It's time for an Anaconda competitor

The Chonky Boy Battle Cow is a true joy to fly lol


It handles like a small moon, but something about it is just fun. I can't quite put my finger on it.

I like big ships, and considering the size of the T10 it should handle like a small moon.
I also love the Cutter and the fact that you need to make an appointment with your brakes yesterday, if you want to brake today :).
These big monsters are very interesting to fly I think.
 
I also love the Cutter and the fact that you need to make an appointment with your brakes yesterday, if you want to brake today :).

The Cutter is simply awesome. Truly the only way to properly bask. For my first docking experience in it, I used my usual technique of boosting towards the slot as soon as I dropped from supercruise, and requested docking as soon as in range. I did make it through the slot... And nearly made it out of the back of the station too, but the wall was just strong enough to stop me.
 
The Cutter is simply awesome. Truly the only way to properly bask. For my first docking experience in it, I used my usual technique of boosting towards the slot as soon as I dropped from supercruise, and requested docking as soon as in range. I did make it through the slot... And nearly made it out of the back of the station too, but the wall was just strong enough to stop me.
Muscle memory is one of the biggest gankers in Elite I guess 😅
 
The Cutter is simply awesome. Truly the only way to properly bask. For my first docking experience in it, I used my usual technique of boosting towards the slot as soon as I dropped from supercruise, and requested docking as soon as in range. I did make it through the slot... And nearly made it out of the back of the station too, but the wall was just strong enough to stop me.
True, just a wrong move and the docking is "ducked".
When I'm in a hurry I boost as soon as I drop and then I immediately put idle.
 
The Anaconda long needed a competitor but Frontier are too enamored with that damn thing to give it a proper rival and refuse to balance it properly for it's specs.

It's bar none capable of THE best jump ranges thus it can go places no other ship can around the edges and above/below the galaxy. It can also go places faster as a result too.
It's one of the three best traders when built for it, while retaining the best trading ship jump range.
It's THE BEST anti-Thargoid ship with it's freakish hull and decent shields, good for fighting against Medusa's and Hydras.
It's a good combat ship period with godly fixed hardpoint placements for PvP and gimballed if PvE.
It's got a freakishly strong hull for it's size and mass which makes it brokenly strong compared to other ships.
It also has the ability to show combat damage on it's hull, something unique to it (I don't even think the Cobra Mk3 has that, could be wrong though). Every other ship is just generic damage at best.

The Conda needs to be properly tuned and new ships need to come out.
Ideally a new Guardian-based (similar to SLF) ship needs to come out with superior jump range (as Guardians had godly FSD capabilities compared to our stuff, so a pure Guardian ship should dominate in this area) for explorers to have some new eyecandy (Center seat cockpit, none of that off to the side nonsense that ruins the view).
Said ship should as a result of being Guardian based, be superior for Anti-Thargoid combat (it can gladly suffer in human combat as a tradeoff, just make it stronger versus the bugs).
Trader ships need to be able to legit carry more and have some better hull and shielding to help push the conda further aside.

The Anaconda was meant to be, as a multipurpose ship, a jack-of-all-trades-master-of-none. Instead it's a master at everything and undisputed god tier when it comes to jump range and thargoid operations. If the big 2020 update doesn't give us ships that beat it finally, or bring it down to be properly in line with everything else, I'm gonna be disappointed.
 
The Anaconda long needed a competitor but Frontier are too enamored with that damn thing to give it a proper rival and refuse to balance it properly for it's specs.

It's bar none capable of THE best jump ranges thus it can go places no other ship can around the edges and above/below the galaxy. It can also go places faster as a result too.
It's one of the three best traders when built for it, while retaining the best trading ship jump range.
It's THE BEST anti-Thargoid ship with it's freakish hull and decent shields, good for fighting against Medusa's and Hydras.
It's a good combat ship period with godly fixed hardpoint placements for PvP and gimballed if PvE.
It's got a freakishly strong hull for it's size and mass which makes it brokenly strong compared to other ships.
It also has the ability to show combat damage on it's hull, something unique to it (I don't even think the Cobra Mk3 has that, could be wrong though). Every other ship is just generic damage at best.

