The Star Citizen Thread V10

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We still have this:

jrlGtTx.png



Nothing more fun than stuff randomly breaking! And now it will be on purpose, not because of bugs!

And don't forget all the AI improvements got yeeted last week.
Oh my ! This one is fantabulous! :ROFLMAO: on my way to the hospital : I think half of my ribs were detached from my spine due to the laughter.
 

Goose4291

Banned
Yes, for those who are wanting a multicrew experience this will be important.

Which isn't what you were saying when I wrote the response. What you said was that Muticrew ships would be useless against a clutch of smaller ships, and I was citing examples of personal experiences where this hasn't been the case.

For those of us who don't have hours to spare linking up with others and doing stuff together, the solo life it will have to be. And to be honest, i don't want to play second fiddle to a whale or be beholden to someone else as to where i go and what i do.

Aside from this standard trick of moving goalposts on your part to this being about how you don't want to be beholden to a 12yr old e-Sgt, it's important to remember before we look at your hyperbole that no ones holding a gun to your head forcing you to take part in group mechanics. Your desire for the ability to play as a single player doesn't preclude the inclusion of group mechanics.

If i'm on someone's ship and we are in deep space and the Captain decides we are going to Arccorp, and i want to go somewhere else, its not like i will be able to just say, no thanks, and get off. I'll be stuck on that ship or have to suicide (potentially respawning a long way from where i want to be and have to call a ship in

See above. How exactly would you get yourself into this situation, if you don't play in such a manner?

wait for an immersion timer)...

I can't help but grin at this, seen as you were a massive champion of immersion timers for ship transfers in ED.

and then we run into the whole "Death of a spaceman" idiocy.

Remember I don't pour over every detail of Star Citizen looking for a reason why it will fail/Detail why the Elder Scrolls foretold of the prophecy of Chris Roberts in the manner you do.
 

Goose4291

Banned
We still have this:

jrlGtTx.png



Nothing more fun than stuff randomly breaking! And now it will be on purpose, not because of bugs!

And don't forget all the AI improvements got yeeted last week.

I do love a good stoppage/system failure to spice things up. But that's me :D
 
It would help some to learn agile software development, versus traditional methods. Then a real conversation can ensue. Until then, many ignorant comments are posted, trying to compare development philosophies.

Yeah yeah yeah nobody understands game development. :rolleyes: I asked a simple question: what is the release window for that patch? I suspect given your vague answer that there is none, so your claim that it is 'not too far' is just baseless guesswork to sugarcoat round #178356492 of 'CIG delaying stuff into an undefined future'. Of course, if there is a release window, feel free to point me towards it.
 
I do love a good stoppage/system failure to spice things up. But that's me :D
At target in front, fire when ready. Weapon fires one or more rounds, weapon stops.

Check and heel home <censored>ing handle

Weapon fires one or more rounds, weapon stops

<censored>, hook and look...

Ahh the good old days :) Fortunately I didn't come up against anything more dangerous than a Nato Standard Range target :)
 

Goose4291

Banned
At target in front, fire when ready. Weapon fires one or more rounds, weapon stops.

Check and heel home <censored>ing handle

Weapon fires one or more rounds, weapon stops

<censored>, hook and look...

Ahh the good old days :) Fortunately I didn't come up against anything more dangerous than a Nato Standard Range target :)

Now the question is... did Bill VOICE DEEPENS

HAVE AN UNTHINKING MOMENT?
 
It would help some to learn agile software development, versus traditional methods. Then a real conversation can ensue. Until then, many ignorant comments are posted, trying to compare development philosophies.
In other words, won't be in 3.6 — suggesting anything else would be ignorant. After all, one of the core tenants of the agile methodology they (by all accounts completely incorrectly) claim to employ is that you cannot lock down what will be in any given version. There is no telling whether it will be far off or next sprint or anything in-between.
 
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Procedurally generated post-its for 3.6 confirmed?

Will they be colour-coded by manufacturer? Will the carpark have an Idris in it?

Anyway - once SSOCS is "fixed" then SC will have true persistence. Servers have to know the exact state they "throw out of memory" and restore that state to a "database" of the universe on a server.

I'm utterly flummoxed at what Genuine Roberts is trying to phrase here. If you want to keep a "persistent universe" on a "database" you keep it as fffafp from "servers" of any description.
 
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I mean, surely, if your server is just a VM on someone else's computer (aka “the cloud”) then you'll be able to save-state that whole thing like on any other emulator and shove that into the db as a lovely old blob. :p
 
It would help some to learn agile software development, versus traditional methods.
Agile doesn't mean constantly missing deadlines. The team is supposed to identify ahead of time what can be done in a sprint, and then do it. They aren't estimating well. (Or they're having trouble hiring/retaining people or having financial issues).

Or their roadmap isn't serious, but is rather something to encourage backers.
 
I mean, surely, if your server is just a VM on someone else's computer (aka “the cloud”) then you'll be able to save-state that whole thing like on any other emulator and shove that into the db as a lovely old blob. :p

Oh you can completely and absolutely do that! A separate-but-interconnected-series of resilient "sessions" each with access to redundantly reliable and securely selective persistent storage that can be both parsed and manipulated in near-real time?

Hmmm - I wonder what possible contraption could allow that !
 
Yeah yeah yeah nobody understands game development. :rolleyes: I asked a simple question: what is the release window for that patch? I suspect given your vague answer that there is none, so your claim that it is 'not too far' is just baseless guesswork to sugarcoat round #178356492 of 'CIG delaying stuff into an undefined future'. Of course, if there is a release window, feel free to point me towards it.

All I know is that their Game Release window is converging on their Game Lore window. It makes me think their internal planning has a hard upper limit of 2038. :D
 
So we've moved from Stars Citizen (100 systems, all handcrafted and full of content) to Star Citizen (1 system, maybe 5 of them eventually) to Planet Citizen (just stick around your planet until you do hundreds of missions and can afford bigger ship)?

Sure is space game in here.

I was speaking of the granularity of a system in SC in terms of missions and themed zones of experience as opposed to the number of systems.

Please see this post for further explanation


There would still be the assumption of a 100 system, each system having a theme to them, sub divided into planet zones and sub themes.

Just as Goose4291 said

Hotshot pilots using Space Carriers in Star Citizen is what Itinerant space trader in broken down Cobra struggling to pay for parts is to Elite.
It is just the chosen Sci fi approach for the lore and fiction which feeds into the game world.


Theme park to theme park or Market to Market

Just as fixed Jump points has an effect on the Star Citizens Universe, vs Elites freedom to jump to anywhere in range now one does not rely of the Faraway hyperspace Network.

Changing systems in Star Citizen Lore is a Big thing not an everyday thing it is in Elite hence why everyday missions are centres on a more local scale.
 
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