The scale is sometimes really mind-boggling...

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This planet is less than 0.3 LS away from me. The star is about 200 LS away...
 
I randomly encountered one in the bubble recently. I had a small scoop fitted so I'd been heating up to 90% before backing off a bit. Anyway I hit 90% and then started to move away, well it took me ages to get away and I suffered a massive amount of heat damage lol
 
It’s a shame that the surface features are just scaled with size of the star, though.

So ejections from giant stars are effectively traveling faster than light. you can see ejecta coming out of the stars to a distance of several tens of LS but in just a few seconds. Lol.

You can also see surface features moving around on massive stars faster than lightspeed, too.
 
Look for systems with a supergiant in close orbit to an O or B type star (main sequence), then you'll be amazed at the difference especially considering O and B type stars are much larger than the Sun.
 
If you haven't played in VR you can't even really appreciate the scale.(properly) Seriously the Vulture cockpit is like a small apartment.

You feel like you are in a theater in there.
 
It’s a shame that the surface features are just scaled with size of the star, though.

So ejections from giant stars are effectively traveling faster than light. you can see ejecta coming out of the stars to a distance of several tens of LS but in just a few seconds. Lol.

You can also see surface features moving around on massive stars faster than lightspeed, too.
I’d also like to see our hyperspace tunnels drop us at the same distance from the surface of the star, so the really big ones will look really big.

At the moment most stars look the same size to me when arriving at them, even in VR.
 
I've always felt that the game does itself a disservice by the way stars are rendered, there is nothing to give any idea of scale visually and it's made worse by the fact that jump in distance from the star nearly always makes them look the same regardless of massive differences in scale.
 
And then people will complain that they have to walk all the way to the exit through their massive Anaconda. We will have threads of people getting lost in their ships. I am quite looking forward to them.
Same here. Personally I am looking forward to walking/floating through my ship to get to the SRV/Airlock/Fighter. If people don't like walking to these places with their huge ships, they should get a smaller ship instead.

Back to the OP, yep the scale is mind boggling at times.
 
And that's the problem. Without vr there's nothing to give that sense of scale

For the time being - equip SRV, land somewhere, deploy Scarab and drive around your ship. I did that recently with my Krait - flying her it's not that big. Driving around - whoa...
 
A nice thing I saw yesterday - Enceladus was in Saturn’s shadow, and the entire moon had that ethereal outgassing-like atmosphere sometimes seen in deep craters in the game. Getting down to the surface, the distant surface features looked really distant, presumably as it tickled the real-life view reference bits in my brain.
 
Sitting in a Scarab. Next to your ship. On a moon. Around a Planet. In a star system. Of the galaxy.

And you can zoom all the way in and out.
 
Until you can get out of your cockpit and have a walk around.
No that wouldn't cut it either.
The thing that makes Elite look huge in VR is that you feel 'in' the environment, not looking though a window at it. (even if it's a 50+ inch window)

Someone was mentioning the vulture cockpit looking bigger, I've actually been able to walk round my Asp-E one and look down the ladder to the crew seat below.

Can't do that in my anaconda, I bump into real walls 😕, that really does look the size of a large apartment, it's bigger than any room in my house.
😊
 
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