It's time for an Anaconda competitor

An explorer spends the vast majority of their time (97.2%) in supercruise, so the handling is kinda important.

Since you technically only need one module to explore and FDev have recently been throwing around slots like Oprah loadout capabilities aren't a consideration any more.

The only thing left after that is the view from the cockpit and how pretty the ship looks in selfies.
The FSS kind of makes supercruse handling less significant in general. I mean, you literally have to park your ship in supercruise to use it... Who thought that was a good idea? But I digress...

Both supercruise and above world handling are still very important to me and how I care to explore, and I presently get along just fine in other ships besides the Anaconda.

I could see maybe the jump ranges of some other ships being boosted a bit to maybe have it so their portential is just beyond the Anaconda. I probably still wouldn't use them very often (DbE, and the like), but it seems fair in the sense that the Anaconda is a multi-role so shouldn't necessarily also be the best (as some equate it) explorer.
 
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The FSS kind of makes supercruse handling less significant in general. I mean, you literally have to park your ship in supercruise to use it... Who thought that was a good idea? But I digress...

Both supercruise and above world handling are still very important to me and how I care to explore, and I presently get along just fine in other ships besides the Anaconda.

I could see maybe the jump ranges of some other ships being boosted a bit to maybe have it so their portential is just beyond the Anaconda. I probably still wouldn't use them very often (DbE, and the like), but it seems fair in the sense that the Anaconda is a multi-role so shouldn't necessarily also be the best (as some equate it) explorer.

The FSS made supercruise handling MORE important for me - since I use high speed proximity fly-bys to resolve bodies. A ship that can't steer would result in an awful lot of kinetic braking.

FDev should just fix the 'Conda.
 
Like I said. Agree to disagree.

Not sure what you're disagreeing with at this point. In systems explored per time, jump range is neither here nor there once you have sufficient jump range to reach most places within the galaxy. If you're trying to travel someplace specific within a certain time frame or explore on the fringes of the galaxy it becomes more important of course, but I wouldn't equate that with basic and sufficient exploration needs.
 
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The FSS made supercruise handling MORE important for me - since I use high speed proximity fly-bys to resolve bodies. A ship that can't steer would result in an awful lot of kinetic braking.

FDev should just fix the 'Conda.
Fair enough, but unfortunately we may be more in the minority with how we care to effectively approach exploration. It is what it is.

Unfortunately fixing the Anaconda isn't as viable an option with the shared galaxy and where Commanders are able to reach comparatively with each other. Expeditions, etc., are a thing you know.
 
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I've always felt the anaconda was overrated. Have owned at least three of them, but I always end up selling it because it's a major annoyance to fly in SC, and doesn't do much, besides jump, better than other ships.

It fits that jack-of-all-trades moniker rather well, doesn't particularly need any changes (though I'd not be opposed to a modest increase in hull mass, or reduction in hull integrity/rating), and has plenty of competition.
 
Not sure what you're disagreeing with at this point. In systems explored per time, jump range is neither here nor there once you have sufficient jump range to reach most places within the galaxy. If you're trying to travel someplace specific within a certain time frame or explore on the fringes of the galaxy it becomes more important of course, but I wouldn't equate that with basic and sufficient exploration needs.
I'm disagreeing with the notion that jump range isn't that important when choosing an exploration ship. It obviously is. To try and imply otherwise is completely ridiculous in my opinion.
 
I'm disagreeing with the notion that jump range isn't that important when choosing an exploration ship. It obviously is. To try and imply otherwise is completely ridiculous in my opinion.
I agree that it's important to an extent, but it doesn't need to be up there in the Anaconda's range potential to be more than sufficiently effective at exploration. Getting up to actually needing these higher ranges is more of a niche approach toward exploration, which of course is fine if that's what people want, but it isn't fair nor accurate to equate that with basic and effective exploration needs, in my opinion.
 
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Time to break out my old ideas. This is about a large exploration ship specifically, not about one that could challenge Anaconda at any role.
  • Great view from cockpit, similar to AspX and Type-9/10.
  • Exceptionally good supercruise handling for a large ship.
  • Jump range that challenges the Annie.
  • Fairly small landing footprint for finding a landing spot
  • Not so many hardpoints.
  • SLF capable for those who fly them to break monotony.

I would personally like it to be a Saud Kruger ship, since in the lore they are also about exploration. In the fluff it could be explained that it's supposed to be a long distance explorer that can stay very long times in the black, so the crew facilities are unusually elaborate. A big, Type-9 style bubble cockpit but S-K's version of it. No big passenger windows like the liners have. For the range, it could be just a little bigger as those ships that are large only because they don't quite fit medium pad. That'd justify similar weight as Annie's ridiculous 400 tons. Then give it the class 6 FSD and that should be it. Pretty big life support and fuel tank too, but other core internals can be fairly small. Arnament could be just 4 medium hardpoints, S-K figuring that the fighter capacity is enough. 6 utility mounts to break off from the typical 4 or 8.

Might be a decent miner too.
 
Explorers.. they can't even realise that Anaconda hull mass was a big mistake that FD simply overlook and decided to keep as it is. Because of your tears.

No, you will never get anything to compete Ananconda. Anaconda is a mistake, and there is no point to create second mistake like that. Enjoy what you have - Anaconda, Mitterand Hollow and other "miracles".
 
I’m not against this, I like taking huge ships exploring...

The problem with large ships is the supercruise handling, if it handles like a dog many CMDRs simply won’t use it...

Rather than having the proposed ship directly compete with the Anaconda and its multi role capabilities I’d rather see a large explorer that looks and handles beautifully but with minimal combat potential...

Something like a T7 with a major face lift...
...or a Clipper with a huge FSD. 👍
Or Beluga which is already in game. And so much better than everything you mentioned.
 
Explorers.. they can't even realise that Anaconda hull mass was a big mistake that FD simply overlook and decided to keep as it is. Because of your tears.

No, you will never get anything to compete Ananconda. Anaconda is a mistake, and there is no point to create second mistake like that. Enjoy what you have - Anaconda, Mitterand Hollow and other "miracles".

Come on man, some of us aren't the fringe nutters you may see us as being. Make less assumptions of others and speak on your own behalf, please.
 
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Just give the Corvette decent jump range.
Do you have a Corvette? I'm still neutral with the Power ranks as much as I can be. If Frontier are to implement such things, I would prefer it to be neutral as well in those regards. Not so much for me specifically, but for those who might care to play the game in a similar fashion.

This is assuming we need a large ship for such things instead of boosting other "exploration" ships to be less of a niche for these sort of niches. I think the DbE is a prime example of something that could shine in these regards as it is a bit lacking elsewhere.
 
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