State of the game

The funniest part about the £100k CQC tournament to me was that it was planned (by FDev Management) and subsequently marketed without the necessary game-tech being in-place (custom/private CQC lobbies). Because CQC works on random match-making, without custom lobbies there'd be no way for the CQC Tournament organisers (Community Team?) to setup each match.

Conclusion: FDev Management had no idea how a tournament would work, yet planned & marketed it anyway

SNWT4pL.gif
 
But semantics are important. Put it like this, if you were taking a comprehension test for a job would your view be the same? If the answer is yes then you didn't get the job.
Semantics are only important to the point they convey the intent. If semantics are used creatively to sell product but later maintain plausible deniability, that's where problems arise.

If you're interviewing for a job and reading comprehension is being tested, you probably need to look for a different job.
 
The funniest part about the £100k CQC tournament to me was that it was planned (by FDev Management) and subsequently marketed without the necessary game-tech being in-place (custom/private CQC lobbies). Because CQC works on random match-making, without custom lobbies there'd be no way for the CQC Tournament organisers (Community Team?) to setup each match.

Conclusion: FDev Management had no idea how a tournament would work, yet planned & marketed it anyway

SNWT4pL.gif
That's how I was sold to the game... wings, powerplay... yay... but no one mentioned it was in reality an 80's game remake with ... nothing else but new shiny visuals on it. I know I am getting toxic.. but hell yes, why deny it. Marketing of ED was really unhonest. No way to unmake this.
 
That's how I was sold to the game... wings, powerplay... yay... but no one mentioned it was in reality an 80's game remake with ... nothing else but new shiny visuals on it. I know I am getting toxic.. but hell yes, why deny it. Marketing of ED was really unhonest. No way to unmake this.

Lol, if you are going to pretend ED is a remake of the original with nothing but better visuals you shouldn't be calling others dishonest.
 

DeletedUser191218

D
But semantics are important. Put it like this, if you were taking a comprehension test for a job would your view be the same? If the answer is yes then you didn't get the job.

This is just waffle. You're completely ignoring context. It's not very hard to understand. You're either deliberately being silly or being silly in earnest. Either way, it's a waste of my time trying to reason with you.
 
Basic things added:

Horizons brought landable planets (any planet or moon without an atmosphere can be landed on, some are real neat).

Wings are in the game, as is multicrew, but both are subject to the networking going right. Others would have advice on it if you're interested.

The VR is great, by the way, and I can't recommend it highly enough. They added things that are fun but don't get used like CQC (a separate combat game mode in small ships and nice environments; the environments made their way into the real game in the form of "Installations" and maybe some other stuff), and Powerplay has a devoted following but the fun of it seems super subjective. There's also 2 alien races now; the Guardians and the classic Thargoids.

The Guardians are extinct, but you can explore their ruins and do some (grindy) stuff to unlock different modules that are helpful; in particular the FSD Booster (which can add 10ly to your ship and fits in an optional internal) and different weapons to fight the Thargoids with. The Thargoids are a cool creation, and opinions will differ on how they've been implemented but things such as their design, sound, the challenge, their base found on planets, all of those are pretty universally praised. The Thargoids and Hu-mans are at war and the Thargoids have attacked a bunch of stations, so a good-sized amount of the bubble is in a state of repair and you can rescue passengers from recently attacked stations.

Passenger missions are in the game, though I don't know what the original plan was for them so I can't say if they fulfilled the full stated intentions.

Ship-launched fighters are a favourite of mine; a few ships can equip the fighter hangar and all of the SLFs are really fun to fly and helpful in combat. You hire NPC crew to fly them if ya like, or fly them yourself and your crew flies the mothership.

They overhauled mining and exploration for the last chapter of the Beyond series of updates, introducing "deep core mining" where ya explode certain rocks to get the goodies inside for lots of money, and added a Full Spectrum Scanner and probes to map planets with. I think both are much more engaging now, but there's a range of opinions (at least on the FSS and exploration stuff). They also added strange phenomena scattered through the Milky Way, which can be cool.

The Engineers were a part of the Horizons update; they totally changed the balance of the game and what determines a maxed out ship. You unlock the engineers and then they can work on your modules (different engineers able to work on different things), making your ship much faster, jump much further, weapons mega powerful, much lighter, etc etc. It changed things a lot and hasn't always been properly balanced, but they did a mini-overhaul of engineering for the first chapter of the Beyond updates which made engineering easier and less annoying to take part in (I won't go into detail how annoying it used to be, but it's easier now).

