I am sorry but making existing PP OO/OB would solve absolutely nothing except massage the egos of some PvP kiddies that think PvP should NOT be optional or that because they choose to engage in PvP they have more skillz - give me a break. Besides - the new mechanics need not be convoluted or bug ridden, especially if they are designed around the wants and desires of those that want OO type gameplay (with the proviso that it does not affect the gameplay of those that do not choose to participate).
The last thing we need is another convoluted, bug-riddled “feature”. If you would excavate my post regarding overhauling power play, I believe you would find that it does have advantages specific to Open play (a higher value for PvP combat victories) as well as addresses mid-Combat disconnection (full victory value assigned to engaged players, negative values applied to those disconnecting), while maintaining familiar mechanics and processes.
You just can’t throw new paint over peeling, rotten structures and expect any good to come of it.
Its ok, relax, we dont need your help. We've already found the gameplay we want to explore, its in Open doing Powerplay. Fix a few mechanics theyve already propsed fixing, fix a few bugs theyve already said theyre fixing, and we're good. A few little formula tweaks that will help everyone (even solo players trying to dock at fully-occupied outposts) Thats all we need to be getting on with. At present this Open Powerplay gameplay is crippled by being an irrelevence, simply because there is a legitimised 'quit to menu, load into solo' infallible opt-out. Solo/pG has the efficiency advantage in all areas of the game, which is fine for those who simply only care about themselves and their own CMDR's journey. For those more interested in how they can influence factions and the BGS, theres nothing for players that appreciate that direct player interaction adds layers of complexity and tactics onto the underlying gameplay. There's nothing except distraction and being more innefficient than players who choose to turn off the human element. Its about making that diversity provided by human interaction part of the gameplay, not a distraction from doing it as best you can.
If you really want to win, if you want to be as effective as you can be, within the rules of the game (that goes for most people doing anything they care about enough to want to do well) the obvious thing in ED is to not be doing it in Open.
This doesnt mean provide PvP merits/ benefits. Thats so dumb. So exploitable. I also dont want a disconnected playpit with no relevance to the rest of the BGS. A reduction in that BGS relevance by 9/10ths or more (going from favourable minor faction control of Power controlled + exploited systems determining how much fortifying is required to defend a system each week, going to just control systems determining it) thats a great change to reduce antagonism & conflict grind between PP and the BGS. Id also ask if solo/pg commanders would really be so thrilled if they lost the blanket 15% discount off all modues & ships at all LYR systems, or the bountyhunting bonusses within Utopia borders and other powers. These are effects that benefit, they dont intrude, any more than areas of the game I dont care about intrude on my gameplay. I dont gnash my teeth while im scrolling through all the mining-only minerals which im 'mining-gated' from ever selling. How many hours have I wasted scrolling past all those? The Injustice of mining commodities intruding on my game Must End.
Give your righteous indignation a break,
Solo/PG has everything its own way when it comes to influencing the galaxy we all share. Throw Open a bone so it has some relevance (its a diseased bone with barely scraps left on it anyway, how much are 'you' losing?!) It will be good for the vitality of the game, and might just give your precious solo experience more legs by keeping the servers up for longer.