the cool kids are on PC. It does disturb me somewhat that most of the active community, most of the youtubers, most of the action in general happens on PC. PS4 Shinrarta Dezhra is hardly the notorious de facto PvP station when all you meet is three lone Corvettes, two jump out at first sight of a Chieftain dropping in, and the third won't even respond to an o7. Meh. Now crossplay would fix this, of course console players would get annihilated in PvP by the optimized PC rigs, but still, not everyone is looking to be the apex predator. I think most would just enjoy sharing the same galaxy with the PC/Xbone brethren.
VR. Tested ED quickly on my colleague's PC account with VR at work. Now I'm no VR newbie, virtual reality has been my day job since 2015, but I still keep being amazed by the immersion of actually being there instead of just looking at it. I ran the docking and mining tutorials at the office on KBAM + Vive and I was hooked. Now I'm rocking a Rift CV1 on a GTX Titan X, it's no powerhouse but an old dev/artist PC I dragged home from work, it suffocates completely in RES fights, but I'm still loving it over the flat version. As far as Braben's comments on VR, I completely disagree with him, in the B2B sector VR is already being adopted like crazy and it will penetrate the consumer market. This toothpaste will never go back into the tube, it may take a while, but it's the future, deal with it. A sim without stereoscopic rendering will be left in the dust sooner or later as new simulations will run VR from day one.
Under-utilization of the DS4. I whined about it a couple of times in the suggestions thread, I think DS4 could be the ultimate "3D mouse" equivalent if the motion sensors were used for at least the rotations, or at best, if each of the six axes were independently available for mapping freely to Elite's various analog controls. I actually miss the DS4 especially when playing in VR, I had the input mappings so I had everything I needed at my fingertips, but the sticks just aren't a match for a mouse while aiming fixed weapons, and being limited to 4 analog axes just plain sucks.
Lack of KBAM support. Unless Sony explicitly denies games from providing mouse support, I can't come up with a reason not to offer the same KBAM options to PS4 players which PC players enjoy. This is the kind of crap that gives consoles a bad reputation when they're roughly just fixed configuration PCs running a [slightly] custom O/S. But the feeling of FDev not really caring about console players is strong. One doesn't simply play Elite like it's an arcade game. Sims need sim controls.
Lack of support for a few specific HOTAS controllers which could easily work on PS4 with some minor effort. I'm currently running a Thrustmaster TWCS throttle and a G402 mouse. Because of VR, I need to have most of the priority functions at my fingertips so I went straight to Amazon before I even started this new CMDR. Now this throttle is light years away from decent HOTAS equipment, it's still a flimsy plasticy toy, but it's also a lot better than the two sad HOTAS sticks that are supported on PS4, and I don't really feel the need for anything of higher quality right now. I just wanted pitch+yaw+weapons in my right hand, thrusters+roll+utilities in my left hand, TWCS + mouse are just fine for that purpose.
Now I must say this in defence of the PS4 version. It really is a convenient way to play. I jumped out of the PC gaming scene around the times of Matrox G400 (a GPU released in 1999) and setting up this PC for ED I sure remembered why. Linking Frontier Account to the Steam Account, setting up Oculus, trying to get the game started in VR (do I start it from Steam? From Oculus Home? Sometimes one seems to work and sometimes the other), going to the Windows audio settings to change the sampling rate from 48K to 44.1K to get sounds to work (had to google for that fix)... it took me a good couple of hours to get it running flawlessly and still sometimes when I look at the navigation panel, if I move the mouse, it will leave the ED window and I end up posting on Facebook or something. I couldn't make the fullscreen mode setting stick, it defaults back to windowed every time. I've lost my input bindings already once and I've played for a day. I HATE PC GAMING. But in ED I just feel like a second class citizen on console, so I endure. Hope PS5 brings crossplay, VR and better controller support. I would love to get back to the convenience of console gaming but it's horses for courses and to me ED is a game which requires a sim configuration, and that current-gen consoles honestly don't provide.