If ya wanna PVP, you'll need to be engineered, just to warn ya. If you're in Open, many ships will be much faster and more powerful than ya may remember. Money is easier than ever to make though, so if ya die you'll be able to recover the lost cash quickly.

"Beyond" added the ability to rob megaships (lotsa megaships all over now, some can be landed on) and installations, and also a newish thing called "Scenarios" were added. They're fun and voice acted "spontaneous" events, like if you're at a megaship and then pirates attack and the megaship will ask for your help or you can help the pirates rob the ship. Or if you're at a CZ and your side asks you to kill some war reporters or a general, or send the capitol ship packin', stuff like that. Also can be found at signal sources, like someone needing fuel or food.

Gathering data and materials is important for engineering (data and materials makes up the ingredients for the engineering recipes) and for synthesis; you can synthesize ammo, limpets, repair your SRV, etc. Some data and materials are a pain to collect but there's various tricks to speed the process up that you'll learn if ya get into it.

There's been various QOL updates along the way; you can plot up to 20k ly with the Galaxy Map now, you can store 120 modules, transfer ships and modules for a fee (and wait time), lotsa new ships that're cool, ummm what else... I'm going off the top of my head for most of this. It's been slower than most people like.

There's a second populated bubble of humanity about 21k ly away; it's called "Colonia". It's much smaller than the regular Bubble (which has also grown) but is located in a nebula and seems like a cool place.

There was a recent leak (so who knows if it's real) that says the 2020 update (called the biggest ever by Frontier) will have the long awaited Space Legs and the somewhat surprising addition of player bases. Again, we don't know if that's real and Frontier hasn't talked about the update except to say a while ago that it'll cost money like Horizons did and that it'll begin a new era of Elite. If ya got the Lifetime Expansion Pass then you're covered.

We don't have word on Atmospheric Planet landings, or what form Space Legs will be if it is indeed gonna be added (so no knowledge of ship boardings, FPS action, walking around stations, etc etc).

We do have player avatars, and the player creation tool is pretty good. They also sell cosmetics for the ships and clothes for your avatar and other stuff like that.

This year is much smaller updates; they added to the new player experience with an update a few months ago (they created a New Player Safe Zone and changed the UI a bit), and the next update is meant to be along the same lines (no word otherwise from Frontier yet, but it'll be in a month or two or so), and two more 2019 updates after that and we got no idea what it'll be. And the big ol' 2020 update is slated for the second half of 2020, so it could be X-mas if it ain't delayed (no reason to think it's delayed or anything, just that it may be a while).

Squadrons were added, and player owned fleet carrier ships were meant to be added in the last chapter of Beyond but they got delayed. We don't know when they'll be in the game. I don't have experience with Squadrons to tell ya how functional they are, but people seem to use it. They also were meant to do an overhaul of ice planets and make them look real fancy, but that was delayed as well. They did do a visual improvement to the surfaces of the landable planets for the first chapter in Beyond, and I think it looks much better than it did prior.

That might be about it! If ya look up player guides, for most stuff (especially engineering) be careful following some guides that pre-dates 3.0. Some stuff is still relevant, but the details of things change and old guides can steer ya wrong.
 
Basic things added:

Horizons brought landable planets (any planet or moon without an atmosphere can be landed on, some are real neat).

Wings are in the game, as is multicrew, but both are subject to the networking going right. Others would have advice on it if you're interested.

The VR is great, by the way, and I can't recommend it highly enough. They added things that are fun but don't get used like CQC (a separate combat game mode in small ships and nice environments; the environments made their way into the real game in the form of "Installations" and maybe some other stuff), and Powerplay has a devoted following but the fun of it seems super subjective. There's also 2 alien races now; the Guardians and the classic Thargoids.

The Guardians are extinct, but you can explore their ruins and do some (grindy) stuff to unlock different modules that are helpful; in particular the FSD Booster (which can add 10ly to your ship and fits in an optional internal) and different weapons to fight the Thargoids with. The Thargoids are a cool creation, and opinions will differ on how they've been implemented but things such as their design, sound, the challenge, their base found on planets, all of those are pretty universally praised. The Thargoids and Hu-mans are at war and the Thargoids have attacked a bunch of stations, so a good-sized amount of the bubble is in a state of repair and you can rescue passengers from recently attacked stations.

Passenger missions are in the game, though I don't know what the original plan was for them so I can't say if they fulfilled the full stated intentions.

Ship-launched fighters are a favourite of mine; a few ships can equip the fighter hangar and all of the SLFs are really fun to fly and helpful in combat. You hire NPC crew to fly them if ya like, or fly them yourself and your crew flies the mothership.