The Conda needs to be properly tuned and new ships need to come out.
Ideally a new Guardian-based (similar to SLF) ship needs to come out with superior jump range (as Guardians had godly FSD capabilities compared to our stuff, so a pure Guardian ship should dominate in this area) for explorers to have some new eyecandy (Center seat cockpit, none of that off to the side nonsense that ruins the view).
Said ship should as a result of being Guardian based, be superior for Anti-Thargoid combat (it can gladly suffer in human combat as a tradeoff, just make it stronger versus the bugs).
Trader ships need to be able to legit carry more and have some better hull and shielding to help push the conda further aside.

The Anaconda was meant to be, as a multipurpose ship, a jack-of-all-trades-master-of-none. Instead it's a master at everything and undisputed god tier when it comes to jump range and thargoid operations. If the big 2020 update doesn't give us ships that beat it finally, or bring it down to be properly in line with everything else, I'm gonna be disappointed.

Thats all very nice to say, but it not actually possible to do. The only proper way to nerf the Anaconda is properly balance the hull mass and they know they can't do that without breaking their own game in the process.

The Conda will forever be one of the top ships in the game. Thats just how its gonna be. All we can hope for is that other ships get buffed rather than the Conda getting nerfed.
 
Thats all very nice to say, but it not actually possible to do. The only proper way to nerf the Anaconda is properly balance the hull mass and they know they can't do that without breaking their own game in the process.

The Conda will forever be one of the top ships in the game. Thats just how its gonna be. All we can hope for is that other ships get buffed rather than the Conda getting nerfed.
How will it break their game if they double the hull mass for the Anaconda or reduce it's hull hardness to 40 for example?
 
How will it break their game if they double the hull mass for the Anaconda or reduce it's hull hardness to 40 for example?

You mean other than completely screwing over the hundreds of explorers out in the depths of space that would log in to suddenly find that their jump range has been cut in half? Or completely ruining the builds that hundreds of commanders have farmed materials for, carefully crafted and used for years?


The Anaconda is one of the most widely used and most popular ships in the game. Pretty much every single player in the game has either used one at one point or continues to use one to this day. They would in one single move tick off a significant of their (lets be honest) limited playerbase. FDev is not going to break their game and tick off their players just so they can "balance" a ship that already has its own drawbacks and limitations. Especially when that ship has existed in the state that its in for years. It would absolutely ridiculous on their part.


The answer is to buff other ships to make them competitive. Not nerf the most popular ship in the game. That way everyone is happy rather than a significant portion of the playerbase getting completely screwed over.
 
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Pretty much every single player in the game has either used one at one point or continues to use one to this day.

I'm not sure that's true. I bought one, flew it, and got rid of it immediately. Never got any use out of it. :D It would have been the most popular ship as it was the only big ship without rank requirements for a long time - but this is no longer the case.

It is what it is, though. There aren't going to be any huge changes to it at this stage (nor should there be). And for every specific task, I prefer other ships. For exploring, the only benefit to the Anaconda is the jump range, but I'm not willing to put up with flying a whale for that - and to get the highest ranges, you've got to make some harsh compromises that you wouldn't have to on other ships. The Cutter beats it for trading, as does the T-10. The Corvette and Cutter are both superior to it for fighting. In fact, the only thing the Anaconda excels at as being an all-rounder.
 
The problem with large ships is the supercruise handling, if it handles like a dog many CMDRs simply won’t use it...

To be honest if you pass on a ship just because of the way it handles in supercruise I am going to find it really hard to take your opinion on any ship seriously.


Supercruise handling is near the bottom of the list of things you should care about when choosing a ship.
 
The Cutter is simply awesome. Truly the only way to properly bask. For my first docking experience in it, I used my usual technique of boosting towards the slot as soon as I dropped from supercruise, and requested docking as soon as in range. I did make it through the slot... And nearly made it out of the back of the station too, but the wall was just strong enough to stop me.

Had the same type of fun encounter with the back wall of a station, and later discovered that aggressively hunting pirates in an asteroid belt with a cutter might require a somewhat more restrained approach. I also learned some good lessons from a harrowing experience on a heavy gravity planet. I bounced 2 times just in front of the landing pad, leaving me with less than 10% hull.
 
I would love an Elite: Dangerous version of the Imperial Trader;-

trader2.gif


Could even be used as a tribute to Paul Darrow (because it looks very Liberator like).
 
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