How to avoid Gankers.

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Thanks, those are some nice ideas - it just don't know how to get that to work when you can often only play 15-30 minutes every so often in between real-life.
Does anyone know if there is a way to find a wing wanting to do CG's at short notice ?

Try to reach Hutton Orbital Truckers
They are into this business and they have a PG too
 
15 to 30 minutes in RL? For ED?? Whoa. If I have 2 hours I will pick up the flightsticks, otherwise it's just not worth my time to hop in, fly off and do something. It takes me 15 mins just to figure out where I need to go and formulate a plan on how best to get there
 
I.missed this thread at time of publication.

How does vitriolic nonsense like this get away with staying in general discussion for as many folk to see, when sensible discussions about how to handle them gets punted off to a subforum to die as quietly as possible?
Super easy... Barely an inconvenience.
 
I see your point - but then there is no point in having a Type-9 in the game, If the only solution is to fit out big shields and defences, so that I can only transport half as much cargo. Attacking an unarmed Type-9 is like shooting a grandmother in the back, without even stealing her money. I just really don't understand what the gankers think is fun?
I get mine to 640 tons, with 1300 mj of shields and nearly 2000 hull and two MRPs. That's enough to survive 95% of ganks.
Or he could play in Solo. Engineering to have an outside chance of escaping someone's personal "emergent gameplay" doesn't really seem as attractive as playing in solo unless there's some offset in the form of game play or social activity.
Sure. Solo or Mobius is a valid choice. But the problem here is blaming open for which was essentially an outfitting mistake. You can easily survive 95% of all ganks in open in a G5'd trader. Rest assured, the gankers fly G5'd ships too, so thats just fair. If you won't do engineering for reasons, I even go as far as giving the advice to NOT go to open, because in that case you don't stand a chance...
 
I get mine to 640 tons, with 1300 mj of shields and nearly 2000 hull and two MRPs. That's enough to survive 95% of ganks.
Sure. Solo or Mobius is a valid choice. But the problem here is blaming open for which was essentially an outfitting mistake. You can easily survive 95% of all ganks in open in a G5'd trader. Rest assured, the gankers fly G5'd ships too, so thats just fair. If you won't do engineering for reasons, I even go as far as giving the advice to NOT go to open, because in that case you don't stand a chance...

It strikes me again and again about how people who dip their toe into Open Play catch the bug. There's a pleasing essence to the experience you can't really get in Solo in PG.

Leap without looking, folks. It's good.
 
I get mine to 640 tons, with 1300 mj of shields and nearly 2000 hull and two MRPs. That's enough to survive 95% of ganks.
Sure. Solo or Mobius is a valid choice. But the problem here is blaming open for which was essentially an outfitting mistake. You can easily survive 95% of all ganks in open in a G5'd trader. Rest assured, the gankers fly G5'd ships too, so thats just fair. If you won't do engineering for reasons, I even go as far as giving the advice to NOT go to open, because in that case you don't stand a chance...
Walking down a dark alley in a bad neighborhood, unarmed, is an outfitting mistake. It doesn't mean arming yourself means it's a good idea to walk down that alley. If you are jumped while doing so, I doubt you consider your results to be merely outfitting deficiency instead of locale related. There has to be another reason to pick that alley over an alternative that's much safer. In ED, it's the same alley for intents and purposes, only one has the thugs and one doesn't.
 
Walking down a dark alley in a bad neighborhood, unarmed, is an outfitting mistake. It doesn't mean arming yourself means it's a good idea to walk down that alley. There has to be another reason to pick that alley over an alternative that's much safer. In ED, it's the same alley for intents and purposes, only one has the thugs and one doesn't.

Here's a reason: we're playing a game and unpredictable challenge is fun. Real life dark alleys have nothing to do with it.
 
But if I had the ability to get full body armor with an integrated energy shield in real-life, I totally would think to wear it in the real life alley with the thugs, instead of going through naked.

Also real life comparisons are poopoo, it's a game.
Sure, but the decision making process is similar, risk vs reward. The comment about not playing in open means the poster felt that they weren't playing for the danger of being ganked or griefed. Gankers and griefers seem to either not get that or they simply don't care as long as there's an amply supply of player to gank and grief.
 