They overhauled mining and exploration for the last chapter of the Beyond series of updates, introducing "deep core mining" where ya explode certain rocks to get the goodies inside for lots of money, and added a Full Spectrum Scanner and probes to map planets with. I think both are much more engaging now, but there's a range of opinions (at least on the FSS and exploration stuff). They also added strange phenomena scattered through the Milky Way, which can be cool.

The Engineers were a part of the Horizons update; they totally changed the balance of the game and what determines a maxed out ship. You unlock the engineers and then they can work on your modules (different engineers able to work on different things), making your ship much faster, jump much further, weapons mega powerful, much lighter, etc etc. It changed things a lot and hasn't always been properly balanced, but they did a mini-overhaul of engineering for the first chapter of the Beyond updates which made engineering easier and less annoying to take part in (I won't go into detail how annoying it used to be, but it's easier now).

If ya wanna PVP, you'll need to be engineered, just to warn ya. If you're in Open, many ships will be much faster and more powerful than ya may remember. Money is easier than ever to make though, so if ya die you'll be able to recover the lost cash quickly.

"Beyond" added the ability to rob megaships (lotsa megaships all over now, some can be landed on) and installations, and also a newish thing called "Scenarios" were added. They're fun and voice acted "spontaneous" events, like if you're at a megaship and then pirates attack and the megaship will ask for your help or you can help the pirates rob the ship. Or if you're at a CZ and your side asks you to kill some war reporters or a general, or send the capitol ship packin', stuff like that. Also can be found at signal sources, like someone needing fuel or food.

Gathering data and materials is important for engineering (data and materials makes up the ingredients for the engineering recipes) and for synthesis; you can synthesize ammo, limpets, repair your SRV, etc. Some data and materials are a pain to collect but there's various tricks to speed the process up that you'll learn if ya get into it.

There's been various QOL updates along the way; you can plot up to 20k ly with the Galaxy Map now, you can store 120 modules, transfer ships and modules for a fee (and wait time), lotsa new ships that're cool, ummm what else... I'm going off the top of my head for most of this. It's been slower than most people like.

There's a second populated bubble of humanity about 21k ly away; it's called "Colonia". It's much smaller than the regular Bubble (which has also grown) but is located in a nebula and seems like a cool place.

There was a recent leak (so who knows if it's real) that says the 2020 update (called the biggest ever by Frontier) will have the long awaited Space Legs and the somewhat surprising addition of player bases. Again, we don't know if that's real and Frontier hasn't talked about the update except to say a while ago that it'll cost money like Horizons did and that it'll begin a new era of Elite. If ya got the Lifetime Expansion Pass then you're covered.

We don't have word on Atmospheric Planet landings, or what form Space Legs will be if it is indeed gonna be added (so no knowledge of ship boardings, FPS action, walking around stations, etc etc).

We do have player avatars, and the player creation tool is pretty good. They also sell cosmetics for the ships and clothes for your avatar and other stuff like that.

This year is much smaller updates; they added to the new player experience with an update a few months ago (they created a New Player Safe Zone and changed the UI a bit), and the next update is meant to be along the same lines (no word otherwise from Frontier yet, but it'll be in a month or two or so), and two more 2019 updates after that and we got no idea what it'll be. And the big ol' 2020 update is slated for the second half of 2020, so it could be X-mas if it ain't delayed (no reason to think it's delayed or anything, just that it may be a while).

Squadrons were added, and player owned fleet carrier ships were meant to be added in the last chapter of Beyond but they got delayed. We don't know when they'll be in the game. I don't have experience with Squadrons to tell ya how functional they are, but people seem to use it. They also were meant to do an overhaul of ice planets and make them look real fancy, but that was delayed as well. They did do a visual improvement to the surfaces of the landable planets for the first chapter in Beyond, and I think it looks much better than it did prior.

That might be about it! If ya look up player guides, for most stuff (especially engineering) be careful following some guides that pre-dates 3.0. Some stuff is still relevant, but the details of things change and old guides can steer ya wrong.

Thank you so much for writing this! This was great, very thorough! I can only offer my sincere gratitude so please nobody try and top this one! lol :)
 
Thank you so much for writing this! This was great, very thorough! I can only offer my sincere gratitude so please nobody try and top this one! lol :)

No problem, I hope ya have fun! There's also been a buncha different modules added I'm sure, and I likely missed different key improvements, but you'll pick it up as ya go.