I have played in Mobius for years, but I had been reading that "open" wasn't bad - so I I just tried the latest CG in my shiny new, unarmed, Type-9. Jumped in-system with a full load of superconductors, got interdicted and killed in < 5 seconds - no chat, no fun role-playing piracy for me or the other commander. That's 15 million credits (insurance + lost cargo) gone in 5 seconds of "gameplay".
Thanks to the Gankers for this lesson - I will never be playing in open again.
What is the #1 rule playing in open?
No, it's not not playing in open. It's have shields.
 
It's an analogy. Often the literal aspect of an analogy has nothing to do with it.

It's a really poor analogy. Here's one that may illustrate your point better without comparing Elite to real world crime and violence.

Physical contact is a fundamental part of ice hockey. Check out this year's Stanley Cup champions, the St. Louis Blues. They were a very physical team that took hits just as well as they dished them out. Heck, in some cases it's smart to take penalties and then kill the opposing team's power play. Some folks might not like that, but that's the game. You step on the ice to place hockey you best understand what you're getting yourself into!

But hey, maybe you're getting on the ice just cause you like ice skating. That's just fine. In Elite that's like playing in Solo or Private Group.

See what I'm doing here?
 
It's a really poor analogy. Here's one that may illustrate your point better without comparing Elite to real world crime and violence.

Physical contact is a fundamental part of ice hockey. Check out this year's Stanley Cup champions, the St. Louis Blues. They were a very physical team that took hits just as well as they dished them out. Heck, in some cases it's smart to take penalties and then kill the opposing team's power play. Some folks might not like that, but that's the game. You step on the ice to place hockey you best understand what you're getting yourself into!

But hey, maybe you're getting on the ice just cause you like ice skating. That's just fine. In Elite that's like playing in Solo or Private Group.

See what I'm doing here?
Except you're ignoring the people on the ice during the hockey game who are just tripping people as they go up and down the ice, and otherwise aren't playing the game at all for any goals. Then, in the penalty box, there's thumbtacks in the seats and someone superglued the puck to the stick. That's open. Sure, there's an almost indistinguishable game happening around all that, but picking out who is who in this doesn't really matter because the net effect on your experience is negative unless you're the one with the glue or the thumbacks, or tripping people for lulz.
 
Except you're ignoring the people on the ice during the hockey game who are just tripping people as they go up and down the ice, and otherwise aren't playing the game at all for any goals. Then, in the penalty box, there's thumbtacks in the seats and someone superglued the puck to the stick. That's open.

You're wrong. FDEV condones attacking Commanders for any reason or none at any time in Open Play. Those are the rules of the game we are playing. If you are unaware of that or ignore it or reject it, that's your problem not the attacker's.
 

Goose4291

Banned
Except you're ignoring the people on the ice during the hockey game who are just tripping people as they go up and down the ice, and otherwise aren't playing the game at all for any goals. Then, in the penalty box, there's thumbtacks in the seats and someone superglued the puck to the stick. That's open. Sure, there's an almost indistinguishable game happening around all that, but picking out who is who in this doesn't really matter because the net effect on your experience is negative.

wuhwhat.gif


My wife's only being watching hockey for two years, and she clearly knows more about it than you do based on that terribad analogy.
 
Here's what could help.

FD doesn't care about gankers murdering other players, so it's up to us to police ourselves. But we don't have the tools to do that.

Some of my initial thoughts of tools needed to police other cmdrs:

Have a system Sheriff voted in. If gankers are are present in a system then cmdrs can complain to this Sheriff, which in turn will increase security (and capability in the system). The local Sheriff ships should be engineered to keep up with the gankers. And the Sheriff ships will not go after a cmdr simply because a lot of cmdr's complained. The suspect should have a history of murder which does not decay. And the Sheriff ships response should be proportional to this history. This sounds a lot like ATR, doesn't it? Whatever happened to that?

Cmdr's should have a way to preemptively call for help. If you see a suspicious hollow triangle trying to line up with you, you should be able to call the system emergency line. The system law should either interdict the suspicious ship (based on history of murder) and question them if they have no bounty, or increase the response time if you're pulled out of supercruise.

Scanning navigation becons should also give a list of ships (specifically cmdrs) that jumped into the system so cmdrs can be aware if gankers are present.

This is just a start and derived from my own thoughts. I'm sure there are other tools that will help reduce crime in a system and help cmdrs police themselves.
 
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