It should be an interesting experience, seeing all the changes. I started in 2015 and then was gone for 18 months between 2016 and 2017, so I missed nearly all of Horizons and the game felt really different to me when I came back (though I know if one is here and playing during all of it, the progress feels deathly slow).
 
If you've been away so long, chances are the first thing you will notice is the sound ambience improvements. Controllers at stations call you by call-sign now, as they grant you docking permission .... and occasionally pass "encouragement" or otherwise as you proceed to your dock. :) Fly safe
 
Started playing again after 2ish years,overwhelmed by the changes, loved the new engineering system, tons of other improvements and attention to details, I left piracy, trying to make an honest living, still undecided on Sqn's though, there are plenty.
 
The funniest part about the £100k CQC tournament to me was that it was planned (by FDev Management) and subsequently marketed without the necessary game-tech being in-place (custom/private CQC lobbies). Because CQC works on random match-making, without custom lobbies there'd be no way for the CQC Tournament organisers (Community Team?) to setup each match.
As it was planned as a face-to-face, with qualification being based on personal score in the open free-for-alls rather than rounds as such, there would have been: run it on the beta servers or another similar pool, make sure that the only eight players trying to get into the match are the ones who should be in it, on that server pool set the minimum player count to 8 so it doesn't start until everyone is there. Custom lobbies would be great for setting up our own tournaments, though!

They did say they had to delay it due to missing features, but I don't think it was that.
 
@OP: If you post a list of features that Frontier supposedly promised, I'll go point by point and tell you which ones they've delivered.

What I'm not going to do is try to freeform describe every significant change since beta.

Let us know specifically what you want to know. Otherwise you should just try playing the game.
 
Hello all.
Once upon a time, in a different life(before I had a majestic spawn who is now 2.5 years old whom I can't wait to play this game with), I was an avid beta tester. I probably clocked 1,000 hours before I decided that I didn't want to burn out on the game before all of the fun stuff got added. I am contemplating returning to the game(let's be honest, it's a serious commitment to consider lol).

I am completely naive and google searching "ED current state of game" really didn't have anything relevant and I'm not sure I want to dig through years worth of casual updates just to find the pertinent info.

Would any of the always-helpful community here be willing to make a comparison list of the things that were promised to us and the things that have been delivered to us? I can't seem to find any roadmap or any other list that would have this information, if there is one, please point me to it!
I know some big things have been added, but Horizons is still the only released "expansion"?

Just want to know some basic information so I can make an informed decision if now is the right time to jump back into the game.

Thank you!!!

Edit*- added a screenshot for posterity.

Lately I've been very polemical towards FDEV and Elite Dangerous development so here we go:

In the last 2 years nothing that was promised during kick starter has been added to the game (legs, ships boarding, atmospheric planets, life, gas giants). Yes they added things indeed: new ships, new weapons, new thargoid ship variants and an improved exploration system to find POI on planets).
They also added a feature requested by the comminuty!!!!!!!!!!! The ship lights indicator...(car style :sick:)

Yes they keep promising new stuff but fail to deliver it (Fleet Carriers and Ice Planets). These should have been released end of 2018. Then they were delayed and supposed to be reprioritized for 2019. In the first 2019 update we received instead new bugs and features for new players! \o/

CG's are now replaced by the Interstellar Initiative (chained CG's). We only had one and it was meh.

Nothing big will be released before the next DLC (payware) that is supposed to come end of 2020. I suggest you to wait for that one.

I'm playing No Man's Sky now to be prepared to play it in VR when the next update will be released (planned for this summer).
 
Let us use a metaphor.

During the beta Elite was the takeaway stall around the corner, offering decent food but not what you'd call a complete meal. Plus, you'd quickly get bored of the same 3 things. Mostly, you went there because there was nothing comparabe in town.

Today the stall has turned into a restaurant: the decor has been remade, the menus look more professional, the chairs are comfortable, and there's a number of new side dishes and desserts. But the main courses, although better presented, are pretty much what you remember from the street food days. It is mostly interesting because it has a regular clientele that livens up the place.
 
Let us use a metaphor.

During the beta Elite was the takeaway stall around the corner, offering decent food but not what you'd call a complete meal. Plus, you'd quickly get bored of the same 3 things. Mostly, you went there because there was nothing comparabe in town.

Today the stall has turned into a restaurant: the decor has been remade, the menus look more professional, the chairs are comfortable, and there's a number of new side dishes and desserts. But the main courses, although better presented, are pretty much what you remember from the street food days. It is mostly interesting because it has a regular clientele that livens up the place.
That's actually one of the best metaphors concerning the game I've ever read (y)
 
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